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Showing 1 to 15 of 35 results Save | Export
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Tang, Chun M.; Bradshaw, Adrian – E-Learning and Digital Media, 2020
Working on team projects is a common feature in higher education as a way to foster team learning and collaboration. For a team to work well towards achieving project objectives, it is important that there is effective team communication. Conventionally, face-to-face interactions allow students to interact with each other in multiple communication…
Descriptors: Telecommunications, Computer Mediated Communication, Teamwork, College Students
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Trespalacios, Jesús; Uribe-Flórez, Lida J. – E-Learning and Digital Media, 2020
The analysis of case studies is an important constructivist instructional strategy that shows potential for engaging students in asynchronous online discussions. However, little is known about the use of audio-based discussions to promote this type of analysis. Twenty-nine students from two sections enrolled in an online instructional design…
Descriptors: Case Studies, Instructional Design, Online Courses, Computer Mediated Communication
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Hollett, Ty; Luo, Siyuan; Turcotte, Nate; Ramsay, Crystal; Stubbs, Chris; Zidik, Zac – E-Learning and Digital Media, 2020
This article examines embodied interaction in a virtual reality learning environment. Studies of embodied interaction in immersive learning environments, like virtual reality, tend to treat all bodies the same without considering the nuanced cultural histories those bodies have with being mobile, especially within--and beyond--technology-mediated…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Technology Uses in Education
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Salas-Rueda, Ricardo-Adán – E-Learning and Digital Media, 2020
This quantitative research aims to analyze the impact of the WampServer application in Blended learning during the educational process of computing through data science, machine learning, and neural networks. WampServer is a free application that allows the creation of websites considering the use of the database. This research proposes the use of…
Descriptors: Computer Software, Blended Learning, Educational Technology, Technology Uses in Education
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Al Lily, Abdulrahman Essa; Alhazmi, Ahmed Ali – E-Learning and Digital Media, 2020
This research analyses tweets, interviews and observations to grasp power relations between oppressive education and liberative technology in Arab contexts. It ascertains that liberative technology may limit oppressive education and unveils that oppressive education may restrict liberative technology or exploit technology as instruments for…
Descriptors: Educational Technology, Technology Uses in Education, Power Structure, Social Bias
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Peterka-Benton, Daniela; Benton, Bond – E-Learning and Digital Media, 2019
The construction of a successful online collaboration between distinct cultural groups requires an informed cultural awareness. This is the exploration of such an online collaboration between American and Turkish Students. The focus of the shared student interaction was the concept of corporate social responsibility. As the concept is enacted…
Descriptors: Foreign Countries, International Cooperation, Intercultural Communication, Cultural Awareness
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Lucas, Terry – E-Learning and Digital Media, 2019
Animation can be used for various purposes such as for procedural and motor skill learning (i.e., dance, sports, and motor rehabilitation). In the context of visual design, this study explores the possible influence of realism (levels of visual detail) in animation at the cognitive stage of motor skill acquisition. Students (N = 64) with low-prior…
Descriptors: Realism, Psychomotor Skills, Difficulty Level, Animation
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Chen, Teresa; Hsu, Hui-Mei; Stamm, Sheila Wright; Yeh, Ronnie – E-Learning and Digital Media, 2019
The purpose of this study was to identify salient features for a critical thinking app and create an instrument to facilitate the app evaluation and selection process. Two questions guided the study: (1) What distinguishes critical thinking instructional apps from others? and (2) What design principles are essential to develop a critical thinking…
Descriptors: College Students, Student Evaluation, Evaluation Methods, Critical Thinking
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Taskiran, Ayse – E-Learning and Digital Media, 2019
Today, educational practices are being designed and varied due to advance of millennium generation who tend to use mobile technologies in every aspect of their lives. Accordingly, growing interest towards mobile learning in education brings several opportunities and advantages for English as foreign language teachers and learners. Augmented…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Telecommunications
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Welbers, Kasper; Konijn, Elly A.; Burgers, Christian; de Vaate, Anna Bij; Eden, Allison; Brugman, Britta C. – E-Learning and Digital Media, 2019
In this paper, we reflect on the implementation of a gamified application for helping students learn important facts about their study program. We focus on two design features, of which different configurations were tested in a field experiment among Dutch university students (N = 101). The first feature is feedback, which is expected to increase…
Descriptors: Foreign Countries, College Students, Educational Games, Computer Oriented Programs
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Nyasulu, Chimango; Dominic Chawinga, Winner – E-Learning and Digital Media, 2019
As an instant messaging application accessed through smartphones, WhatsApp is currently used by millions of people across the world to share information in various formats such as audio, photos, videos and text. The higher education is one of the sectors where the hype of WhatsApp has been acknowledged and consequently, students and lecturers…
Descriptors: College Students, Educational Technology, Technology Uses in Education, Social Media
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Asamoah, Moses Kumi – E-Learning and Digital Media, 2019
Hybrid learning, which integrates the face-to-face classroom-based teaching with an online mode, is at its incipient stage in Africa. A study exploring institutional support services provided for students and informal peer support among peers of hybrid learning is a very significant academic exercise since it has implications for sustainability of…
Descriptors: Foreign Countries, College Students, Blended Learning, Electronic Learning
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Watkins, Robert; Smith, Diantha; McBeth, Mark – E-Learning and Digital Media, 2019
For some schools, using iPads instead of computer labs can be a cost- and space-saving endeavour. We decided to test students' attitudes toward tablet functions and confidence in classroom objectives in three technical communication courses by administering a pre- and post-test. Two classes used iPads and one did not (the control). We analysed the…
Descriptors: Handheld Devices, Educational Technology, Telecommunications, Technology Uses in Education
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Fan, Lim Chu; Salleh, Sallimah; Laxman, Kumar – E-Learning and Digital Media, 2018
This study was carried out in an attempt to investigate the impact of embedding video technology into classroom lessons designed using technological pedagogical content knowledge (TPACK) framework in improving students' conceptual understanding, focused on the concept of breathing. This study hypothesized that embedding video technology into…
Descriptors: Educational Technology, Technology Uses in Education, Video Technology, Technological Literacy
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Reyna, Jorge; Hanham, Jose; Meier, Peter – E-Learning and Digital Media, 2017
The notion of students as co-creators of content in higher education is gaining popularity, with an ever-increasing emphasis on the development of digital media assignments. In a separate paper, the authors introduced the Digital Media Literacies Framework, which is composed of three interrelated domains: (1) conceptual, (2) functional, and (3)…
Descriptors: Taxonomy, Multimedia Materials, Electronic Publishing, Student Developed Materials
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