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Showing 1 to 15 of 53 results Save | Export
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Park, Soyoung – Educational Technology Research and Development, 2019
This paper explores another format for mobile learning (mLearning) content consisting of Still Pictures, Audio, and Text (SPAT; Rha, Instructional contents delivery through SPAT format in mobile environment: introduction to gglearn system, Global Knowledge Alliance International Forum, 2015) by considering a variety of mLearning needs. SPAT-based…
Descriptors: Telecommunications, Handheld Devices, Teaching Methods, Illustrations
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García-Cabrero, Benilde; Hoover, Michael L.; Lajoie, Susanne P.; Andrade-Santoyo, Nadia L.; Quevedo-Rodríguez, Lídice M.; Wong, Janice – Educational Technology Research and Development, 2018
The design of online course materials is rarely informed by learning theories or their pedagogical implications. The goal of this research was to develop, implement and assess a virtual learning environment (VLE), SOFIAA, which was designed using the cognitive apprenticeship model (CAM), a pedagogical model based on learning-centered theory. We…
Descriptors: Instructional Design, Online Courses, Instructional Materials, Student Centered Learning
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Lee, Kyungmee – Educational Technology Research and Development, 2018
A constructivist learning paradigm emphasises authenticity as a required condition for learning. However, the design of an online learning environment is ultimately separate from learners' real-life environments, it is inevitably challenging to make online learning authentic. In this article, the author aims to propose an alternative way of…
Descriptors: Electronic Learning, Constructivism (Learning), Communities of Practice, Online Courses
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Bennett, Sue; Agostinho, Shirley; Lockyer, Lori – Educational Technology Research and Development, 2017
Interest in how to support the design work of university teachers has led to research and development initiatives that include technology-based design-support tools, online repositories, and technical specifications. Despite these initiatives, remarkably little is known about the design work that university teachers actually do. This paper…
Descriptors: College Faculty, Instructional Design, Foreign Countries, Qualitative Research
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Lee, Jihyun; Lim, Cheolil; Kim, Hyeonsu – Educational Technology Research and Development, 2017
In response to pedagogical challenges in higher education, blended learning has become a prevalent practice in colleges and universities. Flipped learning (FL) represents a newly emerging form of blended learning, where students individually watch online lectures prior to class and then engage in classroom learning activities interacting with…
Descriptors: Instructional Development, Instructional Design, Models, Blended Learning
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van der Schaaf, Marieke; Donkers, Jeroen; Slof, Bert; Moonen-van Loon, Joyce; van Tartwijk, Jan; Driessen, Eric; Badii, Atta; Serban, Ovidiu; Ten Cate, Olle – Educational Technology Research and Development, 2017
Electronic portfolios (E-portfolios) are crucial means for workplace-based assessment and feedback. Although E-portfolios provide a useful approach to view each learner's progress, so far options for personalized feedback and potential data about a learner's performances at the workplace often remain unexploited. This paper advocates that…
Descriptors: Personnel Evaluation, Evaluation Methods, Feedback (Response), Electronic Publishing
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Lee, Chia-Jung; Kim, ChanMin – Educational Technology Research and Development, 2017
This paper presents the third version of a technological pedagogical content knowledge (TPACK) based instructional design model that incorporates the distinctive, transformative, and integrative views of TPACK into a comprehensive actionable framework. Strategies of relating TPACK domains to real-life learning experiences, role-playing, and…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Instructional Design, Models
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Elander, Kelly; Cronje, Johannes C. – Educational Technology Research and Development, 2016
While learning interventions were traditionally classified as either objectivist or constructivist there has been an increasing tendency for practitioners to use elements of both paradigms in a consolidated fashion. This has meant a re-think of the two perspectives as diametrically opposite. A four-quadrant model, first proposed in this journal…
Descriptors: Statistical Analysis, Investigations, Models, Constructivism (Learning)
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Reynolds, Rebecca – Educational Technology Research and Development, 2016
This paper offers a newly conceptualized modular framework for digital literacy that defines this concept as a task-driven "social constructivist digital literacy," comprising 6 practice domains grounded in Constructionism and social constructivism: Create, Manage, Publish, Socialize, Research, Surf. The framework articulates possible…
Descriptors: Computer Literacy, Constructivism (Learning), Instructional Design, Educational Games
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Tawfik, Andrew A.; Rong, Hui; Choi, Ikseon – Educational Technology Research and Development, 2015
To date, many instructional systems are designed to support learners as they progress through a problem-solving task. Often these systems are designed in accordance with instructional design models that progress the learner efficiently through the problem-solving process. However, theories from various fields have discussed failure as a strategic…
Descriptors: Academic Failure, Educational Practices, Problem Solving, Instructional Design
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Lee, Jihyun; Jang, Seonyoung – Educational Technology Research and Development, 2014
Instructional design (ID) models have been developed to promote understandings of ID reality and guide ID performance. As the number and diversity of ID practices grows, implicit doubts regarding the reliability, validity, and usefulness of ID models suggest the need for methodological guidance that would help to generate ID models that are…
Descriptors: Instructional Design, Models, Reliability, Validity
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Lee, Chia-Jung; Kim, ChanMin – Educational Technology Research and Development, 2014
The purpose of this study was (a) to develop an instructional design model for preservice teachers' learning of technological pedagogical content knowledge (TPACK) in multidisciplinary technology integration courses and (b) to apply the model to investigate its effects when used in a preservice teacher education setting. The model was applied…
Descriptors: Preservice Teacher Education, Preservice Teachers, Instructional Design, Models
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Proske, Antje; Roscoe, Rod D.; McNamara, Danielle S. – Educational Technology Research and Development, 2014
Achieving sustained student engagement with practice in computer-based writing strategy training can be a challenge. One potential solution is to foster engagement by embedding practice in educational games; yet there is currently little research comparing the effectiveness of game-based practice versus more traditional forms of practice. In this…
Descriptors: Educational Games, Computer Games, Student Motivation, Academic Achievement
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Nadolny, Larysa; Woolfrey, Joan; Pierlott, Matthew; Kahn, Seth – Educational Technology Research and Development, 2013
Learning in immersive 3D environments allows students to collaborate, build, and interact with difficult course concepts. This case study examines the design and development of the TransGen Island within the SciEthics Interactive project, a National Science Foundation-funded, 3D virtual world emphasizing learning science content in the context of…
Descriptors: Sciences, Ethics, Computer Simulation, Instructional Design
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Russell, L. Roxanne; Kinuthia, Wanjira L.; Lokey-Vega, Anissa; Tsang-Kosma, Winnie; Madathany, Reeny – Educational Technology Research and Development, 2013
The purpose of this research is to identify complex cultural dynamics in the instructional design process of a cross-sector, cross-border training environment by applying Young's (2009) Culture-Based Model (CBM) as a theoretical framework and taxonomy for description of the instructional design process under the conditions of one case. This…
Descriptors: Instructional Design, Case Studies, Qualitative Research, Culture
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