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Louhab, Fatima Ezzahraa; Bahnasse, Ayoub; Bensalah, Faycal; Khiat, Azeddine; Khiat, Yousaf; Talea, Mohamed – Education and Information Technologies, 2020
Today with the technology development, the learning activity takes some different methods and approaches. Among these approaches, we can talk about virtual learning using the learning management systems and the flipped classroom concept. Moodle platform represents one of these systems. The limitation of this Platform is the lack of an integrated…
Descriptors: Blended Learning, Integrated Learning Systems, Online Courses, Individualized Instruction
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Westera, Wim; Prada, Rui; Mascarenhas, Samuel; Santos, Pedro A.; Dias, João; Guimarães, Manuel; Georgiadis, Konstantinos; Nyamsuren, Enkhbold; Bahreini, Kiavash; Yumak, Zerrin; Christyowidiasmoro, Chris; Dascalu, Mihai; Gutu-Robu, Gabriel; Ruseti, Stefan – Education and Information Technologies, 2020
This article provides a comprehensive overview of artificial intelligence (AI) for serious games. Reporting about the work of a European flagship project on serious game technologies, it presents a set of advanced game AI components that enable pedagogical affordances and that can be easily reused across a wide diversity of game engines and game…
Descriptors: Artificial Intelligence, Educational Games, Educational Technology, Computer Software
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Finogeev, Alexey; Gamidullaeva, Lejla; Bershadsky, Alexandr; Fionova, Ludmila; Deev, Michael; Finogeev, Anton – Education and Information Technologies, 2020
The article considers a convergent approach to the synthesis of the information learning environment for higher education, which includes tools for managing educational content and learning trajectories. The process of convergence is defined as synchronization and coordination of electronic educational resources, educational programs and skill…
Descriptors: Educational Environment, Higher Education, Electronic Learning, Coordination
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Lazarinis, Fotis; Alexandri, Kyriaki; Panagiotakopoulos, Chris; Verykios, Vasileios S. – Education and Information Technologies, 2020
This study presents a novel application which through storytelling attempts to improve the understanding of students with respect to online risks. Each short story presents a situation that children face while surfing the Internet. Through the emotions of the virtual characters and the existence of specific visual clues the tool seeks to make…
Descriptors: Young Children, Internet, Addictive Behavior, Story Telling
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Takada, Shingo; Cuadros-Vargas, Ernesto; Impagliazzo, John; Gordon, Steven; Marshall, Linda; Topi, Heikki; van der Veer, Gerrit; Waguespack, Leslie – Education and Information Technologies, 2020
Various computing subdisciplines, such as computer science and software engineering, each have their own curricular guidelines. They can be very difficult to understand and compare for people such as prospective students, industry personnel, and even faculty members. This is compounded by a lack of information surrounding undergraduate computing…
Descriptors: Computer Science Education, Curriculum Development, Academic Standards, Visualization
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Sajjanhar, Atul; Lim, Kenneth Y. T.; Ren, Yuechao – Education and Information Technologies, 2020
Through innovative use of technology, we propose a pedagogical framework to improve the achievement of the threshold learning outcomes defined for Australian curriculum in environmental science. The proposed framework is grounded in the theory of disciplinary intuitions. It aims to improve understanding of the local environment through assessment…
Descriptors: Environmental Education, National Curriculum, Foreign Countries, Climate
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El Kabtane, Hamada; El Adnani, Mohamed; Sadgal, Mohamed; Mourdi, Youssef – Education and Information Technologies, 2020
The Massive Open Online Course (MOOC) presents an approach of learning to permit an online and a distant learning for internet users. These systems are confronted with several problems among which the most important: the lack of participants' interactivity in the platform and the dropout of the participants. Those challenges need to be resolved to…
Descriptors: Large Group Instruction, Online Courses, Educational Technology, Technology Uses in Education
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Tsikinas, Stavros; Xinogalos, Stelios – Education and Information Technologies, 2020
Designing serious games (SGs) for people with intellectual disability (ID) and autism spectrum disorder (ASD), requires proper planning and decision making. In this article, a proposal of a serious games design framework (GDF) that aims to assist designers and special education teachers and professionals develop successful SGs for people with ID…
Descriptors: Autism, Pervasive Developmental Disorders, Intellectual Disability, Games
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Rich, Kathryn M.; Yadav, Aman; Larimore, Rachel A. – Education and Information Technologies, 2020
Incorporating computational thinking (CT) ideas into core subjects, such as mathematics and science, is one way of bringing early computer science (CS) education into elementary school. Minimal research has explored how teachers can translate their knowledge of CT into practice to create opportunities for their students to engage in CT during…
Descriptors: Computation, Thinking Skills, Elementary School Mathematics, Elementary School Science
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Kumar, Bimal Aklesh; Goundar, Munil Shiva; Chand, Sailesh Saras – Education and Information Technologies, 2020
Heuristic evaluation is a fast and cheap method that can be used to identify usability flaws in mobile learning applications. In this paper, we proposed a framework for heuristic evaluation of mobile learning applications to ensure that best practices are followed, hence saving time and effort in conducting a heuristic evaluation. Ten case studies…
Descriptors: Heuristics, Usability, Electronic Learning, Computer Oriented Programs
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Mershad, Khaleel; Damaj, Abdulhadi; Wakim, Pilar; Hamieh, Ali – Education and Information Technologies, 2020
A breakthrough in the development of online learning occurred with the utilization of Learning Management Systems (LMS) as a tool for creating, distributing, tracking, and managing various types of educational and training material. In recent years, major technological enhancements transformed the LMS into powerful software for providing…
Descriptors: Integrated Learning Systems, Internet, Technology Integration, Electronic Learning
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Glassman, Michael – Education and Information Technologies, 2020
This paper suggests formal education must take new approaches to meet the social opportunities and challenges brought about through the information revolution, in particular access to new information, capabilities for new types of communities that can challenge place-based agendas, and distributed power and voice. The tools of the Internet are…
Descriptors: Internet, Participatory Research, Action Research, Affordances
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Duarte-Hueros, Ana; Yot-Domínguez, Carmen; Merino-Godoy, Ángeles – Education and Information Technologies, 2020
Healthy Jeart is a free app targeted to young people. It is especially designed to foster a healthy lifestyle. Young people can find in it practical recommendations about seven areas of health and a game through which they can consolidate the acquired knowledge on different healthy and beneficial elements. Healthy Jeart is also useful for…
Descriptors: Computer Oriented Programs, Life Style, Health Promotion, Youth
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Aimicheva, G.; Kopeyev, Zh.; Ordabayeva, Zh.; Tokzhigitova, N.; Akimova, S. – Education and Information Technologies, 2020
The article is devoted to the issues of teaching mobile application development and, as a consequence, training of highly qualified in-demand mobile developers. Nowadays, training professional mobile developers is a crucial task all over the world. The researchers emphasize the complexity of mobile application development associated with its…
Descriptors: Teaching Methods, Telecommunications, Handheld Devices, Undergraduate Students
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Mitra, Susanta; Gupta, Somsubhra – Education and Information Technologies, 2020
Mobile learning under cloud environment, an amalgamation between mobile cloud computing and mobile learning has gained wide academic and commercial recognition during last few years. Although researches on MOOC and other means of Digital Learning is widely circulated, but research to enhance traditional mobile learning using newer types of…
Descriptors: Electronic Learning, Outcome Based Education, Handheld Devices, Online Courses
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