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Hutchison, Kirsten; Paatsch, Louise; Cloonan, Anne – E-Learning and Digital Media, 2020
Imperatives to connect the worlds of home and school, evident in global policies of family engagement and partnership initiatives between teachers and parents to support children's education are viewed as key dimensions of academic success. However, developing ways to meaningfully connect and engage teachers, parents and students in learning…
Descriptors: Family School Relationship, Parent Teacher Cooperation, Educational Technology, Technology Uses in Education
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Afacan Adanir, Gülgün; Muhametjanova, Gulshat; Çelikbag, Mehmet Ali; Omuraliev, Asan; Ismailova, Rita – E-Learning and Digital Media, 2020
The progresses in technology lead to advances in e-learning as well as lead to increase in number of learners participating in e-learning courses. Richness of online resources, activities, and communication tools presented in online courses can be one of the factors that influence learners' attendance to e-learning. In this regard, the initial…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Undergraduate Students
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Cartner, Helen; Hallas, Julia – E-Learning and Digital Media, 2020
This article is premised on research that suggests there is a gap between technology use for teaching and learning and the technology used in assessment. Digital technology such as blogs, Facebook, Twitter, podcasts, and news feeds are increasingly used in teaching and learning. On the other hand, assessment is often only in traditional essay form…
Descriptors: Technology Uses in Education, Computer Assisted Testing, Teaching Methods, Evaluation Methods
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Malahito, John Aries I.; Quimbo, Maria Ana T. – E-Learning and Digital Media, 2020
In this era of digital media, teachers are competing against technological advancements in gaining students' engagement and attention. Incorporating game elements in the learning environment known as gamification is a new field of study that re-engages students in learning. This study was done primarily to create a gamified learning environment…
Descriptors: Educational Games, Game Based Learning, College Freshmen, Educational Technology
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Tang, Chun M.; Bradshaw, Adrian – E-Learning and Digital Media, 2020
Working on team projects is a common feature in higher education as a way to foster team learning and collaboration. For a team to work well towards achieving project objectives, it is important that there is effective team communication. Conventionally, face-to-face interactions allow students to interact with each other in multiple communication…
Descriptors: Telecommunications, Computer Mediated Communication, Teamwork, College Students
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Kim, Ann Y.; Thacker, Ian – E-Learning and Digital Media, 2020
We examined asynchronous online discussion boards, specifically those that are unmediated by teacher figures, to identify characteristics of these spaces that support or constrain students as they seek help in mathematics. We analyzed 86 questions and 114 associated responses posted to two Khan Academy discussion boards centered around two related…
Descriptors: Asynchronous Communication, Computer Mediated Communication, Mathematics Instruction, Help Seeking
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Trespalacios, Jesús; Uribe-Flórez, Lida J. – E-Learning and Digital Media, 2020
The analysis of case studies is an important constructivist instructional strategy that shows potential for engaging students in asynchronous online discussions. However, little is known about the use of audio-based discussions to promote this type of analysis. Twenty-nine students from two sections enrolled in an online instructional design…
Descriptors: Case Studies, Instructional Design, Online Courses, Computer Mediated Communication
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Hollett, Ty; Luo, Siyuan; Turcotte, Nate; Ramsay, Crystal; Stubbs, Chris; Zidik, Zac – E-Learning and Digital Media, 2020
This article examines embodied interaction in a virtual reality learning environment. Studies of embodied interaction in immersive learning environments, like virtual reality, tend to treat all bodies the same without considering the nuanced cultural histories those bodies have with being mobile, especially within--and beyond--technology-mediated…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Technology Uses in Education
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Sobko, Sophia; Unadkat, Devanshi; Adams, Jessica; Hull, Glynda – E-Learning and Digital Media, 2020
This qualitative study explores networked collaborative learning in the context of an online undergraduate education course, analyzing the talk, thinking, and media that students jointly produced during a discussion hosted via video conference. Our work speaks to recent interest in online instruction, particularly in post-secondary institutions,…
Descriptors: Cooperative Learning, Networks, Online Courses, Undergraduate Students
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Rajabalee, Banoor Yousra; Santally, Mohammad Issack; Rennie, Frank – E-Learning and Digital Media, 2020
The concept of online learning has witnessed an increase in the higher education sector, where enrolment rates in online courses have significantly grown in recent years. According to the literature, one of the critical components of quality online education is to ensure learner engagement. In short, the need to effectively measure learner…
Descriptors: Correlation, Academic Achievement, Learning Activities, Electronic Learning
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Ross, Jen; Curwood, Jen Scott; Bell, Amani – E-Learning and Digital Media, 2020
Higher education institutions increasingly expect students to work effectively and critically with multiple modes, semiotic resources and digital tools. However, assessment practices are often insufficient to capture how multimodal artefacts represent disciplinary knowledge in complex ways. This study explores and theorises the design and…
Descriptors: Student Evaluation, Evaluation Methods, Learning Modalities, Educational Technology
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Wargo, Jon M. – E-Learning and Digital Media, 2020
This study explores how educators (n = 23) in a graduate-level "teaching with technology" course used the affordances of digital composing, and sonic composition in particular, to "sound out" reflection. Using the twin-lenses of sociocultural theory and social semiotics, findings suggest that sound operated as a: rhetorical…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Graduate Study
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Matidza, Isaac; Ping, Tao; Nyasulu, Chimango – E-Learning and Digital Media, 2020
The study aimed at finding out the adoption of digital marketing in estate agency companies in Malawi. The key issue in this study is to check if the companies have embraced the current dominating use of online advertising of the services that they offer to the community they serve through digital marketing. Specifically, the study focused on…
Descriptors: Foreign Countries, Marketing, Real Estate, Social Media
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Salas-Rueda, Ricardo-Adán – E-Learning and Digital Media, 2020
This quantitative research aims to analyze the impact of the WampServer application in Blended learning during the educational process of computing through data science, machine learning, and neural networks. WampServer is a free application that allows the creation of websites considering the use of the database. This research proposes the use of…
Descriptors: Computer Software, Blended Learning, Educational Technology, Technology Uses in Education
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Kite, James; Schlub, Timothy E.; Zhang, Ying; Choi, Silvia; Craske, Sarah; Dickson, Michelle – E-Learning and Digital Media, 2020
Learning management systems have become a key component of teaching and learning in higher education. However, the evidence on the importance of learning management systems to learning is still in its infancy. Therefore, we aimed to investigate the role that the Canvas learning management system played in the Sydney School of Public Health at the…
Descriptors: Teacher Attitudes, Student Attitudes, Integrated Learning Systems, Public Health
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