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Showing 1 to 15 of 292 results Save | Export
Gerber, Hannah R.; Gaitan, Luis – Educational Technology, 2017
This article explores the design processes in creating a pro-social mobile game, "Litter Leader." Following the Egyptian Revolution, "Litter Leader," a game designed for Android devices, was created to foster community change among Egyptian youth. By tracing the meaning-making that occurred with 20 Egyptian youth who playtested…
Descriptors: Foreign Countries, Activism, Social Development, Games
Richard, Gabriela T. – Educational Technology, 2017
Games, play, and learning have a long and embedded history that outdates digital games by many years. However, video games, computing, and technology have significant and historically documented diversity issues, which privilege whites and males as content producers, computing and gaming experts, and STEM learners and employees. Many aspects of…
Descriptors: Video Games, Cultural Context, Design Preferences, Equal Education
Gropper, George L. – Educational Technology, 2016
Psychological testing can serve as a prototype on which to base a data-generated approach to instructional design. In "testing batteries" tests are used to predict achievement. In the proposed approach batteries of prescriptions would be used to produce achievement. In creating "test batteries" tests are selected for their…
Descriptors: Models, Instructional Design, Instructional Materials, Correlation
Lawrence, Jody; Hokanson, Brad – Educational Technology, 2016
Most educational efforts focus on declarative knowledge and information, which are described primarily as "content." This concentration is common for online courses. Few go beyond this limited level of learning to seek changes in skills and character traits such as curiosity or creativity. Using a project-based curriculum, a course on…
Descriptors: Online Courses, Large Group Instruction, Technology Uses in Education, Educational Technology
Berland, Matthew; Duncan, Sean – Educational Technology, 2016
Surprisingly few empirical studies address how computational thinking works "in the wild" or how games and simulations can support developing computational thinking skills. In this article, the authors report results from a study of computational thinking (CT) as evinced through player discussions around the collaborative board game…
Descriptors: Educational Games, Play, Computation, Cooperative Learning
Norris, Cathleen; Soloway, Elliot – Educational Technology, 2016
A school can change. In this case study, the authors describe the 12 factors they have identified as being key in the transformation of the core pedagogical practices at Nan Chiau Primary School, Singapore, from direct instruction to inquiry, from a 20th to a 21st century school. While the adoption of 1:1 mobile devices played a catalytic role in…
Descriptors: Elementary Schools, Case Studies, Foreign Countries, Handheld Devices
Gaydos, Matthew; Harris, Shannon; Squire, Kurt – Educational Technology, 2016
Player responses to a brief survey gauging their understanding of content after playing an educational game, "Virulent," are presented. Response accuracy was higher for picture-based questions than text-based questions, despite the presentation of both within the game. Given that games may present educational content in multiple ways…
Descriptors: Educational Games, Educational Experience, Student Surveys, Cytology
Ritzhaupt, Albert D.; Kang, YoungJu – Educational Technology, 2015
Some in the field of educational technology have called for offering bachelor's degrees. Unfortunately, the literature base only provides guidance on designing, developing, and delivering master's and doctoral degree programs. This article, in distinction, focuses on the design of a bachelor's degree program by focusing on the perceptions of…
Descriptors: Educational Technology, Bachelors Degrees, Educational Needs, Relevance (Education)
Christensen, James M.; Jones, Brian; Cooper, Jessica Rose; McAllister, Laura; Ware, Mark B.; West, Richard E. – Educational Technology, 2015
This study examines the trends of the "International Journal of Technology and Design Education" over the past decade (2005-2014). The researchers looked at trends in article topics, research methods, authorship, and article citations by analyzing keyword frequencies, performing word counts of article titles, classifying studies…
Descriptors: Educational Technology, Publications, Technology Education, Design
Howland, Shiloh M. J.; Martin, M. Troy; Bodily, Robert; Faulconer, Christian; West, Richard E. – Educational Technology, 2015
The authors analyzed all research articles from the first issue of the "International Journal of Computer-Supported Collaborative Learning" in 2006 until the second issue of 2014. They determined the research methodologies, most frequently used author-supplied keywords as well as two- and three-word phrases, and most frequently published…
Descriptors: Cooperative Learning, Computer Uses in Education, Research Methodology, Information Retrieval
Nyland, Rob; Anderson, Noelle; Beckstrom, Tyler; Boren, Michael; Thomas, Rebecca; West, Richard E. – Educational Technology, 2015
This article analyzes articles published in the "Journal of Educational Computing Research" ("JECR") from 2003 to 2012. The authors analyzed the articles looking for trends in article types and methodologies, the most common topics addressed in the articles, the top-cited articles, and the top authors during the period. The…
Descriptors: Educational Technology, Educational Research, Computer Science Education, Journal Articles
Gropper, George L. – Educational Technology, 2015
This article takes a contrarian position: an "instructional design" or "teacher training" model, because of the sheer number of its interconnected parameters, is too complex to assess or to compare with other models. Models may not be the way to go just yet. This article recommends instead prior experimental research on limited…
Descriptors: Instructional Design, Models, Teacher Education, Differences
Langton, Matthew; Manwaring, Kristine; Fry, Leanna; West, Richard E. – Educational Technology, 2015
The authors examined articles published in the "Journal of Computing in Higher Education" between 2003 and 2012 with the purpose of determining the main themes of these articles, the types of research published, the major contributing authors, and the most-cited articles. An analysis was made of 129 original papers published by…
Descriptors: Educational Technology, Educational Research, Higher Education, Journal Articles
Bush, Michael D. – Educational Technology, 2015
Hype surrounding the promise that technology has for education began with Thomas Edison in 1913, when he predicted that the motion picture would end the need for textbooks and revolutionize schools. Years later a phase of development was fueled by government funding, and the educational film industry reached a heyday following World War II, which…
Descriptors: Educational Technology, Educational History, Educational Development, Educational Change
Norris, Cathleen A.; Soloway, Elliot – Educational Technology, 2015
While "mobile learning" has gained recognition in K-12 as a category in educational technology, the authors argue that, between 2010 and 2015, at least, its impact hasn't matched the hype. But between 2015 and 2020, hardware, software, and network technologies will mature sufficiently such that educational technology's Holy…
Descriptors: Educational Technology, Handheld Devices, Prediction, Elementary Secondary Education
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