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Bush, Michael D. – Educational Technology, 2015
Hype surrounding the promise that technology has for education began with Thomas Edison in 1913, when he predicted that the motion picture would end the need for textbooks and revolutionize schools. Years later a phase of development was fueled by government funding, and the educational film industry reached a heyday following World War II, which…
Descriptors: Educational Technology, Educational History, Educational Development, Educational Change
Recker, Mimi M.; Yuan, Min; Ye, Lei – Educational Technology, 2013
The widespread availability of high-quality Web-based tools and content offers new promise and potential for supporting teachers as creators of instructional activities. When coupled with a participatory Web culture and infrastructure, teachers can share their creations as well as leverage from the best that their peers have to offer to support a…
Descriptors: Instructional Materials, Material Development, Teacher Collaboration, Communities of Practice
West, Paul G. – Educational Technology, 2007
This article describes a network among the Commonwealth's 28 smallest countries created to enhance the professional capacity of educators, developing new course materials, and enabling the transfer of courses and qualifications across borders. The focus is on topics such as entrepreneurship, tourism, professional development of educators, life…
Descriptors: Virtual Universities, College Faculty, Virtual Classrooms, Computer Uses in Education
Banathy, Bela H. – Educational Technology, 2003
Defines dialogue as a disciplined, consensus-building process of collective communication based on shared values and beliefs. Highlights include the evolutionary history of dialogue; the role of dialogue in building a civil society and in the design of social systems; and the need to develop learning resources in evolutionary inquiry and in the…
Descriptors: Beliefs, Communication (Thought Transfer), Dialogs (Literary), Educational Resources
Anderson, Thor A. – Educational Technology, 2003
Explores why "learning" and "object" have been combined in the field of instructional technology. Examines why current definitions of these terms are lacking when looked at from a standards and interoperability point of view. Suggests a new definition with a rationale to satisfy needs of technologists for precise, practical…
Descriptors: Computer Software Development, Computer Uses in Education, Design Preferences, Educational Development
Dockterman, David A. – Educational Technology, 2002
Describes "Placemark," an online tool for creating and managing Web pages within a school or district Web site. Topics include interviews with teachers to determine their needs, which centered around creating instructional materials and activities; online newsletters for parents; feedback to test the interface; formative evaluation; and…
Descriptors: Computer Interfaces, Computer Software Development, Feedback, Formative Evaluation
Rieber, Lloyd P.; Matzko, Michael J. – Educational Technology, 2001
These designers approaches their physics lesson design task from the viewpoint of play. The designs, all having strong gaming influences, aim to be flexible enough to take advantage of the experience and ideas of a teacher working with a standard curriculum, yet interesting enough for students to want to continue exploring resources on their own…
Descriptors: Computer Games, Experiential Learning, Games, Instructional Design
Hannum, Wallace – Educational Technology, 2001
This instructional design blends a structured learning environment (the physics lesson) with an engaging, playful, simulated environment (roller coaster construction), putting into operation ideas from both cognitive and constructivist theories. Two instructional models are used: a general design model for creating instruction and a lesson design…
Descriptors: Instructional Design, Instructional Development, Instructional Innovation, Instructional Materials
Cates, Ward Mitchell – Educational Technology, 2001
This instructional design sought to create an easily graspable application of physics principles. It took an engineering slant on the content, asking students to investigate physics by attempting to increase the productivity of a "Splam-canning" plant. Design strategies are outlined for six science principles and eight product utilization…
Descriptors: Instructional Design, Instructional Development, Instructional Innovation, Instructional Materials
Merrill, M. David – Educational Technology, 2001
This instructional design looks at momentum in physics through railroading, to assist students in developing appropriate mental models that will enable them to solve problems relevant to the process or principle being taught. A PEAnet (process, entity, activity network) relationship enables an instructional visualization (simulation) in which…
Descriptors: Cognitive Processes, Instructional Design, Instructional Development, Instructional Innovation
Ianni, Francis A. J.; Rosenbaum, Peter S. – Educational Technology, 1970
The authors deplore the failure of technology to make drastic changes in education and discuss the need for a new product development approach. (AA)
Descriptors: Educational Technology, Marketing, Material Development, Systems Approach
Ellison, Alfred – Educational Technology, 1970
Descriptors: Computer Assisted Instruction, Educational Objectives, Material Development, Program Evaluation
Spellman, Robert C. – Educational Technology, 1971
Descriptors: Adoption (Ideas), Community Colleges, Incentives, Instructional Design
Feldhusen, John F.; Treffinger, Donald J. – Educational Technology, 1971
Descriptors: Behavioral Objectives, Instructional Design, Material Development, Teaching Methods
Diamond, Herbert S. – Educational Technology, 1971
Descriptors: Computer Assisted Instruction, Material Development, Medical Education
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