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Hancock-Niemic, Mary A.; Lin, Lijia; Atkinson, Robert K.; Renkl, Alexander; Wittwer, Joerg – Educational Technology Research and Development, 2016
The purpose of the study was to investigate the efficacy of using faded worked examples presented in matrices with problem structure variability to enhance learners' ability to recognize the underlying structure of the problems. Specifically, this study compared the effects of matrix-format versus linear-format faded worked examples combined with…
Descriptors: Instructional Effectiveness, Matrices, Models, Comparative Analysis
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Ilie, Marian D. – Educational Technology Research and Development, 2014
Gagné's instructional events are more focused on the human internal learning process than on the learning context. This study fills this gap because it presents certain instructional events that are focused on the construction of a positive learning context through the teacher-student relationship. Therefore, it's proposing an adaption of Gagné's…
Descriptors: Models, Correlation, Student Attitudes, Learning Processes
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Chen, Ming-Puu; Wong, Yu-Ting; Wang, Li-Chun – Educational Technology Research and Development, 2014
The purpose of this study was to examine the effects of the type of exploratory strategy and level of prior knowledge on middle school students' performance and motivation in learning chemical formulas via a 3D role-playing game (RPG). Two types of exploratory strategies-RPG exploratory with worked-example and RPG exploratory without…
Descriptors: Middle School Students, Chemistry, Scientific Concepts, Mathematical Formulas
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Proske, Antje; Roscoe, Rod D.; McNamara, Danielle S. – Educational Technology Research and Development, 2014
Achieving sustained student engagement with practice in computer-based writing strategy training can be a challenge. One potential solution is to foster engagement by embedding practice in educational games; yet there is currently little research comparing the effectiveness of game-based practice versus more traditional forms of practice. In this…
Descriptors: Educational Games, Computer Games, Student Motivation, Academic Achievement
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Sansone, Carol; Fraughton, Tamra; Zachary, Joseph L.; Butner, Jonathan; Heiner, Cecily – Educational Technology Research and Development, 2011
Successful online students must learn and maintain motivation to learn. The Self-regulation of Motivation (SRM) model (Sansone and Thoman 2005) suggests two kinds of motivation are essential: Goals-defined (i.e., value and expectancy of learning), and experience-defined (i.e., whether interesting). The Regulating Motivation and Performance Online…
Descriptors: Electronic Learning, Student Motivation, Online Courses, Learning Motivation
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Hung, Woei – Educational Technology Research and Development, 2011
The success of an intervention depends not only upon its theoretical soundness, but also on proper implementation that reflects the guidelines derived from its theoretical conception. Debates surrounding the effectiveness of problem-based learning (PBL) have focused on its theoretical conception and students' learning outcomes, but implementation…
Descriptors: Evidence, Problem Based Learning, Learning Processes, Teaching Methods
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Li, Qing; Moorman, Lynn; Dyjur, Patti – Educational Technology Research and Development, 2010
This research seeks to (1) establish a feasible development and implementation model for an inquiry-based learning environment with e-mentoring using videoconference, and (2) apply the model to examine its impact on rural students' learning. To achieve these goals, we developed a model of inquiry-based learning with e-mentoring (IBLE) based on…
Descriptors: Mentors, Inquiry, Rural Education, Career Awareness
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Nadolski, Rob J.; Kirschner, Paul A.; van Merrienboer, Jeroen J. G.; Hummel, Hans G. K. – Educational Technology Research and Development, 2001
Presents a two-phase instructional design model that focuses on optimizing step size in whole-task approaches to learning complex, mainly non-recurrent, cognitive skills. Step size in a multiple-step whole-task approach-needed for the process worksheets-is determined on the basis of estimated part-task complexity. A developmental study of the…
Descriptors: Cognitive Processes, Competency Based Education, Educational Development, Instructional Design
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Tessmer, Martin; Richey, Rita C. – Educational Technology Research and Development, 1997
Although context is a potent force in learning, instructional design models contain little guidance in accommodating contextual elements to improve learning and transfer. Defines context, outlines levels and types, specifies contextual factors within the types, suggests methods for conducting contextual analysis for instructional design, and…
Descriptors: Context Effect, Futures (of Society), Instructional Design, Instructional Effectiveness
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Reiser, Robert A.; Dick, Walter – Educational Technology, Research and Development, 1990
Describes a new model for evaluating instructional software that focuses on the extent to which students learn the skills a software package is intended to teach. Results of a field test of fifth grade students are reported, and implications of the initial evaluation of the model are discussed. (14 references) (LRW)
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Software Evaluation, Courseware
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Neuman, Delia – Educational Technology, Research and Development, 1989
Describes a naturalistic paradigm and discusses the value of using a naturalistic, or qualitative, approach to study the effectiveness of computer-based instruction (CBI) and to design effective courseware. Topics discussed include data collection; data analysis; and findings of naturalistic studies of CBI effectiveness. (53 references) (LRW)
Descriptors: Computer Assisted Instruction, Courseware, Data Analysis, Instructional Effectiveness
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Hannafin, Michael J.; Rieber, Lloyd P. – Educational Technology Research and Development, 1989
These two articles discuss the contributions of behavioral and cognitive psychology to the design of computer-based instruction (CBI) and describe an integrated meta-model for use with instructional systems design (ISD) called ROPES + (Retrieving, Orienting, Presenting, Encoding, and Sequencing). Highlights include motivation, information…
Descriptors: Cognitive Psychology, Computer Assisted Instruction, Computer System Design, Instructional Design