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An, Yun-Jo – Educational Technology Research and Development, 2016
Only a limited number of research studies have investigated how students design educational computer games and its impact on student learning. In addition, most studies on educational game design by students were conducted in the areas of mathematics and science. Using the qualitative case study approach, this study explored how seventh graders…
Descriptors: Case Studies, Educational Games, Computer Games, Design
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Belland, Brian R.; Gu, Jiangyue; Kim, Nam Ju; Turner, David J. – Educational Technology Research and Development, 2016
Science educators increasingly call for students to address authentic scientific problems in science class. One form of authentic science problem--socioscientific issue--requires that students engage in complex reasoning by considering both scientific and social implications of problems. Computer-based scaffolding can support this process by…
Descriptors: Middle School Students, Ethnography, Grade 7, Cooperative Learning
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Zacharia, Zacharias C.; Xenofontos, Nikoletta A.; Manoli, Constantinos C. – Educational Technology Research and Development, 2011
The goal of this study was to investigate the effect of two different cooperative learning approaches, namely, the Jigsaw Cooperative Approach (JCA) and the Traditional Cooperative Approach (TCA), on students' learning and practices/actions within the context of a WebQuest science investigation. Another goal of this study was to identify possible…
Descriptors: Video Technology, Investigations, Cooperative Learning, Ecology
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Judson, Eugene – Educational Technology Research and Development, 2010
This study investigated whether an identifiable link existed between gains in technology literacy and achievement in the areas of reading, mathematics, and language arts. Normal curve equivalent (NCE) content score changes from TerraNova assessments were calculated for approximately 5,000 students from fourth- to fifth-grade and 5,000 students…
Descriptors: Language Arts, Grade 5, Technological Literacy, Achievement Gains
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Hannafin, Robert D. – Educational Technology Research and Development, 2004
This study investigated the effect of students' ability and type of instructional program, structured and unstructured, on easy and difficult posttest items. Seventh-grade students worked through 14 instructional activities in The Geometer Sketchpad, a dynamic geometry program, and accessed a Geometry tutorial developed to parallel the state…
Descriptors: Geometry, Pretests Posttests, Grade 7, Academic Ability