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Showing 1 to 15 of 86 results Save | Export
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Alzouebi, Khadeegha – Education and Information Technologies, 2020
The purpose of the present study was to investigate the effective use of the electronic portfolios in the educational context of graduate students in a major research university in the United Arab Emirates (UAE). The use of electronic portfolios with university students has many benefits including advancing learning, assessment and evaluation. The…
Descriptors: Electronic Publishing, Portfolios (Background Materials), Higher Education, Graduate Students
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Bsharat, Marwan; Ibrahim, Othman – Education and Information Technologies, 2020
Cloud service is an emerging technology in Higher education institutions (HEIs). However, while providing this technology, quality of service (QoS) not given sufficiently important attention especially from the HEIs and decision makers. In this research, previous QoS models and frameworks are reviewed of researches done in this field are…
Descriptors: Information Technology, Computer Software, Higher Education, Administrator Attitudes
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Finogeev, Alexey; Gamidullaeva, Lejla; Bershadsky, Alexandr; Fionova, Ludmila; Deev, Michael; Finogeev, Anton – Education and Information Technologies, 2020
The article considers a convergent approach to the synthesis of the information learning environment for higher education, which includes tools for managing educational content and learning trajectories. The process of convergence is defined as synchronization and coordination of electronic educational resources, educational programs and skill…
Descriptors: Educational Environment, Higher Education, Electronic Learning, Coordination
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Asadi, Zoleixa; Abdekhoda, Mohammadhiwa; Nadrian, Haidar – Education and Information Technologies, 2020
Cloud computing is a model for enabling ubiquitous, convenient, on-demand network access to a shared pool of configurable computing resources including networks, servers, applications, and services. Our aim in this study was to develop and validate an instrument to investigate the determinants of cloud computing services (CCSs) based on Theory of…
Descriptors: Information Storage, Information Management, Higher Education, College Faculty
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Turugare, Mukai; Rudhumbu, Norman – Education and Information Technologies, 2020
Technology is now considered a critical toll in enhancing teaching and learning in universities owing to the fact that the ubiquitous nature of technology now allows students to access education from anywhere, at any time and at their own pace. The purpose of this study therefore was to investigate the extent to which universities in Lesotho have…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Technology Integration
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Chatterjee, Sheshadri; Bhattacharjee, Kalyan Kumar – Education and Information Technologies, 2020
Emergence of the use and application of Artificial Intelligence (AI) in higher education in India has opened new possibilities and challenges. Use of AI in will bring in effective change of governance in the entire internal architecture of Indian Institutes of higher education. The prospect of use of AI includes investigation of educational…
Descriptors: Artificial Intelligence, Higher Education, Foreign Countries, Technology Uses in Education
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Kumar, Jeya Amantha; Bervell, Brandford; Osman, Sharifah – Education and Information Technologies, 2020
Google Classroom (GC) has provided affordances for blended learning in higher education. Given this, most institutions, including Malaysian higher educational institutions, are adopting this learning management system (LMS) technology for supporting out of classroom pedagogical. Even though quantitative evidence exists to confirm the usefulness of…
Descriptors: Blended Learning, Teaching Methods, Higher Education, Management Systems
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Almaiah, Mohammed Amin; Al-Khasawneh, Ahmad – Education and Information Technologies, 2020
The adoption of mobile cloud computing technology is still at an early stage of implementation in the university campus. This research aims to fill this gap by investigating the main factors that influence on the decision to adopt mobile cloud computing in the university campus. Therefore, this research proposes an integrated model, incorporating…
Descriptors: Information Storage, Handheld Devices, Computer Assisted Instruction, Technology Integration
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San-Martín, Sonia; Jiménez, Nadia; Rodríguez-Torrico, Paula; Piñeiro-Ibarra, Irati – Education and Information Technologies, 2020
Technological evolution involves a challenge for teachers and higher education institutions to achieve e-learning success. This paper addresses this issue from the teachers' perspective to reveal what characteristics of the e-learning system affect teachers' continuance commitment and contribute to the increase and permanence of e-learning…
Descriptors: Electronic Learning, Higher Education, Teacher Attitudes, Teacher Characteristics
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Iatrellis, Omiros; Savvas, Ilias K.; Kameas, Achilles; Fitsilis, Panos – Education and Information Technologies, 2020
The present research work proposes the development of an integrated framework for the personalization and parameterization of learning pathways, aiming at optimizing the quality of the offered services by the Higher Educational Institutions (HEI). In order to achieve this goal, in addition to the educational part, the EDUC8 framework encloses the…
Descriptors: Higher Education, Learning Processes, Electronic Learning, Semantics
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Ustun, Ahmet Berk; Tracey, Monica Walch – Education and Information Technologies, 2020
Online learning is common in higher education, but has its drawbacks. As a result, blended learning (BL) has emerged as an alternative to alleviate the challenges of online learning. The purpose of this design-based research study was to determine what elements were needed to assist a higher education instructor inexperienced in designing and…
Descriptors: Instructional Design, Blended Learning, Higher Education, Teaching Methods
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Faraon, Montathar; Rönkkö, Kari; Wiberg, Mikael; Ramberg, Robert – Education and Information Technologies, 2020
As information technology continues to evolve rapidly in society, coding skills become increasingly essential to develop. The purpose of this article is to examine differences between the learner-centered and sociocultural approaches when teaching and learning coding in higher education. A quasi-experiment was applied over six academic semesters…
Descriptors: Higher Education, Computer Science Education, Computer System Design, Web Sites
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Al-Qirim, Nabeel; Rouibah, Kamel; Serhani, Mohamad Adel; Tarhini, Ali; Maqableh, Mahmoud; Khalil, Ashraf; Gergely, Marton – Education and Information Technologies, 2020
This research develops a model to investigate the influence of different determinants on student's Academic Performance (AP) in UAE University (UAEU). The model consists of Big Five personality traits (BigF) and other learning-orientation strategies. The importance of this research to the UAE's context stems from the fact that determinants of AP…
Descriptors: Academic Achievement, Higher Education, Foreign Countries, Personality Traits
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Al-Qatawneh, Sami; Eltahir, Mohd. Elmagzoub; Alsalhi, Najeh Rajeh – Education and Information Technologies, 2020
The UAE Ministry of Education strives to use modern technological and educational methods to teach students in higher education institutions and to assure high-quality education. This study aims to investigate the effects of the use of blended learning on the achievements of students in a higher diploma in education (HDE) course at Ajman…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Higher Education
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Ofosu-Ampong, Kingsley; Boateng, Richard; Anning-Dorson, Thomas; Kolog, Emmanuel A. – Education and Information Technologies, 2020
Integrating gamification in the learning process has become a significant factor in the success of teaching, learning, and research in higher education. Education can leverage gamification by enhancing learning management systems to make learning enjoyable and engaging for students. We, however, lack the underpinnings into factors affecting the…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Higher Education
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