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Chinsook, Kittipong; Khajonmote, Withamon; Klintawon, Sununta; Sakulthai, Chaiyan; Leamsakul, Wicha; Jantakoon, Thada – Higher Education Studies, 2022
Big data is an important part of innovation that has recently attracted a lot of interest from academics and practitioners alike. Given the importance of the education industry, there is a growing trend to investigate the role of big data in this field. Much research has been undertaken to date in order to better understand the use of big data in…
Descriptors: Student Behavior, Learning Analytics, Computer Software, Rating Scales
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Jantakun, Thiti; Jantakoon, Thada – Higher Education Studies, 2021
The purposes of the research were 1) to design the Digital Educational Computer Games Environments Supporting Education (DECGE-SE) and 2) to evaluate the DECGE-SE. The research procedure was divided into two phases. The DECGE-SE as follows: (1) Learning: (1.1) Subject area, (1.2) Learning objectives/Player goals, (1.3) Learning Theories, (1.4)…
Descriptors: Computer Games, Educational Games, Game Based Learning, Instructional Effectiveness
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Jantakoon, Thada; Wannapiroon, Panita; Nilsook, Prachyanun – Higher Education Studies, 2019
This research aimed at proposing virtual immersive learning environments (VILEs) based on digital storytelling to enhance deeper learning for undergraduate students in all fields. The VILEs based on digital storytelling to enhance deeper learning for undergraduate students was developed based on the review of the literature, the expert's interview…
Descriptors: Virtual Classrooms, Story Telling, Undergraduate Students, Learning
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Srilaphat, Ekkharin; Jantakoon, Thada – Higher Education Studies, 2019
This research aimed at proposing an ubiquitous flipped classroom instructional model with learning process of scientific to enhance problem-solving skills for higher education (UFC-PS model). The UFC-PS model was developed based on the review of the literature, the expert's interview and evaluated by five experts. The research results were found…
Descriptors: Homework, Video Technology, Technology Uses in Education, Teaching Methods