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Lee, Cheun-Yeong; Peng, Li-Wei; Klemm, Anastasia – Excellence in Education Journal, 2021
Makerspaces have the potential to improve the learning outcomes of students in both middle and high schools. They support science, technology, engineering, arts, and mathematics (STEAM) style initiatives, as well as promote natural creativity among students who tend to struggle in expressing it. This study aims to gain significant insight from…
Descriptors: STEM Education, Art Education, Middle School Students, High School Students
Elliott, Lynn – Excellence in Education Journal, 2016
This paper examines the importance of experiential learning for teachers-as-students and its impact on language instruction through personal experience of the author, a middle school Spanish teacher who participated in an International Teachers' Workshop in Belize focusing on environmental science education. The author compares the approaches of…
Descriptors: Experiential Learning, Environmental Education, Conservation (Environment), Teacher Education
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Cheng, Li – Excellence in Education Journal, 2014
Self-directed learning has been researched by scholars for many years. However, there is a lack of literature on web-based self-directed Mandarin learning. This research was aimed to investigate how students can learn Mandarin through self-directed study with Internet resources, what the advantages and challenges are, and what strategies students…
Descriptors: Mandarin Chinese, Independent Study, Student Attitudes, College Students
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Alexander, Erica – Excellence in Education Journal, 2013
In America, there is a growing consensus that educational video games should be used in the classroom to meet the needs of 21st Century learners. According to the American Federation of Scientists (2006), students that "have grown up with digital technology and video games are especially poised to take advantage of the features of educational…
Descriptors: Grade 6, Reading Instruction, Video Games, Computer Simulation