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Kim, Kyung; Clarianay, Roy B.; Kim, Yanghee – Educational Technology Research and Development, 2019
Summary writing is an important skill that students use throughout their academic careers, writing supports reading and vocabulary skills as well as the acquisition of content knowledge. This exploratory and development-oriented investigation appraises the recently released online writing system, "Graphical Interface of Knowledge…
Descriptors: Writing Skills, Vocabulary Skills, Physics, Science Instruction
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Lin, Chin-Hsi; Kwon, Jemma Bae; Zhang, Yining – Educational Technology Research and Development, 2019
In the traditional brick-and-mortar classroom, small classes are generally perceived as desirable, but the benefits associated with particular class sizes in online education have not yet received much scholarly attention. Using a dataset of 10,648 enrollment records generated during the 2013-2014 school year at a state virtual school in the…
Descriptors: Class Size, Online Courses, Educational Technology, Virtual Classrooms
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Hwang, Gwo-Jen; Lai, Chiu-Lin; Liang, Jyh-Chong; Chu, Hui-Chun; Tsai, Chin-Chung – Educational Technology Research and Development, 2018
In this study, a one-year program was conducted to investigate the relationships between students' perceptions of mobile learning and their tendencies of peer interaction and higher-order thinking in issue-based mobile learning activities. To achieve the research objective, a survey consisting of eight scales, namely, usability, continuity,…
Descriptors: High School Students, Electronic Learning, Student Attitudes, Peer Relationship
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Aslan, Sinem; Alyuz, Nese; Okur, Eda; Mete, Sinem Emine; Oktay, Ece; Esme, Asli Arslan – Educational Technology Research and Development, 2018
The goal of this research is to investigate the effect of emotion-aware interventions on students' behavioral and emotional states. To this end, we collected data from 12 students in the 9th grade in a high school in Turkey. The data collection took place in two sessions of an English Course. While the students were reading articles and solving…
Descriptors: Foreign Countries, High School Students, Grade 9, Psychological Patterns
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Kissi, Philip Siaw; Nat, Muesser; Armah, Robert Benjamin – Educational Technology Research and Development, 2018
Flipped learning approach combines video-based instruction (VBI) outside the classroom and problem-solving activities inside the classroom. The success of this instructional approach largely depends on students' acceptance to learn the video presentation at home during pre-classroom activities. However, there are still very scarce insights…
Descriptors: Urban Schools, Rural Schools, High School Students, Video Technology
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Lai, Chiu-Lin; Hwang, Gwo-Jen; Liang, Jyh-Chong; Tsai, Chin-Chung – Educational Technology Research and Development, 2016
Mobile technology has been increasingly applied to educational settings in the past decade. Although researchers have attempted to investigate both students' and teachers' preferences regarding mobile learning, few studies have investigated the differences between the two, an understanding of which is important for developing effective mobile…
Descriptors: Electronic Learning, Secondary School Teachers, High School Students, Structural Equation Models
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Aslan, Sinem; Reigeluth, Charles M. – Educational Technology Research and Development, 2016
Reigeluth et al. ("Educ Technol" 48(6):32-39, 2008) proposed major and secondary functions for educational technology systems for the learner-centered paradigm of education. However, the functions proposed should be formatively evaluated and revised using a variety of cases to develop a better understanding of how technology can support…
Descriptors: Educational Technology, Technology Uses in Education, Mixed Methods Research, Program Evaluation
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Huang, Yu-Ning; Hong, Zuway-R. – Educational Technology Research and Development, 2016
The purpose of this study was to explore the effects of a flipped English classroom intervention on high school students' information and communication technology (ICT) and English reading comprehension in Taiwan. Forty 10th graders were randomly selected from a representative senior high school as an experimental group (EG) to attend a 12-h…
Descriptors: Teaching Methods, Blended Learning, Reading Comprehension, Statistical Analysis
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Waight, Noemi; Liu, Xiufeng; Gregorius, Roberto Ma. – Educational Technology Research and Development, 2015
This paper examined the nuances of the background process of design and development and follow up classroom implementation of computer-based models for high school chemistry. More specifically, the study examined the knowledge contributions of an interdisciplinary team of experts; points of tensions, negotiations and non-negotiable aspects of…
Descriptors: Computer Uses in Education, Models, Secondary School Science, Chemistry
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Sarwar, Gul Shahzad; Trumpower, David L. – Educational Technology Research and Development, 2015
Reflection has recently been emphasized as a constructive pedagogical activity. However, little attention has been given to the quality of reflections that students write. In this study, we explored the reflections that students make about their knowledge organization as part of a formative learning activity. More specifically, we assessed the…
Descriptors: Reflection, Science Instruction, Physics, Grade 11
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Wu, Chia-Jung; Chen, Gwo-Dong; Huang, Chi-Wen – Educational Technology Research and Development, 2014
EFL learners in Taiwan have a low-level communication ability because many learners are still not provided opportunities to use language for genuine communication in classrooms and receive insufficient language input due to the environment. This study examines the use of digital board game language learning set in a task-collaborative platform,…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Educational Games
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Bowers, Alex J.; Berland, Matthew – Educational Technology Research and Development, 2013
Historically, the relationship between student academic achievement and use of computers for fun and video gaming has been described from a multitude of perspectives, from positive, to negative, to neutral. However, recent research has indicated that computer use and video gaming may be positively associated with achievement, yet these studies…
Descriptors: Academic Achievement, Mathematics Achievement, High School Students, Grade 10
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Liu, Ming-Chi; Huang, Yueh-Min; Kinshuk; Wen, Dunwei – Educational Technology Research and Development, 2013
It is critical that students learn how to retrieve useful information in hypermedia environments, a task that is often especially difficult when it comes to image retrieval, as little text feedback is given that allows them to reformulate keywords they need to use. This situation may make students feel disorientated while attempting image…
Descriptors: Navigation (Information Systems), Online Searching, Hypermedia, Predictor Variables
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Reynolds, Rebecca; Caperton, Idit Harel – Educational Technology Research and Development, 2011
This implementation study explores middle school, high school and community college student experiences in Globaloria, an educational pilot program of game design offered in schools within the U.S. state of West Virginia, supported by a non-profit organization based in New York City called the World Wide Workshop Foundation. This study reports on…
Descriptors: Feedback (Response), Student Attitudes, Pilot Projects, Learner Engagement
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Cromley, Jennifer G.; Azevedo, Roger – Educational Technology Research and Development, 2009
New literacies researchers have identified a core set of strategies for locating information, one of which is "reading a Web page to locate information that might be present there" (Leu et al. in: Rush, Eakle, Berger (eds) "Secondary school reading and writing: What research reveals for classroom practices," 2007, p. 46). Do middle-school, high…
Descriptors: Undergraduate Students, Prior Learning, Hypermedia, Anatomy
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