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Showing 1 to 15 of 25 results Save | Export
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Chen, Ching-Huei – Educational Technology Research and Development, 2019
The present study investigates how the different modes of game-design triggers learning outcomes, focusing on peer learning and intergroup competition. A problem-solving science game was developed to help secondary students to learn about the motion of objects. Participants (N = 110) from an urban middle school were randomly assigned to four…
Descriptors: Peer Relationship, Computer Games, Competition, Outcomes of Education
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Sentz, Justin; Stefaniak, Jill; Baaki, John; Eckhoff, Angela – Educational Technology Research and Development, 2019
This study examined how practicing instructional designers manage cognitive load in a standardized scenario as they select and implement instructional strategies, message design, content sequencing, delivery medium, and technology within various domains with learners at different levels of expertise. The study employed a quasi-experimental, mixed…
Descriptors: Cognitive Ability, Instructional Design, Vignettes, Teaching Methods
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Akcaoglu, Mete; Green, Lucy Santos – Educational Technology Research and Development, 2019
In this mixed-methods study, we examined if students benefitted from a game design course offered during an enrichment hour in terms of gains in their system analysis and design skills. Students at a rural middle school in Southeast US (n = 19) attended a 1-hour game design course offered weekly during an academic enrichment class period, for the…
Descriptors: Systems Approach, Computer Games, Design, Rural Schools
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Gonulal, Talip – Educational Technology Research and Development, 2019
In light of increasing interest in mobile-assisted language learning (MALL) and recent calls for more replication studies in second language research, the present study aimed to develop and validate an attitudinal instrument to measure language learners' attitudes towards MALL. In doing so, the present study partially and conceptually replicated…
Descriptors: Telecommunications, Handheld Devices, Second Language Learning, Second Language Instruction
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Lee, Dabae; Morrone, Anastasia S.; Siering, Greg – Educational Technology Research and Development, 2018
To promote student learning and bolster student success, higher education institutions are increasingly creating large active learning classrooms to replace traditional lecture halls. Although there have been many efforts to examine the effects of those classrooms on learning outcomes, there is paucity of research that can inform the design and…
Descriptors: Active Learning, Teaching Methods, Classroom Environment, Lecture Method
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Yeh, Yu-chu; Chu, Ling-Hui – Educational Technology Research and Development, 2018
Few studies have investigated whether harmonious passion (HP) and obsessive passion (OP) make a distinctive contribution to explaining individual differences in knowledge management through self-regulation in e-learning contexts. This study aimed to identify four types of passion (internal HP, external HP, internal OP, and external OP) in…
Descriptors: Electronic Learning, Knowledge Management, College Students, Likert Scales
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Hsu, Pi-Sui; Van Dyke, Margot; Smith, Thomas J.; Looi, Chee-Kit – Educational Technology Research and Development, 2018
The purpose of this mixed-methods study was to explore the effect of within-gender and cross-gender team argumentation on seventh graders' science knowledge and argumentation skills in a computer-assisted learning environment in the United States. A total of 58 students were engaged in the collaborative within-gender team argumentation process…
Descriptors: Persuasive Discourse, Science Process Skills, Gender Differences, Middle School Students
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Efstathiou, Charalampos; Hovardas, Tasos; Xenofontos, Nikoletta A.; Zacharia, Zacharias C.; deJong, Ton; Anjewierden, Anjo; van Riesen, Siswa A. N. – Educational Technology Research and Development, 2018
The present study employed a quasi-experimental design to assess a computer-based tool, which was intended to scaffold the task of designing experiments when using a virtual lab for the process of experimentation. In particular, we assessed the impact of this tool on primary school students' cognitive processes and inquiry skills before and after…
Descriptors: Virtual Classrooms, Laboratories, Science Laboratories, Laboratory Experiments
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Lai, Chiu-Lin; Hwang, Gwo-Jen; Tu, Yi-Hsuan – Educational Technology Research and Development, 2018
Recently, researchers have demonstrated the benefits of technology-enhanced science inquiry activities. To improve students' self-regulation and assist them in controlling their own learning pace through inquiry activities, in this study, a self-regulated science inquiry approach was developed to assist them in organizing information from their…
Descriptors: Science Instruction, Inquiry, Outcomes of Education, Learning Processes
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Chen, Gwo-Dong; Fan, Cheng-Yu; Chang, Chih-Kai; Chang, Yun-Hsuan; Chen, Yen-Hua – Educational Technology Research and Development, 2018
In traditional learning, students passively absorb the materials provided by their teachers or textbooks. Thus, their learning autonomy is insufficient, and this affects learning motivation. Students find it difficult to absorb the knowledge taught in a classroom and apply it to real life. We combined situated learning and learning through drama…
Descriptors: Educational Technology, Technology Uses in Education, Visual Aids, English (Second Language)
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Engerman, Jason A.; MacAllan, Monique; Carr-Chellman, Alison A. – Educational Technology Research and Development, 2018
Boys are less likely to receive praise and recognition for good schoolwork, to consider school important, and have fewer opportunities to do the things that they do best (Lopez and Calderon in How America's boys become psychological dropouts. The gallup blog, 2013). Traditional school cultures have come in conflict with the normal and natural ways…
Descriptors: Males, Qualitative Research, Conventional Instruction, Video Games
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Hautala, Jarkko; Baker, Doris Luft; Keurulainen, Aleksi; Ronimus, Miia; Richardson, Ulla; Cole, Ronald – Educational Technology Research and Development, 2018
The purpose of this pilot study with a within-subject design was to gain a deeper understanding about the promise and restrictions of a virtual tutoring system designed to teach science to first grade students in Finland. Participants were 61 students who received six tutoring science sessions of approximately 20 min each. Sessions consisted of a…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Tutoring
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Hwang, Gwo-Jen; Chang, Shao-Chen; Chen, Pei-Ying; Chen, Xiang-Ya – Educational Technology Research and Development, 2018
Engaging students in real-world learning contexts has been identified by educators as being an important way of helping them learn to apply what they have learned from textbooks to practical problems. The advancements in mobile and image-processing technologies have enabled students to access learning resources and receive learning guidance in…
Descriptors: Active Learning, Learner Engagement, Educational Technology, Technology Uses in Education
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Demir, Mehmet – Educational Technology Research and Development, 2018
This study investigates the development of an instrument to explore the views of student teachers in Turkey towards using Facebook as a tool for teaching and learning. A five-point Likert-type scale was developed for a sample of 687 student teachers from various fields in Adiyaman, Mustafa Kemal, and Inonu Universities. The sample included 445…
Descriptors: Student Teacher Attitudes, Social Media, Teaching Methods, Comparative Analysis
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Aranha, Elzo Alves; dos Santos, Paulo Henrique; Garcia, Neuza Abbud Prado – Educational Technology Research and Development, 2018
Academic papers on entrepreneurship in engineers' education have been growing in the last decades. However, studies on entrepreneurship in engineering have not sought to analyze how entrepreneurship education, in connection to active learning, design thinking, and Bloom's Taxonomy, inserted in an integrated way, as a tool, might help the process…
Descriptors: Engineering Education, Entrepreneurship, Skill Development, Active Learning
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