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Manganello, Flavio; Falsetti, Carla; Leo, Tommaso – Educational Technology & Society, 2019
Web enhanced active learning has been demonstrated to be an effective approach in Engineering Higher Education, as it provides students with more flexibility in dealing with the development of skills related to professional knowledge. However, students require a sufficient level of self-efficacy and control over their own learning, which might…
Descriptors: Engineering Education, Self Control, Undergraduate Students, Foreign Countries
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Kong, Siu Cheung – Educational Technology & Society, 2019
The study looked into how school partnership generates benefit. It aimed to identify the structures of partnership among collaborating schools and to examine elements that can contribute to sustainable e-Learning development. Six cluster project cases were purposefully selected from an e-Learning pilot scheme in Hong Kong to investigate how school…
Descriptors: Electronic Learning, Sustainable Development, Partnerships in Education, Educational Cooperation
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Yang, Yu-Fen; Harn, Ruey-Fen; Hwang, Gwo-Haur – Educational Technology & Society, 2019
Many students who study English as a foreign language (EFL) have difficulty transferring linguistic features between languages while writing. This study aims to investigate how college students improve their EFL writing with text revisions by using a bilingual concordancer (Chinese and English). A sample of 32 college students consented to…
Descriptors: Bilingualism, Indexes, English (Second Language), Second Language Learning
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Yeh, Hui-Chin; Tseng, Sheng-Shiang; Chen, Yu-Sheng – Educational Technology & Society, 2019
To extend the recent growth of literature on using peer feedback through blogs to enhance students' speaking performance, this study investigated the effects of online peer feedback via blogs on the speaking performance of college students studying English as a Foreign Language (EFL). Participants comprised 45 EFL college students, from two…
Descriptors: Feedback (Response), Peer Evaluation, Electronic Publishing, College Students
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Huang, Tien-Chi; Chen, Mu-Yen; Hsu, Wen-Pao – Educational Technology & Society, 2019
Augmented reality (AR) technology has recently been applied to outdoor learning in an attempt to overcome the drawbacks associated with traditional teaching environments. This study conducted an experiment designed to examine how augmented reality (AR) technology in mobile devices can be used to generate virtual objects to create a context-aware,…
Descriptors: Simulated Environment, Computer Simulation, Educational Technology, Technology Uses in Education
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Tseng, Sheng-Shiang; Yeh, Hui-Chin – Educational Technology & Society, 2019
Project-based learning (PBL), a learning-by-doing practice, has been used for enhancing English as a Foreign Language (EFL) students' language skills. However, the extent to which and how EFL teachers develop or improve Computer-Assisted Language Learning (CALL) competencies while experiencing PBL remain unexplored. For this study an 18-week PBL…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Teaching Methods
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Yu, Fu Yun; Sung, Shannon – Educational Technology & Society, 2019
This study examined whether different identity revelation conditions result in different online targeting behavior among peer-assessors through a pretest and posttest quasi-experimental research design. Students from six fifth-grade classes (N = 196) participated in online learning tasks where they generated and selected peer-generated questions…
Descriptors: Peer Evaluation, Grade 5, Elementary School Students, Educational Technology
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Sun-Lin, Hong-Zheng; Chiou, Guey-Fa – Educational Technology & Society, 2019
This study examined effects of gamified comparison on sixth graders' performance of algebra word problem solving and attitude toward algebra learning. Seventy-two sixth graders were invited to participate in a four-week experimental instruction and assigned to three groups: gamified comparison, comparison, and control. The results showed (1) a…
Descriptors: Grade 6, Algebra, Educational Games, Word Problems (Mathematics)
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Wu, Ting; Albion, Peter – Educational Technology & Society, 2019
Facing calls for greater emphasis on STEM education in primary school classrooms, teachers may be anxious because of limited exposure to STEM in their own education. The Australian Curriculum: Technologies is new and many teachers are not familiar with its content. Hence both in-service and pre-service teachers (PSTs) require preparation. This…
Descriptors: Preservice Teachers, STEM Education, Elementary School Science, Foreign Countries
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Westera, Wim – Educational Technology & Society, 2019
This paper aims to improve the design methods for serious games (games for learning) by identifying a set of well-established pedagogical misconceptions and presenting design guidelines to avoid these. It analyses the pedagogical principles and models that are commonly used in serious game design, and contrasts these with evidence and advances in…
Descriptors: Educational Games, Instructional Effectiveness, Learning Experience, Learning Motivation
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Chu, Hui-Chun; Wang, Chun-Chieh; Wang, Lin – Educational Technology & Society, 2019
EFL (English as a foreign language) students usually learn by rote when they study English grammar. They usually memorize all the grammar rules mechanically instead of learning grammar in a structured way. Researchers have suggested that students can internalize knowledge via using knowledge construction tools and collaborated learning activities.…
Descriptors: Instructional Effectiveness, Concept Mapping, Cooperative Learning, Game Based Learning
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Godwin-Jones, Robert – Educational Technology & Society, 2019
The rapid developments today in artificial intelligence (AI), supported by massive language data collection, are resulting in ever better digital language assistance/translation. Advances in the capabilities of intelligent services lead naturally to envisioning a future where there might be a quite different context for second language (L2) use…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Second Language Instruction, Second Language Learning
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Li, Wei; Chiu, Chuang-Kai; Tseng, Judy C. R. – Educational Technology & Society, 2019
In context-aware ubiquitous learning, the learning resources of the learning environment are limited, and the learners need to frequently move between learning targets. Therefore, how to provide appropriate learning paths for students in the real world is essential in context-aware ubiquitous learning. In this study, a personalized navigation…
Descriptors: Cognitive Style, Navigation, Electronic Learning, Educational Technology
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Liaw, Meei-Ling – Educational Technology & Society, 2019
This study investigates the effects of using open social VR for university English as a foreign language (EFL) learners' intercultural communication learning. The project involved two stages: (1) carefully designed activities for students to practice different language-learning tasks with their peers; (2) implemented in an open social VR…
Descriptors: Foreign Countries, Second Language Learning, Second Language Instruction, English (Second Language)
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Lin, Yen-Nan; Hsia, Lu-Ho – Educational Technology & Society, 2019
Billiards is a sport that not only requires numerous skills, but also emphasizes the strategies of planning the path of the contact and shot. Traditional billiards training mainly focuses on skills practicing, while the strategies for facing different kinds of challenges in billiards competitions are usually ignored. Therefore, referring to social…
Descriptors: Games, Training, Skill Development, Telecommunications
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