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Showing 31 to 45 of 78 results Save | Export
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Poitras, Eric G.; Lajoie, Susanne P. – Educational Technology Research and Development, 2014
This article presents a methodology for modelling the development of self-regulated learning skills in the context of computer-based learning environments using a combination of tracing techniques. The user-modelling techniques combine statistical and computational approaches to assess skill acquisition, practice, and refinement with the…
Descriptors: History Instruction, Inquiry, Active Learning, Independent Study
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Lee, Chia-Jung; Kim, ChanMin – Educational Technology Research and Development, 2014
The purpose of this study was (a) to develop an instructional design model for preservice teachers' learning of technological pedagogical content knowledge (TPACK) in multidisciplinary technology integration courses and (b) to apply the model to investigate its effects when used in a preservice teacher education setting. The model was applied…
Descriptors: Preservice Teacher Education, Preservice Teachers, Instructional Design, Models
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Ilie, Marian D. – Educational Technology Research and Development, 2014
Gagné's instructional events are more focused on the human internal learning process than on the learning context. This study fills this gap because it presents certain instructional events that are focused on the construction of a positive learning context through the teacher-student relationship. Therefore, it's proposing an adaption of Gagné's…
Descriptors: Models, Correlation, Student Attitudes, Learning Processes
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Chen, Ming-Puu; Wong, Yu-Ting; Wang, Li-Chun – Educational Technology Research and Development, 2014
The purpose of this study was to examine the effects of the type of exploratory strategy and level of prior knowledge on middle school students' performance and motivation in learning chemical formulas via a 3D role-playing game (RPG). Two types of exploratory strategies-RPG exploratory with worked-example and RPG exploratory without…
Descriptors: Middle School Students, Chemistry, Scientific Concepts, Mathematical Formulas
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Proske, Antje; Roscoe, Rod D.; McNamara, Danielle S. – Educational Technology Research and Development, 2014
Achieving sustained student engagement with practice in computer-based writing strategy training can be a challenge. One potential solution is to foster engagement by embedding practice in educational games; yet there is currently little research comparing the effectiveness of game-based practice versus more traditional forms of practice. In this…
Descriptors: Educational Games, Computer Games, Student Motivation, Academic Achievement
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Hung, Woei – Educational Technology Research and Development, 2013
Today, much problem solving is performed by teams, rather than individuals. The complexity of these problems has exceeded the cognitive capacity of any individual and requires a team of members to solve them. The success of solving these complex problems not only relies on individual team members who possess different but complementary expertise,…
Descriptors: Problem Solving, Expertise, Teamwork, Evaluation Methods
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Gogus, Aytac – Educational Technology Research and Development, 2013
Cognitive scientists investigate mental models (how humans organize and structure knowledge in their minds) so as to understand human understanding of and interactions with the world. Cognitive and mental model research is concerned with internal conceptual systems that are not easily or directly observable. The goal of this research was to…
Descriptors: Computer Assisted Testing, Computer Software Evaluation, College Students, Comparative Analysis
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Nadolny, Larysa; Woolfrey, Joan; Pierlott, Matthew; Kahn, Seth – Educational Technology Research and Development, 2013
Learning in immersive 3D environments allows students to collaborate, build, and interact with difficult course concepts. This case study examines the design and development of the TransGen Island within the SciEthics Interactive project, a National Science Foundation-funded, 3D virtual world emphasizing learning science content in the context of…
Descriptors: Sciences, Ethics, Computer Simulation, Instructional Design
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Russell, L. Roxanne; Kinuthia, Wanjira L.; Lokey-Vega, Anissa; Tsang-Kosma, Winnie; Madathany, Reeny – Educational Technology Research and Development, 2013
The purpose of this research is to identify complex cultural dynamics in the instructional design process of a cross-sector, cross-border training environment by applying Young's (2009) Culture-Based Model (CBM) as a theoretical framework and taxonomy for description of the instructional design process under the conditions of one case. This…
Descriptors: Instructional Design, Case Studies, Qualitative Research, Culture
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Clinton, Gregory; Hokanson, Brad – Educational Technology Research and Development, 2012
This article presents a discussion of research and theoretical perspectives on creativity and instructional design, offering a conceptual model of the connection between these two constructs that was originally proposed in the dissertation work of the first author (Clinton, Creativity and design: A study of the learning experience of instructional…
Descriptors: Creativity, Instructional Design, Creative Thinking, Models
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Karmeshu; Raman, Raghu; Nedungadi, Prema – Educational Technology Research and Development, 2012
A new modelling approach for diffusion of personalized learning as an educational process innovation in social group comprising adopter-teachers is proposed. An empirical analysis regarding the perception of 261 adopter-teachers from 18 schools in India about a particular personalized learning framework has been made. Based on this analysis,…
Descriptors: Foreign Countries, Developing Nations, Educational Innovation, Adoption (Ideas)
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Hong, Yi-Chun; Choi, Ikseon – Educational Technology Research and Development, 2011
Design tasks are omnipresent in our everyday lives. Previous research shows that reflective thinking is one of the critical factors in solving design problems. Related research has attempted to capture designers' reflective thinking process. Yet a close inspection of designers' reflective thinking taking place during their design process demands…
Descriptors: Reflection, Models, Problem Solving, Novices
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Arnone, Marilyn P.; Small, Ruth V.; Chauncey, Sarah A.; McKenna, H. Patricia – Educational Technology Research and Development, 2011
This paper identifies the need for developing new ways to study curiosity in the context of today's pervasive technologies and unprecedented information access. Curiosity is defined in this paper in a way which incorporates the concomitant constructs of interest and engagement. A theoretical model for curiosity, interest and engagement in new…
Descriptors: Personality Traits, Research Methodology, Learning Modalities, Learner Engagement
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Sansone, Carol; Fraughton, Tamra; Zachary, Joseph L.; Butner, Jonathan; Heiner, Cecily – Educational Technology Research and Development, 2011
Successful online students must learn and maintain motivation to learn. The Self-regulation of Motivation (SRM) model (Sansone and Thoman 2005) suggests two kinds of motivation are essential: Goals-defined (i.e., value and expectancy of learning), and experience-defined (i.e., whether interesting). The Regulating Motivation and Performance Online…
Descriptors: Electronic Learning, Student Motivation, Online Courses, Learning Motivation
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Yang, Dazhi; Richardson, Jennifer C.; French, Brian F.; Lehman, James D. – Educational Technology Research and Development, 2011
The purpose of this study was to develop and validate a content analysis model for assessing students' cognitive learning in asynchronous online discussions. It adopted a fully mixed methods design, in which qualitative and quantitative methods were employed sequentially for data analysis and interpretation. Specifically, the design was a…
Descriptors: Grounded Theory, Factor Analysis, Data Analysis, Content Analysis
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