NotesFAQContact Us
Collection
Advanced
Search Tips
What Works Clearinghouse Rating
Showing 1 to 15 of 1,302 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Bey, Anis; Jermann, Patrick; Dillenbourg, Pierre – Educational Technology & Society, 2018
Computer-graders have been in regular use in the context of MOOCs (Massive Open Online Courses). The automatic grading of programs presents an opportunity to assess and provide tailored feedback to large classes, while featuring at the same time a number of benefits like: immediate feedback, unlimited submissions, as well as low cost of feedback.…
Descriptors: Comparative Analysis, Online Courses, Feedback (Response), Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Ma, Ning; Xin, Shuang; Du, Jia-Yuan – Educational Technology & Society, 2018
Personalized learning based on learning analytics has become increasingly important for teachers' development via providing adaptive contents and strategies for teachers by identifying their questions and needs. Currently, most studies on teachers' professional development focus on pre-service teachers, and studies on teachers' personalized…
Descriptors: Coaching (Performance), Faculty Development, Inservice Teacher Education, Experimental Groups
Peer reviewed Peer reviewed
Direct linkDirect link
Lin, Chi-Jen; Hwang, Gwo-Jen – Educational Technology & Society, 2018
Flipped classrooms have been widely adopted and discussed by school teachers and researchers in the past decade. However, few studies have been conducted to formally evaluate the effectiveness of flipped classrooms in terms of improving EFL students' English oral presentation, not to mention investigating factors affecting their flipped learning…
Descriptors: Educational Technology, Technology Uses in Education, English (Second Language), Second Language Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Lu, Owen H. T.; Huang, Anna Y. Q.; Huang, Jeff C. H.; Lin, Albert J. Q.; Ogata, Hiroaki; Yang, Stephen J. H. – Educational Technology & Society, 2018
Blended learning combines online digital resources with traditional classroom activities and enables students to attain higher learning performance through well-defined interactive strategies involving online and traditional learning activities. Learning analytics is a conceptual framework and is a part of our Precision education used to analyze…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Data Collection
Peer reviewed Peer reviewed
Direct linkDirect link
Findik-Coskunçay, Duygu; Alkis, Nurcan; Özkan-Yildirim, Sevgi – Educational Technology & Society, 2018
With the recent advances in information technologies, Learning Management Systems have taken on a significant role in providing educational resources. The successful use of these systems in higher education is important for the implementation, management and continuous improvement of e-learning services to increase the quality of learning. This…
Descriptors: Integrated Learning Systems, Foreign Countries, Technology Uses in Education, Structural Equation Models
Peer reviewed Peer reviewed
Direct linkDirect link
de Freitas, Sara – Educational Technology & Society, 2018
The literature around the use, efficacy and design of educational games and game-based learning approaches has been building up gradually and in phases, across different disciplines and in an ad hoc way. This has been problematic in a number of ways and resulted in fragmented literature and inconsistent referencing patterns between different…
Descriptors: Teaching Methods, Educational Games, Program Effectiveness, Grounded Theory
Peer reviewed Peer reviewed
Direct linkDirect link
Twissell, Adrian – Educational Technology & Society, 2018
Abstract electronics concepts are difficult to develop because the phenomena of interest cannot be readily observed. Visualisation skills support learning about electronics and can be applied at different levels of representation and understanding (observable, symbolic and abstract). Providing learners with opportunities to make transitions…
Descriptors: Electronics, Case Studies, Concept Formation, Scientific Concepts
Peer reviewed Peer reviewed
Direct linkDirect link
Valor Miró, Juan Daniel; Baquero-Arnal, Pau; Civera, Jorge; Turró, Carlos; Juan, Alfons – Educational Technology & Society, 2018
