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Showing 1 to 15 of 67 results Save | Export
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Erümit, Ali Kürsat – Education and Information Technologies, 2020
Purpose of this study is determined effects of different teaching approaches on programming skills. Therefore, the effect of three different types of activities prepared with Scratch on 423 sixth grade students' attitudes towards computer technologies, algorithmic thinking skills and reflective thinking skills on problem solving were investigated.…
Descriptors: Teaching Methods, Instructional Effectiveness, Programming, Programming Languages
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Baran, Bahar; Yecan, Esra; Kaptan, Burak; Pasayigit, Ozan – Education and Information Technologies, 2020
Augmented reality technology has recently become one of the primary technologies for science education. Although augmented reality is attractive, a need exists for good content, implementation, and evaluations, as in every technology integration process. To this end, this study aims to develop and evaluate an augmented reality application to teach…
Descriptors: Grade 5, Elementary School Students, Teaching Methods, Computer Simulation
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Tsubak, Michiko; Maeda, Yoshihiro – Education and Information Technologies, 2020
The Ministry of Education, Culture, Sports, Science and Technology in Japan (2011) started the 'Foreign Language Activities' in fifth grade based on the new Courses of Study in April of 2011. The ministry has considered beginning this course in third grade and the 'English Course' in 5th grade in order to improve students' reading, writing,…
Descriptors: Educational Technology, Individual Differences, Instructional Effectiveness, English (Second Language)
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Yallihep, Mirac; Kutlu, Birgul – Education and Information Technologies, 2020
The purpose of this study was to measure the impacts of mobile serious games on fifth grade students' attitudes towards "Information Technology and Software" course and understanding of programming concepts. For this purpose, a five weeks long study was conducted in a private primary school in Turkey with randomly selected 36 fifth grade…
Descriptors: Computer Games, Computer Software, Student Attitudes, Programming
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Yang, Chi Cheung Ruby; Chen, Yuanyuan – Education and Information Technologies, 2020
The present study was conducted to investigate the use of a flipped classroom in primary EFL classrooms in China. It is quasi-experimental research examining flipped and non-flipped classrooms in teaching English vowel letters in a primary school in China. Specifically, the researchers aimed at finding out the participating students' and teachers'…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Teaching Methods
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Fokides, Emmanuel; Papoutsi, Alexandra – Education and Information Technologies, 2020
Primary school students find it difficult to grasp concepts related to electricity. On the other hand, tangible user interfaces, such as Makey-Makey, offer an interesting alternative for teaching this subject. In order to examine whether the above holds true, a pilot project was carried out, having as a target group 75 students aged 10-11, divided…
Descriptors: Energy, STEM Education, Elementary School Students, Elementary School Science
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Nyanja, Natasha; Musonda, Evaristo – Education and Information Technologies, 2020
This paper highlights the effects brought about by the implementation of the Information Communication Technology (ICT) subject in the Zambian primary education curriculum. In particular, it shows how various schools have implemented the new subject, its effects on schools, challenges faced with implementing the subject and remedies to counter the…
Descriptors: Information Technology, Technology Education, Curriculum Implementation, Foreign Countries
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Tomczyk, Lukasz – Education and Information Technologies, 2020
The goal of the research was to assess the level of Digital Literacy (DL) among teachers. The study was diagnostic in order to show DL in six selected key areas: the ergonomics of using ICT, assessing the credibility of information, secure online communication, maintaining anonymity in the digital world, safe logging-in, and intellectual property.…
Descriptors: Technological Literacy, Teacher Competencies, Safety, Foreign Countries
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Demitriadou, Eleni; Stavroulia, Kalliopi-Evangelia; Lanitis, Andreas – Education and Information Technologies, 2020
Primary school students often find it difficult to understand the differences between two dimensional and three-dimensional geometric shapes. Taking advantage of the ability of virtual and augmented reality to visualize 3D objects, we investigate the potential of using virtual and augmented reality technologies for teaching the lesson of geometric…
Descriptors: Computer Simulation, Mathematics Instruction, Elementary School Students, Geometric Concepts
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Tirado-Morueta, Ramón; Berlanga-Fernández, Inmaculada; Vales-Villamarín, Helena; Guzmán Franco, Mª Dolores; Duarte-Hueros, Ana; Aguaded-Gómez, José Ignacio – Education and Information Technologies, 2020
The number of one-to-one mobile programs in elementary schools as a resource to substitute the textbook has become popular worldwide. However, findings of studies that seek to enable understanding of how the daily use of these mobile devices affects student's engagement in the classroom are heterogeneous. The authors utilized and adapted a…
Descriptors: Elementary School Students, Children, Learner Engagement, Handheld Devices
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Çelik, Halil Coskun – Education and Information Technologies, 2020
The aim of this study was to investigate the effects of modelling, collaborative and game-based learning on geometry success in third-grade students. These approaches were applied to geometry instruction in nature on the success of students in geometry. The students' views about geometry activities were also examined. Explanatory design, one of…
Descriptors: Elementary School Students, Grade 3, Educational Games, Elementary School Mathematics
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Khamparia, Aditya; Pandey, Babita; Mishra, Brijendra Pratap – Education and Information Technologies, 2020
In conventional classroom driven instructor training, disabled student achieved low personality & motivation, more mental load due to lack of practical learning and unsuitable usage of learning material through different simulated contexts. Therefore, intent of proposed study is to integrate microworld game-based learning to different learning…
Descriptors: Students with Disabilities, Game Based Learning, Physical Disabilities, Elementary School Students
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Fluck, Andrew E.; Ranmuthugala, Dev; Chin, C. K. H.; Penesis, Irene; Chong, Jacky; Yang, Yang; Ghous, Asim – Education and Information Technologies, 2020
The Calculus for Kids project was deliberately designed to use computers in the transformation of curriculum. The intervention used multi-media learning materials to assist teachers and Year 6 (aged 11-12 years) students understand the principles of integral calculus. They used Maple mathematics software to solve real-world problems using these…
Descriptors: Elementary School Students, Elementary School Mathematics, Grade 6, Calculus
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Beyoglu, Dogus; Hursen, Cigdem; Nasiboglu, Arda – Education and Information Technologies, 2020
This study aims to investigate the effect of mixed reality applications on students' motivation to learn science. The study further aims to identify students' attitudes toward augmented reality applications and also intends to explore the students' views on mixed reality applications. A total of 42 primary school students participated in the study…
Descriptors: Computer Simulation, Learning Motivation, Science Education, Student Attitudes
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Quaicoe, James Sunney; Pata, Kai – Education and Information Technologies, 2020
This survey-based study explores the nature of Digital Divide among Ghana's basic (primary and junior high) schools from the perspective of Teachers' Digital Literacy and their usage of digital technologies in school. The ICT-enhanced Teacher Standards for Africa (ICTeTSA) Framework comprising digital attitude, knowledge, skills and application…
Descriptors: Foreign Countries, Elementary School Teachers, Junior High School Teachers, Technological Literacy
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