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Dezuanni, Michael; O'Mara, Joanne; Beavis, Catherine – E-Learning and Digital Media, 2015
This article investigates 8-and 9-year-old girls' use of the popular game "Minecraft" at home and school, particularly the ways in which they performatively "bring themselves into being" through talk and digital production in the social spaces of the classroom and within the game's multiplayer online world. We explore how the…
Descriptors: Electronic Learning, Females, Children, Video Games
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Paulsen, Christine Andrews; Andrews, Jessica Rueter – E-Learning and Digital Media, 2014
This article describes a transmedia learning experience for early school-aged children. The experience represented an effort to transition a primarily television-based series to a primarily web-based series. Children watched new animation, completed online activities designed to promote STEM (science, technology, engineering, and math)…
Descriptors: STEM Education, Early Childhood Education, Web Based Instruction, Time Factors (Learning)
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Benner, Allison; Pence, Alan – E-Learning and Digital Media, 2013
Since 2000, the Early Childhood Development Virtual University (ECDVU) has offered graduate-level programs in sub-Saharan Africa. These programs have been highly successful in creating a cadre of early childhood development (ECD) leaders in countries throughout Africa. When ECDVU was launched, the program was considered to be at the cutting edge…
Descriptors: Feasibility Studies, Technology Uses in Education, Educational Change, Change Strategies