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Showing 1 to 15 of 69 results Save | Export
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Hutchison, Kirsten; Paatsch, Louise; Cloonan, Anne – E-Learning and Digital Media, 2020
Imperatives to connect the worlds of home and school, evident in global policies of family engagement and partnership initiatives between teachers and parents to support children's education are viewed as key dimensions of academic success. However, developing ways to meaningfully connect and engage teachers, parents and students in learning…
Descriptors: Family School Relationship, Parent Teacher Cooperation, Educational Technology, Technology Uses in Education
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Afacan Adanir, Gülgün; Muhametjanova, Gulshat; Çelikbag, Mehmet Ali; Omuraliev, Asan; Ismailova, Rita – E-Learning and Digital Media, 2020
The progresses in technology lead to advances in e-learning as well as lead to increase in number of learners participating in e-learning courses. Richness of online resources, activities, and communication tools presented in online courses can be one of the factors that influence learners' attendance to e-learning. In this regard, the initial…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Undergraduate Students
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Cartner, Helen; Hallas, Julia – E-Learning and Digital Media, 2020
This article is premised on research that suggests there is a gap between technology use for teaching and learning and the technology used in assessment. Digital technology such as blogs, Facebook, Twitter, podcasts, and news feeds are increasingly used in teaching and learning. On the other hand, assessment is often only in traditional essay form…
Descriptors: Technology Uses in Education, Computer Assisted Testing, Teaching Methods, Evaluation Methods
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Malahito, John Aries I.; Quimbo, Maria Ana T. – E-Learning and Digital Media, 2020
In this era of digital media, teachers are competing against technological advancements in gaining students' engagement and attention. Incorporating game elements in the learning environment known as gamification is a new field of study that re-engages students in learning. This study was done primarily to create a gamified learning environment…
Descriptors: Educational Games, Game Based Learning, College Freshmen, Educational Technology
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Kim, Ann Y.; Thacker, Ian – E-Learning and Digital Media, 2020
We examined asynchronous online discussion boards, specifically those that are unmediated by teacher figures, to identify characteristics of these spaces that support or constrain students as they seek help in mathematics. We analyzed 86 questions and 114 associated responses posted to two Khan Academy discussion boards centered around two related…
Descriptors: Asynchronous Communication, Computer Mediated Communication, Mathematics Instruction, Help Seeking
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Hollett, Ty; Luo, Siyuan; Turcotte, Nate; Ramsay, Crystal; Stubbs, Chris; Zidik, Zac – E-Learning and Digital Media, 2020
This article examines embodied interaction in a virtual reality learning environment. Studies of embodied interaction in immersive learning environments, like virtual reality, tend to treat all bodies the same without considering the nuanced cultural histories those bodies have with being mobile, especially within--and beyond--technology-mediated…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Technology Uses in Education
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Wargo, Jon M. – E-Learning and Digital Media, 2020
This study explores how educators (n = 23) in a graduate-level "teaching with technology" course used the affordances of digital composing, and sonic composition in particular, to "sound out" reflection. Using the twin-lenses of sociocultural theory and social semiotics, findings suggest that sound operated as a: rhetorical…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Graduate Study
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Salas-Rueda, Ricardo-Adán – E-Learning and Digital Media, 2020
This quantitative research aims to analyze the impact of the WampServer application in Blended learning during the educational process of computing through data science, machine learning, and neural networks. WampServer is a free application that allows the creation of websites considering the use of the database. This research proposes the use of…
Descriptors: Computer Software, Blended Learning, Educational Technology, Technology Uses in Education
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Al Lily, Abdulrahman Essa; Alhazmi, Ahmed Ali – E-Learning and Digital Media, 2020
This research analyses tweets, interviews and observations to grasp power relations between oppressive education and liberative technology in Arab contexts. It ascertains that liberative technology may limit oppressive education and unveils that oppressive education may restrict liberative technology or exploit technology as instruments for…
Descriptors: Educational Technology, Technology Uses in Education, Power Structure, Social Bias
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Strom, Katie; Porfilio, Brad – E-Learning and Digital Media, 2019
In an educational context that includes an overarching neoliberal agenda and rapidly expanding inequalities that cross social, racial, class, linguistic, and gender lines, preparing educational leaders to promote social justice in educational systems is more urgent than ever. Framed by critical posthumanism, this self-study inquiry investigates…
Descriptors: Blended Learning, Instructional Leadership, Social Justice, Leadership Training
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Donnelly, Roisin – E-Learning and Digital Media, 2019
This study explores the relationship between conceptions of innovation in eLearning pedagogy, the role of artefact-based learning in demonstrating this innovation, and how this can be investigated through critical incidents analysis of personal and collective learning. The context is an accredited masters programmes and the graduates' experience…
Descriptors: Educational Technology, Technology Uses in Education, Educational Innovation, Teaching Methods
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Arteaga Sánchez, Rocío; Cortijo, Virginia; Javed, Uzma – E-Learning and Digital Media, 2019
Social network sites in general, and Facebook in particular, allow users with common interests to meet, share ideas, and collaborate, creating new forms of informal learning. In order to understand and eventually take advantage of the many benefits that Facebook can bring to the academic world, we need to study its adoption process. The objective…
Descriptors: Social Media, Social Networks, Informal Education, Educational Benefits
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Zaneldin, Essam; Ahmed, Waleed; El-Ariss, Bilal – E-Learning and Digital Media, 2019
E-learning offers tremendous benefits to teachers and students as it enhances the teaching and learning experience. Despite the adoption of e-learning in many educational institutions worldwide, delivery of construction management courses has been limited to traditional lecturing approach and the use of limited technology such as PowerPoint…
Descriptors: Video Technology, Electronic Learning, Undergraduate Students, Engineering Education
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West, Jessica A. – E-Learning and Digital Media, 2019
In this article, I share the ways in which New Literacies theory served as an interpretive lens to understand how the Internet as a cultural tool mediates the literacy actions of adolescents in English Language Arts classrooms. Data were drawn from a larger study in which students who were considered "at-risk" because of previous…
Descriptors: Educational Technology, Technology Uses in Education, Literacy Education, Internet
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Taskiran, Ayse – E-Learning and Digital Media, 2019
Today, educational practices are being designed and varied due to advance of millennium generation who tend to use mobile technologies in every aspect of their lives. Accordingly, growing interest towards mobile learning in education brings several opportunities and advantages for English as foreign language teachers and learners. Augmented…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Telecommunications
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