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Erickson, Luke V.; Sammons-Lohse, Dorothy – E-Learning and Digital Media, 2021
The purpose of this study was to explore four different methods of instruction: a traditional slideshow control group, and three groups using an educational video game played either individually or facilitated with a competitive or cooperative social structure. The instructional tool was an educational video game designed to teach a personal…
Descriptors: Game Based Learning, Video Games, Competition, Cooperative Learning
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Hamadi, Mostafa; El-Den, Jamal; Narumon Sriratanaviriyakul, Cherry; Azam, Sami – E-Learning and Digital Media, 2021
Social Media (SM)'s use as pedagogical tools in Higher Education (HE) institutions is gaining robust momentum among researchers from different disciplines. While most universities implemented Learning Management Systems (Blackboard Learn, Moodle, etc.) as essential instruments in their teaching and learning (T&L) methods, the adoption of SM…
Descriptors: Teaching Methods, Social Media, Guidelines, Higher Education
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Asamoah, Moses Kumi – E-Learning and Digital Media, 2021
Information and Communication Technology specialists, working within universities play important roles in the deployment of educational technologies for teaching and learning. Given the centrality of these specialists and the woeful dearth of empirics on this subject-matter in Sub-Saharan Africa, this paper interrogates the perspectives of ICT…
Descriptors: Open Source Technology, Integrated Learning Systems, Technology Integration, Educational Technology
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Kaufmann, Renee; Vallade, Jessalyn I. – E-Learning and Digital Media, 2021
Though scholars have identified a myriad of student characteristics and skills necessary to prepare individuals for online education, one notable gap in the literature is a focus on preparedness for online communication and interaction. To address this gap, the purpose of the present study was to explore what elements of interaction students…
Descriptors: Student Attitudes, Readiness, Online Courses, Electronic Learning
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Bourina, Helena V.; Dunaeva, Larisa A. – E-Learning and Digital Media, 2021
The formation of hypertext competence emerges from a combination of methods, tools and technologies that provide communication between hypertext network devices with the aim of transmitting information. The information transmitted may be diverse depending on its type and content and is intended to be used collectively through network information…
Descriptors: Hypermedia, Competence, Computer Simulation, Multimedia Instruction
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Ross, Jen; Curwood, Jen Scott; Bell, Amani – E-Learning and Digital Media, 2020
Higher education institutions increasingly expect students to work effectively and critically with multiple modes, semiotic resources and digital tools. However, assessment practices are often insufficient to capture how multimodal artefacts represent disciplinary knowledge in complex ways. This study explores and theorises the design and…
Descriptors: Student Evaluation, Evaluation Methods, Learning Modalities, Educational Technology
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Wargo, Jon M. – E-Learning and Digital Media, 2020
This study explores how educators (n = 23) in a graduate-level "teaching with technology" course used the affordances of digital composing, and sonic composition in particular, to "sound out" reflection. Using the twin-lenses of sociocultural theory and social semiotics, findings suggest that sound operated as a: rhetorical…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Graduate Study
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Matidza, Isaac; Ping, Tao; Nyasulu, Chimango – E-Learning and Digital Media, 2020
The study aimed at finding out the adoption of digital marketing in estate agency companies in Malawi. The key issue in this study is to check if the companies have embraced the current dominating use of online advertising of the services that they offer to the community they serve through digital marketing. Specifically, the study focused on…
Descriptors: Foreign Countries, Marketing, Real Estate, Social Media
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Salas-Rueda, Ricardo-Adán – E-Learning and Digital Media, 2020
This quantitative research aims to analyze the impact of the WampServer application in Blended learning during the educational process of computing through data science, machine learning, and neural networks. WampServer is a free application that allows the creation of websites considering the use of the database. This research proposes the use of…
Descriptors: Computer Software, Blended Learning, Educational Technology, Technology Uses in Education
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Kite, James; Schlub, Timothy E.; Zhang, Ying; Choi, Silvia; Craske, Sarah; Dickson, Michelle – E-Learning and Digital Media, 2020
Learning management systems have become a key component of teaching and learning in higher education. However, the evidence on the importance of learning management systems to learning is still in its infancy. Therefore, we aimed to investigate the role that the Canvas learning management system played in the Sydney School of Public Health at the…
Descriptors: Teacher Attitudes, Student Attitudes, Integrated Learning Systems, Public Health
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Haniya, Samaa; Paquette, Luc – E-Learning and Digital Media, 2020
Understanding learner participation is essential to any learning environment to enhance teaching and learning, especially in large scale digital spaces, such as massive open online courses. However, there is a lack of research to fully capture the dynamic nature of massive open online courses and the different ways learners participate in these…
Descriptors: Student Participation, Online Courses, Electronic Learning, Student Motivation
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Hutchison, Kirsten; Paatsch, Louise; Cloonan, Anne – E-Learning and Digital Media, 2020
Imperatives to connect the worlds of home and school, evident in global policies of family engagement and partnership initiatives between teachers and parents to support children's education are viewed as key dimensions of academic success. However, developing ways to meaningfully connect and engage teachers, parents and students in learning…
Descriptors: Family School Relationship, Parent Teacher Cooperation, Educational Technology, Technology Uses in Education
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Afacan Adanir, Gülgün; Muhametjanova, Gulshat; Çelikbag, Mehmet Ali; Omuraliev, Asan; Ismailova, Rita – E-Learning and Digital Media, 2020
The progresses in technology lead to advances in e-learning as well as lead to increase in number of learners participating in e-learning courses. Richness of online resources, activities, and communication tools presented in online courses can be one of the factors that influence learners' attendance to e-learning. In this regard, the initial…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Undergraduate Students
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Cartner, Helen; Hallas, Julia – E-Learning and Digital Media, 2020
This article is premised on research that suggests there is a gap between technology use for teaching and learning and the technology used in assessment. Digital technology such as blogs, Facebook, Twitter, podcasts, and news feeds are increasingly used in teaching and learning. On the other hand, assessment is often only in traditional essay form…
Descriptors: Technology Uses in Education, Computer Assisted Testing, Teaching Methods, Evaluation Methods
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Malahito, John Aries I.; Quimbo, Maria Ana T. – E-Learning and Digital Media, 2020
In this era of digital media, teachers are competing against technological advancements in gaining students' engagement and attention. Incorporating game elements in the learning environment known as gamification is a new field of study that re-engages students in learning. This study was done primarily to create a gamified learning environment…
Descriptors: Educational Games, Game Based Learning, College Freshmen, Educational Technology
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