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Every Student Succeeds Act…1
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Kun-Hung Cheng – Educational Technology Research and Development, 2026
The generalization of the cognitive theory of multimedia learning to immersive virtual reality (IVR) learning contexts has been increasingly examined; for example, there has been an exploration of redundancy effects on science learning using IVR technology. However, studies on how well multimedia principles such as redundancy work in IVR learning…
Descriptors: Reading Processes, Cognitive Processes, Difficulty Level, Empathy
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Marianne Rice; Megan E. Bishop; Elizabeth Ivey – Educational Technology Research and Development, 2026
The current study examined the effects of using a commercially available computer program on the early literacy skills of preschool children and the relationship between fidelity and improvement in literacy skills. Parents and their preschool children were recruited to voluntarily participate in an educational app study. Forty-two preschool…
Descriptors: Early Reading, Emergent Literacy, Reading Skills, Computer Oriented Programs
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Xin Gao; Chengwei Zhu; Xidong Guo; Danhui Zhang – Educational Technology Research and Development, 2026
The online inquiry-based learning (OIBL) environment enhances autonomy and provides a safe context for implementing science education. It facilitates the development of students' inquiry skills and understanding of scientific concepts. However, the effectiveness of OIBL is often compromised by students' limited metacognitive abilities,…
Descriptors: Metacognition, Scaffolding (Teaching Technique), Inquiry, Active Learning
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Xiaozhe Yang; Xin Liu; Yihe Gao – Educational Technology Research and Development, 2026
Generative Artificial Intelligence (AI) has introduced a new tool to the educational environment that can be used in multiple ways by both teachers and students. This study employed a within-subjects design to verify whether Generative AI can enhance students' learning satisfaction, self-efficacy, and learning outcomes. Twenty college students…
Descriptors: Artificial Intelligence, Technology Uses in Education, College Students, Student Attitudes
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Jung Sun Sung; Wenhao David Huang – Educational Technology Research and Development, 2026
This study compares engineering college students' learning motivation between AI-featured and traditional scaffolding methods using a mixed-methods approach. Two different types of class activities, one involving solving a computational problem and the other assembling an essay, were designed to be carried out using both AI-featured and…
Descriptors: Electronic Learning, Educational Innovation, Engineering Education, Learning Motivation
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Enilda Romero-Hall; Emilie Allen; Yuexin Duan; Aviann Antoinette Morris – Educational Technology Research and Development, 2026
Hybrid Flexible (HyFlex) instruction offers a promising approach to enhancing flexibility and student engagement in undergraduate education. Yet, challenges related to technology, faculty readiness, and equity remain. This systematic review serves to explore current trends in the peer-reviewed literature on HyFlex learning between 2013 and 2023,…
Descriptors: Blended Learning, Undergraduate Study, Educational Research
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Abdallah Mohamed; Thomas van de Crommenacker – Educational Technology Research and Development, 2026
Computer programming is an essential, cross-disciplinary skill relevant to learners beyond merely computer scientists. This paper introduces parallel courseware, a novel approach to courseware design that contributes to adaptable learning in introductory programming education. Adaptability is achieved through the implementation of parallel,…
Descriptors: Courseware, Programming, Computer Science Education, Teaching Methods
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Timo Reuter; Lukas Lazzara; Miriam Leuchter – Educational Technology Research and Development, 2026
The present study investigated the interplay of cognitive cues and social cues in instructional videos on students' knowledge acquisition and sense of social presence. 312 preservice teachers took part in the study. Out of these, 238 participants were randomly assigned to one of three experimental groups receiving an asynchronous online video…
Descriptors: Preservice Teachers, Video Technology, Nonverbal Communication, Lecture Method
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Aistė Diržytė; Živilė Sederevičiūtė-Pačiauskienė; Jolita Šliogerienė – Educational Technology Research and Development, 2026
The study investigates the latent profiles of learners based on motivated self-directed learning (MSDL) and collaborative learning (CL) within an e-learning environment, focusing on how peer-to-peer confirmation is linked to learners' engagement and learning outcomes. Grounded in Self-Determination Theory, and drawing on empirical insights from…
Descriptors: Electronic Learning, Learning Motivation, Independent Study, Peer Relationship
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Ju Ae Kim; Jiwon Kim; Sung-il Kim; Mimi Bong – Educational Technology Research and Development, 2026
With the advancement of technology and the internet, individuals offload their cognitive demands onto the internet to access information and supplement their cognitive capacity. However, heavy reliance on the internet often produces undesirable consequences such as poor metacognitive judgments and memory retention. This study investigated whether…
Descriptors: Metacognition, Recall (Psychology), Memory, Retention (Psychology)
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Sami Lehesvuori; Felipe Urrutia; Ville Heilala; Roberto Araya; Raija Hämäläinen – Educational Technology Research and Development, 2026
The research focus on teacher questions is justified by previous research emphasizing the essential role of questions in facilitating meaningful learning in science. Analysis of teacher questions has traditionally been based mainly on manual coding, which is extremely labour intensive. In this study we explore how both machine learning and large…
Descriptors: Science Teachers, Science Instruction, Teaching Methods, Questioning Techniques
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Xiao-Fan Lin; Xiyu Huang; Xiaoqing Xian; Jiahao Miao; Wei Zhou; Yilin Zheng; Wenyi Li – Educational Technology Research and Development, 2026
The reading ability of hearing-impaired students is essential for their participation in mainstream society. However, previous studies have shown that they may encounter obstacles due to a lack of interest or limitations in reading communication systems. Augmented reality (AR) has been noted to provide immersive learning environments,…
Descriptors: Hard of Hearing, Computer Simulation, Computer Uses in Education, Program Effectiveness
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Scott Hauert; Tian Luo; Cherng-Jyh Yen – Educational Technology Research and Development, 2026
Studies on learner-learner and learner-instructor interaction provide insight into the preferences and perceived effects of interaction types. However, evidence of the impact on measured performance resulting from substituting learner-content interaction for learner-learner interaction is sparse. Using an experimental design, this study examined…
Descriptors: Interaction, Multimedia Materials, Technology Uses in Education, Electronic Learning
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Siddhartha Pradhan; Erin Ottmar; Ashish Gurung; Ji-Eun Lee – Educational Technology Research and Development, 2026
This paper details the design and development of "MathFlowLens", a visualization tool that illustrates students' procedural pathways in algebraic problem solving and provides valuable insights into various mathematical strategies they use. MathFlowLens was built using the middle-school student (N = 1,649) log data from a gamified learning…
Descriptors: Middle School Students, Algebra, Problem Solving, Visual Aids
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Anastasiia Kapuza; Aleksandra Getman; Anastasiia Kotlikova; Iulia Gerasimova; Polina Urtenova; Marina Kharakhordina – Educational Technology Research and Development, 2026
Predicting the level of student learning engagement in online learning is crucial for student success, especially for asynchronous courses. While digital traces can track students' activity on the platform and help to measure the engagement level, they could provide contradictory results, so it is crucial to incorporate complementary methods which…
Descriptors: Electronic Learning, Technology Uses in Education, Asynchronous Communication, Adult Students
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