Massive Open Online Courses (MOOCs) and Open Educational Resources (OER) are rapidly growing, but are not usually offered in multiple languages due to the lack of cost-effective solutions to translate the different objects comprising them and particularly videos. However, current state-of-the-art automatic speech recognition (ASR) and machine…
Descriptors: Multilingual Materials, Visual Aids, Online Courses, Educational Resources
Peer reviewed Peer reviewed
Direct linkDirect link
Hwang, Wu-Yuin; Chen, Hong-Ren; Chen, Nian-Shing; Lin, Li-Kai; Chen, Jin-Wen – Educational Technology & Society, 2018
Education research has shown that reflective study can efficiently enhance learning, and the acquisition of knowledge and skills from real-life situations has become a focus of interest for scholars. The knowledge-learning model based on verbal instruction, used in traditional classrooms, does not make use of real-life situations that encourage…
Descriptors: Foreign Countries, Learning Processes, Context Effect, Reflection
Peer reviewed Peer reviewed
Direct linkDirect link
Sun, Jerry Chih-Yuan; Hwang, Gwo-Jen; Lin, Yu-Yan; Yu, Shih-Jou; Pan, Liu-Cheng; Chen, Ariel Yu-Zhen – Educational Technology & Society, 2018
This study explores the effects of integrated concept maps and classroom polling systems on students' learning performance, attentional behavior, and brainwaves associated with attention. Twenty-nine students from an Educational Research Methodology course were recruited as participants. For data collection, inclass quizzes, attentional behavior…
Descriptors: Concept Mapping, Voting, Attention, Student Behavior
Peer reviewed Peer reviewed
Direct linkDirect link
Yang, Kai-Hsiang; Chu, Hui-Chun; Chiang, Li-Yu – Educational Technology & Society, 2018
Game-based learning (GBL) has been proven to be an attractive learning model by many studies; however, scholars have pointed out that the effectiveness of game-based learning could be limited if proper learning strategies are not incorporated. Prompting is a strategy that plays the important role of providing hints and guidance in interactive…
Descriptors: Educational Games, Grade 2, Elementary School Students, Elementary School Mathematics
Peer reviewed Peer reviewed
Direct linkDirect link
Neri, Luis; Noguez, Julieta; Robledo-Rella, Victor; Escobar-Castillejos, David; Gonzalez-Nucamendi, Andres – Educational Technology & Society, 2018
In this work, the design and implementation of several physics scenarios using haptic devices are presented and discussed. Four visuo-haptic applications were developed for an undergraduate engineering physics course. Experiments with experimental and control groups were designed and implemented. Activities and exercises related to classical…
Descriptors: Foreign Countries, Physics, Science Instruction, Mechanics (Physics)
Peer reviewed Peer reviewed
Direct linkDirect link
Gibson, David; Broadley, Tania; Downie, Jill; Wallet, Peter – Educational Technology & Society, 2018
The UNESCO Institute for Statistics (UIS) has been measuring ICT in education since 2009, but with such rapid change in technology and its use in education, it is important now to revise the collection mechanisms to focus on how technology is being used to enhance learning and teaching. Sustainable development goal (SDG) 4, for example, moves…
Descriptors: Models, Information Technology, Data Collection, Statistics
Peer reviewed Peer reviewed
Direct linkDirect link
Cukurbasi, Baris; Kiyici, Mubin – Educational Technology & Society, 2018
The purpose of this study was to investigate the high school students' views on instructions based on Flipped Classroom Model (FC) and LEGO applications. The case study, which is one of the qualitative research methods, was used within the scope of the study, the duration of which was 7 weeks. In order to choose the research group of the study,…
Descriptors: High School Students, Student Attitudes, Grade 10, Problem Based Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Ching-Huei; Liu, Jun-Han; Shou, Wen-Chuan – Educational Technology & Society, 2018
Although educational games have become prevalent in recent research, only a limited number of studies have considered learners' learning behaviors while playing a science problem-solving game. Introducing a competitive element to game-based learning is promising; however, research has produced ambiguous results, indicating that more studies should…
Descriptors: Competition, Educational Games, Teaching Methods, Science Instruction
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10  |  11  |  ...  |  87