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Showing 1 to 15 of 141 results Save | Export
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Hutchison, Kirsten; Paatsch, Louise; Cloonan, Anne – E-Learning and Digital Media, 2020
Imperatives to connect the worlds of home and school, evident in global policies of family engagement and partnership initiatives between teachers and parents to support children's education are viewed as key dimensions of academic success. However, developing ways to meaningfully connect and engage teachers, parents and students in learning…
Descriptors: Family School Relationship, Parent Teacher Cooperation, Educational Technology, Technology Uses in Education
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Afacan Adanir, Gülgün; Muhametjanova, Gulshat; Çelikbag, Mehmet Ali; Omuraliev, Asan; Ismailova, Rita – E-Learning and Digital Media, 2020
The progresses in technology lead to advances in e-learning as well as lead to increase in number of learners participating in e-learning courses. Richness of online resources, activities, and communication tools presented in online courses can be one of the factors that influence learners' attendance to e-learning. In this regard, the initial…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Undergraduate Students
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Cartner, Helen; Hallas, Julia – E-Learning and Digital Media, 2020
This article is premised on research that suggests there is a gap between technology use for teaching and learning and the technology used in assessment. Digital technology such as blogs, Facebook, Twitter, podcasts, and news feeds are increasingly used in teaching and learning. On the other hand, assessment is often only in traditional essay form…
Descriptors: Technology Uses in Education, Computer Assisted Testing, Teaching Methods, Evaluation Methods
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Malahito, John Aries I.; Quimbo, Maria Ana T. – E-Learning and Digital Media, 2020
In this era of digital media, teachers are competing against technological advancements in gaining students' engagement and attention. Incorporating game elements in the learning environment known as gamification is a new field of study that re-engages students in learning. This study was done primarily to create a gamified learning environment…
Descriptors: Educational Games, Game Based Learning, College Freshmen, Educational Technology
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Ross, Jen; Curwood, Jen Scott; Bell, Amani – E-Learning and Digital Media, 2020
Higher education institutions increasingly expect students to work effectively and critically with multiple modes, semiotic resources and digital tools. However, assessment practices are often insufficient to capture how multimodal artefacts represent disciplinary knowledge in complex ways. This study explores and theorises the design and…
Descriptors: Student Evaluation, Evaluation Methods, Learning Modalities, Educational Technology
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Matidza, Isaac; Ping, Tao; Nyasulu, Chimango – E-Learning and Digital Media, 2020
The study aimed at finding out the adoption of digital marketing in estate agency companies in Malawi. The key issue in this study is to check if the companies have embraced the current dominating use of online advertising of the services that they offer to the community they serve through digital marketing. Specifically, the study focused on…
Descriptors: Foreign Countries, Marketing, Real Estate, Social Media
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Salas-Rueda, Ricardo-Adán – E-Learning and Digital Media, 2020
This quantitative research aims to analyze the impact of the WampServer application in Blended learning during the educational process of computing through data science, machine learning, and neural networks. WampServer is a free application that allows the creation of websites considering the use of the database. This research proposes the use of…
Descriptors: Computer Software, Blended Learning, Educational Technology, Technology Uses in Education
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Kite, James; Schlub, Timothy E.; Zhang, Ying; Choi, Silvia; Craske, Sarah; Dickson, Michelle – E-Learning and Digital Media, 2020
Learning management systems have become a key component of teaching and learning in higher education. However, the evidence on the importance of learning management systems to learning is still in its infancy. Therefore, we aimed to investigate the role that the Canvas learning management system played in the Sydney School of Public Health at the…
Descriptors: Teacher Attitudes, Student Attitudes, Integrated Learning Systems, Public Health
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Tadayonifar, Mojtaba; Entezari, Mahnaz – E-Learning and Digital Media, 2020
In recent years, educators have started to use innovative pedagogies in response to the changing trends of language learning towards developing great proficiency, as the conventional approaches could no longer improve proficiency due to the interactive nature of language skills. Therefore, it is believed that the Flipped Learning (FL) approach, as…
Descriptors: Blended Learning, Instructional Effectiveness, Cognitive Style, Language Proficiency
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Al Lily, Abdulrahman Essa; Alhazmi, Ahmed Ali – E-Learning and Digital Media, 2020
This research analyses tweets, interviews and observations to grasp power relations between oppressive education and liberative technology in Arab contexts. It ascertains that liberative technology may limit oppressive education and unveils that oppressive education may restrict liberative technology or exploit technology as instruments for…
Descriptors: Educational Technology, Technology Uses in Education, Power Structure, Social Bias
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Sinfield, David; Cochrane, Thomas – E-Learning and Digital Media, 2020
Art and design undergraduate educational programmes such as Graphic Design studies are based upon best practice within the Graphic Design industry. Thus, the classroom environment is designed to mirror a typical design studio environment. However, traditional design studio interaction and collaboration are undergoing rapid transformation in…
Descriptors: Undergraduate Study, Graphic Arts, Design, Classroom Environment
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Zavyalova, Ksenia – E-Learning and Digital Media, 2020
Blended learning is growing at a tremendous pace transforming higher education. This means that more and more universities integrate online and face-to-face components into their courses. Previous studies have indicated that students may find it hard to be motivated in the blended environment, while the leadership approaches make their way into…
Descriptors: Student Motivation, Blended Learning, College Students, College Faculty
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Ayebi-Arthur, Kofi; Acheaw Owusu, Kofi – E-Learning and Digital Media, 2020
An effective classroom is where there are various forms of interactions: student-student and teacher-student. Unfortunately, most of the interactions that go on in our lecture theatres are minimal. This paper reports an innovative method of engaging students through the use of an Audience Response System (ARS) in a university course. The ARS was…
Descriptors: Foreign Countries, Developing Nations, Audience Response Systems, Educational Benefits
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Göksu, Idris; Aslan, Alper; Turgut, Yigit Emrah – E-Learning and Digital Media, 2020
The aim of this study is to examine mobile games in the context of their content and to evaluate the situations faced by children through document analysis in terms of age-rating, game score, access permissions, the inclusion of advertisements, in-game purchases, encouraging consumerism, the inclusion of violence, bad habits, and educational…
Descriptors: Handheld Devices, Computer Games, Children, Risk
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Ihmeideh, Fathi – E-Learning and Digital Media, 2019
In this digital era, educational websites have become one of the important learning resources which facilitate children's learning experiences. Although the use of educational websites in supporting children's learning has progressively increased in Qatari schools, these websites are used without being evaluated in terms of their appropriateness…
Descriptors: Web Sites, Child Development, Foreign Countries, Usability
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