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Kara, Nuri – Educational Technology & Society, 2018
The purpose of this study was to investigate university students' thoughts and practices concerning digital citizenship. An explanatory mixed methods design was used, and it involved collecting qualitative data after a quantitative phase in order to follow up on the quantitative data in more depth. In the first quantitative phase of the study, a…
Descriptors: Citizenship, Mixed Methods Research, Student Attitudes, Student Surveys
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Albatayneh, Naji Ahmad; Ghauth, Khairil Imran; Chua, Fang-Fang – Educational Technology & Society, 2018
Nowadays, most of e-learning systems embody online discussion forums as a medium for collaborative learning that supports knowledge sharing and information exchanging between learners. The exponential growth of the available shared information in e-learning online discussion forums has caused a difficulty for learners in discovering interesting…
Descriptors: Electronic Learning, Discussion Groups, Semantics, Information Systems
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Chen, Zhi-Hong; Lee, Shu-Yu – Educational Technology & Society, 2018
This paper describes the development of an educational game, named My-Pet-Shop, to enhance young children's learning of English vocabulary. The educational game is underpinned by an application-driven model, which consists of three components: application scenario, subject learning, and learning regulation. An empirical study is further conducted…
Descriptors: Educational Games, Young Children, Elementary School Students, Grade 4
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Panke, Stefanie; Stephens, John – Educational Technology & Society, 2018
How can educators leverage blogs and other social media spaces to encourage a reflective, critical discourse about civic engagement that fosters a true learning exchange over promoting one's own ideas? This article reports upon a single case study of the "Community Engagement Learning Exchange," a multi-author blog on civic engagement.…
Descriptors: Reflection, Citizen Participation, Instructional Materials, Discourse Communities
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Samarakou, Maria; Tsaganou, Grammatiki; Papadakis, Andreas – Educational Technology & Society, 2018
Technology-mediated learning is very actively and widely researched, with numerous e-learning environments designed for different educational purposes developed during the past few decades. Still, their organization and texts are not structured according to any theory of educational comprehension. Modern education is even more flexible and, thus,…
Descriptors: Electronic Learning, Cognitive Style, Educational Theories, Teaching Methods
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Hwang, Gwo-Jen; Tu, Nien-Ting; Wang, Xiao-Ming – Educational Technology & Society, 2018
With the rapid progress of technology, the popularity of tablet computers and the development of e-book applications have brought the use of e-books as a learning tool under the spotlight. In the meantime, the aim of school education lies not only in providing students with knowledge but also in encouraging them to construct knowledge actively.…
Descriptors: Electronic Publishing, Books, Feedback (Response), Pretests Posttests
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Sánchez, Damien M. – Educational Technology & Society, 2018
Civic engagement in the United States has increased since the election of President Trump. This increase is evident online as people are using Twitter to assert their digital citizenship by voicing their opinions regarding President Donald J. Trump and demonstrating solidarity with various civic movements. President Trump's election has caused…
Descriptors: Presidents, Citizen Participation, Content Analysis, Social Media
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Zheng, Yafeng; Xu, Chang; Li, Yanyan; Su, You – Educational Technology & Society, 2018
Knowledge elaboration plays a critical role in promoting knowledge acquisition and facilitating the retention of target knowledge in online collaborative discussions. Adopting a key-term-based automated analysis approach, we proposed an indicator framework to measure the level of knowledge elaboration in terms of coverage, activation, and…
Descriptors: Discussion Groups, Computer Mediated Communication, Knowledge Level, Academic Ability
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Homer, Ryan; Hew, Khe Foon; Tan, Cheng Yong – Educational Technology & Society, 2018
This paper reports the findings of a field experiment that gamified the classroom experience of elementary school ESL students by implementing digital badges-and-points which students could earn by achieving specific behavioral and learning goals. Altogether, 120 children in eight different classes participated in this study. Four of the classes…
Descriptors: Elementary School Students, English (Second Language), Recognition (Achievement), Educational Games
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Wang, Xianhui; Xing, Wanli – Educational Technology & Society, 2018
One important aspect of digital citizenship, defined as "the norms of appropriate, responsible behavior with regard to technology use," is to reinforce ethical online behavior and discourage risky conduct. The purpose of this study was to examine the effects of parental involvement and socioeconomic status on teens digital citizenship,…
Descriptors: Parent Participation, Socioeconomic Status, Adolescents, Social Media
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Michailidis, Nikolaos; Kapravelos, Efstathios; Tsiatsos, Thrasyvoulos – Educational Technology & Society, 2018
Self-regulated learning is an important means of supporting students' self-awareness and self-regulation level so as to enhance their motivation and engagement. Interaction Analysis (IA) contributes to this end, and its use in studying learning dynamics involved in asynchronous Computer-Supported Collaborative Learning (CSCL) activities has…
Descriptors: Web 2.0 Technologies, Learning Activities, Asynchronous Communication, Cooperative Learning
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Gleason, Benjamin; von Gillern, Sam – Educational Technology & Society, 2018
This article explores how social media use in formal and informal learning spaces can support the development of digital citizenship for secondary school students. As students increasingly spend large amounts of time online (e.g., an average of six hours of screen time per day, excluding school and homework), it is critical that they are…
Descriptors: Social Media, Secondary Education, Secondary School Students, Technological Literacy
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Chen, Zhi-Hong; Chou, Chih-Yueh; Tseng, Shu-Fen; Su, Ying-Chu – Educational Technology & Society, 2018
Although feedback from interface agents has recently attracted increasing research attention, most studies emphasize the cognitive influences. Thus, the effect of each feedback type on student perception remains unclear. This study focuses on three types of feedback from interface agents to clarify student perception of single feedback and…
Descriptors: Feedback (Response), Student Attitudes, Two Year College Students, Psychological Patterns
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Kim, Minjeong; Choi, Dongyeon – Educational Technology & Society, 2018
Digital citizens need comprehensive knowledge and technological accessibility to the internet and digital world and teachers have a responsibility to lead them to become digital citizens. However, existing Digital Citizenship Scales contain too broad ranges and do not precisely focus on the target students, so teachers do not have clear criteria…
Descriptors: Youth Programs, Citizenship Education, Citizen Participation, Test Construction
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Sun, Jerry Chih-Yuan; Chen, Ariel Yu-Zhen; Yeh, Katherine Pin-Chen; Cheng, Yu-Ting; Lin, Yu-Yan – Educational Technology & Society, 2018
The purpose of this study was to investigate the effect of polling technologies (clickers or tablets) integrated with strategies (individual or group) on students' academic performance, anxiety, and attention. The participants were 34 students enrolled in an educational research methodology course. The anxiety scale, pre- and in-class quizzes,…
Descriptors: Audience Response Systems, Academic Achievement, Anxiety, Attention
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