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Yesilbag, Serkan; Korkmaz, Özgen; Çakir, Recep – Education and Information Technologies, 2020
This study aims to determine the effects of educational computer games on the tenth grades students' academic achievement and attitudes towards the course. The research was conducted with 60 tenth-grade students attending an Anatolian high school during the school year of 2019-2020. The study was designed as a quasi-experimental design with a pre…
Descriptors: Educational Games, Computer Games, Game Based Learning, Academic Achievement
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Yagci, Ali; Çevik, Mustafa – Education and Information Technologies, 2019
This study aims to predict the academic achievements of Turkish and Malaysian vocational and technical high school (VTS) students in science courses (physics, chemistry and biology) through artificial neural networks (ANN) and to put forth the measures to be taken against their failure. The study population consisted of 10th and 11th grade 922 VTS…
Descriptors: Prediction, Academic Achievement, Technical Education, Vocational High Schools
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Badri, Masood; Al Rashedi, Asma; Yang, Guang; Mohaidat, Jihad; Al Hammadi, Arif – Education and Information Technologies, 2016
Offering an online integrated high-school course or subject for the first time involves many challenges. Better understanding the factors that affect students' willingness to participate in the experience could provide support for better implementation of such a strategic initiative. In addition, it is important to understand how personal factors…
Descriptors: Intention, Electronic Learning, Structural Equation Models, High School Students