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Every Student Succeeds Act…1
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Boada, Diego A. – Educational Technology Research and Development, 2022
This mixed methods study followed an explanatory sequential design to explore the formation, development, and evolution of a formal online teacher community of practice (CoP). The online CoP supported 382 teachers as they implemented the instructional conversation (IC) pedagogy, a collaborative conversation-based pedagogy for culturally and…
Descriptors: Communities of Practice, Computer Mediated Communication, Teacher Collaboration, Sequential Approach
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Frick, Theodore W.; Myers, Rodney D.; Dagli, Cesur – Educational Technology Research and Development, 2022
In this naturalistic design-research study, we tracked 172,417 learning journeys of students who were interacting with an online resource, the Indiana University Plagiarism Tutorials and Tests (IPTAT) at https://plagiarism.iu.edu. IPTAT was designed using First Principles of Instruction (FPI; Merrill in Educ Technol Res Dev 50:43-59, 2002,…
Descriptors: Time, Educational Principles, Instructional Design, Instructional Effectiveness
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Bernstein, Debra; Puttick, Gillian; Wendell, Kristen; Shaw, Fayette; Danahy, Ethan; Cassidy, Michael – Educational Technology Research and Development, 2022
In most middle schools, learning is segregated by discipline. Yet interdisciplinary approaches have been shown to cultivate creative thinking, support problem solving, and develop interest while supporting knowledge gains (NAE & NRC in STEM Integration in K-12 Education: Status, Prospects, and an Agenda for Research. National Academies Press,…
Descriptors: Robotics, Design, Middle School Students, Problem Based Learning
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Liu, Tzu-Chien; Lin, Yi-Chun; Paas, Fred – Educational Technology Research and Development, 2022
We investigated whether the temporal contiguity effect, which holds that information sources, such as visual information and narration need to be temporally coordinated for learning to be effective, can also be found in narrated slideshows. A concurrent presentation-key point format (CPK), in which visual information sequentially appeared as key…
Descriptors: Information Sources, Learning Processes, Visual Aids, Narration
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Shah, Veenita; Murthy, Sahana; Warriem, Jayakrishnan; Sahasrabudhe, Sameer; Banerjee, Gargi; Iyer, Sridhar – Educational Technology Research and Development, 2022
MOOCs support the global need of learning resources with large impact through online access and no geographical boundaries. However, pedagogical design limitations in MOOCs are known to result in passive role of the learner, lack of learner connect and engagement, limited interactivity with course content and peers, all of which result in low…
Descriptors: Student Centered Learning, Online Courses, Instructional Design, Models
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Chang, Ching-Yi; Panjaburee, Patcharin; Lin, Hui-Chen; Lai, Chiu-Lin; Hwang, Gwo-Haur – Educational Technology Research and Development, 2022
Fostering students' abilities to deal with practical problems is an important objective of professional training. To enable students to have more practicing time under the supervision of trainers in class, flipped learning has been adopted to shift the lecture time to the before-class stage, and hence more time is available for in-class…
Descriptors: Flipped Classroom, Learning Strategies, Academic Achievement, Self Efficacy
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Di, Xuan; Zheng, Xudong – Educational Technology Research and Development, 2022
With the rapid development of virtual technologies, there is a growing body of literature investigating the impact of virtual technologies on students' spatial ability. However, it remains unclear whether virtual technologies can effectively improve students' spatial ability. Therefore, this meta-analysis was conducted to synthesize the findings…
Descriptors: Spatial Ability, Effect Size, Individual Characteristics, Educational Technology
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Lu, Jinjin – Educational Technology Research and Development, 2022
Social media web 2.0 technologies can be adopted as an inclusive method to assist children in enhancing their quality of education for the Sustainable Development Goals (e.g. SDGs 4 and 17). Social media technologies have been documented as low-cost, synchronous, and convenient methods to assist young children, parents, and early childhood (EC)…
Descriptors: Foreign Countries, Social Media, Web 2.0 Technologies, Sustainable Development
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Mazon, Cécile; Etchegoyhen, Kattalin; Saint-Supery, Isabeau; Amestoy, Anouck; Bouvard, Manuel; Consel, Charles; Sauzéon, Hélène – Educational Technology Research and Development, 2022
In recent years, many psycho-educational technologies were studied to address the school-related difficulties encountered by students with autism spectrum disorder (ASD). However, most of them remain individual-centered and do not consider the social environment. To fill this gap, this study reports on the user-centered design of a web-based…
Descriptors: Parent Participation, Parent School Relationship, Students with Disabilities, Autism
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Aslan, Sinem; Agrawal, Ankur; Alyuz, Nese; Chierichetti, Rebecca; Durham, Lenitra M.; Manuvinakurike, Ramesh; Okur, Eda; Sahay, Saurav; Sharma, Sangita; Sherry, John; Raffa, Giuseppe; Nachman, Lama – Educational Technology Research and Development, 2022
Parents recognize the potential benefits of technology for their young children but are wary of too much screen time and its potential deficits in terms of social engagement and physical activity. To address these concerns, related literature suggests technology usages with a blend of digital and physical learning experiences. Towards this end, we…
Descriptors: Multimedia Instruction, Cooperative Learning, Play, Learning Experience
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Bacca-Acosta, Jorge; Tejada, Julian; Fabregat, Ramon; Kinshuk; Guevara, Juan – Educational Technology Research and Development, 2022
Scaffolding is a mechanism for helping novice learners to solve a problem or complete a task that is beyond their current skill set. Prior research on immersive virtual reality (IVR) environments with scaffolding has mainly focused on the effectiveness of scaffolding for conceptual understanding and information processing. However, research on…
Descriptors: Computer Simulation, Eye Movements, English (Second Language), Second Language Learning
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Novak, Elena – Educational Technology Research and Development, 2022
Mathematical modeling describes how events, concepts, and systems of interest behave in the world using mathematical concepts. This research approach can be applied to theory construction and testing by using empirical data to evaluate whether the specific theory can explain the empirical data or whether the theory fits the data available.…
Descriptors: Mathematical Models, Educational Technology, Theories, Testing
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Fiock, Holly; Meech, Sally; Yang, Mohan; Long, Yishi; Farmer, Tadd; Hilliard, Nathan; Koehler, Adrie A.; Cheng, Zui – Educational Technology Research and Development, 2022
Understanding theory is essential to instructional design (ID) research and practice; however, novice designers struggle to make sense of instructional design theory due to its abstract and complex nature, the inconsistent use of theoretical terms and concepts within literature, and the dissociation of theory from practice. While these challenges…
Descriptors: Instructional Design, Educational Theories, Learning Processes, Autobiographies
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Krieglstein, Felix; Schneider, Sascha; Beege, Maik; Rey, Günter Daniel – Educational Technology Research and Development, 2022
Concept maps are assumed to enhance learning as their inherent structure makes relations between information more salient. Nevertheless, research on how to design concept maps as conducive to learning as possible is still rare. In particular, the salience of spatial arrangement of thematically related concepts within the map as well as the…
Descriptors: Cognitive Processes, Concept Mapping, Instructional Design, Learning Processes
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Cheng, Kun-Hung; Tang, Kai-Yu; Tsai, Chin-Chung – Educational Technology Research and Development, 2022
Previous studies have provided various reviews with either general or specific scopes to understand virtual reality (VR) technologies for learning and teaching. However, a review of the networking structure among VR-supported education research from a citation-based perspective has not as yet been provided. With the inclusion of a total of 49…
Descriptors: Computer Simulation, Educational Research, Citation Analysis, Network Analysis
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