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Gandolfi, Enrico – E-Learning and Digital Media, 2018
This article investigates the phenomenon of open and participative development (e.g. beta testing, Kickstarter projects)--i.e. extended prototyping--in digital entertainment as a potential source of insights for instructional interventions. Despite the increasing popularity of this practice and the potential implications for educators and…
Descriptors: Educational Technology, Technology Uses in Education, Instructional Design, Games
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Wiklund, Matilda; Andersson, Annika – E-Learning and Digital Media, 2018
A multitude of different technologies are used in school today. Some are provided by the school and others are brought by the individual teacher or student. In addition, different applications are available. In this study the focus is on student-initiated uses of technology and how it conditions learning. Based on a case study with surveys,…
Descriptors: Technology Uses in Education, Case Studies, Educational Technology, Foreign Countries
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Rensfeldt, Annika Bergviken – E-Learning and Digital Media, 2012
Personalisation has increasingly become a concern in policy making, public service, information technology (IT) provision and academic traditions. This article is concerned with how personalisation and personalised learning are suggested to reform Swedish higher education. The empirical material is official documents from the Swedish policy…
Descriptors: Educational Policy, Information Technology, Public Service, Educational Change