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Talib, Saman – E-Learning and Digital Media, 2018
Social media permeates the daily lives of millennials, as they use it constantly for a variety of reasons. A significant contributing factor is the availability of social media through smartphones and mobile apps. This kind of immersive and complex media environment calls for a literacy pedagogy that prepares students to understand, engage with,…
Descriptors: Social Media, Critical Literacy, Computer Literacy, Interdisciplinary Approach
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Gandolfi, Enrico – E-Learning and Digital Media, 2018
This article investigates the phenomenon of open and participative development (e.g. beta testing, Kickstarter projects)--i.e. extended prototyping--in digital entertainment as a potential source of insights for instructional interventions. Despite the increasing popularity of this practice and the potential implications for educators and…
Descriptors: Educational Technology, Technology Uses in Education, Instructional Design, Games
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Li, Kun; Darr, Kent; Gao, Fei – E-Learning and Digital Media, 2018
Researchers have recognized the role that microblogging tools play in enhancing the effectiveness of communication and interaction in the classroom. However, few studies have specifically examined how to use microblogging tools to bring educational resources into the classroom to enrich the student learning experience. The exploratory case study…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Web Sites
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Graham, Deryn – E-Learning and Digital Media, 2018
There is a growing prevalence in the use of digital media for education management and international partnerships; however, research continues to reflect the position that the absence of social interaction is a major barrier to a positive on-line learning experience. In 2007, a paper described the application of PESTE (Political, Economic, Social,…
Descriptors: Courseware, Electronic Learning, Educational Administration, Educational Technology
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Reyna, Jorge; Hanham, Jose; Meier, Peter – E-Learning and Digital Media, 2018
Being literate has traditionally meant being able to read and write using the media of the day. In the 21st century, being literate requires additional skills such as competence with digital media creation. Until recently, those who could afford and use equipment and applications to produce digital media content were typically developers and…
Descriptors: Internet, Web 2.0 Technologies, Media Literacy, Taxonomy
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Wiklund, Matilda; Andersson, Annika – E-Learning and Digital Media, 2018
A multitude of different technologies are used in school today. Some are provided by the school and others are brought by the individual teacher or student. In addition, different applications are available. In this study the focus is on student-initiated uses of technology and how it conditions learning. Based on a case study with surveys,…
Descriptors: Technology Uses in Education, Case Studies, Educational Technology, Foreign Countries
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Ventista, Ourania Maria – E-Learning and Digital Media, 2018
Massive Open Online Courses appear to have high attrition rates, involve students in peer-assessment with patriotic bias and promote education for already educated people. This paper suggests a formative assessment model which takes into consideration these issues. Specifically, this paper focuses on the assessment of open-format questions in…
Descriptors: Student Evaluation, Self Evaluation (Individuals), Large Group Instruction, Online Courses
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Reyna, Jorge; Hanham, Jose; Meier, Peter Charles – E-Learning and Digital Media, 2018
Across a broad range of subjects in higher education institutions, students are required to complete assessment tasks that involve the production of digital artefacts. Examples include podcasts, digital stories, animations, video and blended media. To produce effective digital artefacts, one must be digitally literate. This requires a certain set…
Descriptors: Technological Literacy, Media Literacy, Multimedia Materials, Electronic Publishing
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Kumar Basak, Sujit; Wotto, Marguerite; Bélanger, Paul – E-Learning and Digital Media, 2018
In the 21st century, the information and communication technology explosion increases the uses of digital devices for many purposes in the world of work and in formal and non-formal education. This study analyzes existing literature on the basis of the definition of the concepts, terminology used, differences, fundamental perspectives, benefits,…
Descriptors: Electronic Learning, Handheld Devices, Information Technology, Distance Education
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Gandolfi, Enrico – E-Learning and Digital Media, 2018
This article aims to enlighten how individuals apply and develop cooperative and computational thinking in online collaborative challenges, and what ludic features support or discourage such approaches. Over n = 1400 subjects have been involved with a quantitative survey about three collaboration-based video games--i.e. "Overwatch,"…
Descriptors: Video Games, Group Activities, Cooperative Learning, Logical Thinking
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Bangou, Francis; Vasilopoulos, Gene – E-Learning and Digital Media, 2018
This article experiments with creativity, ambiguity, design thinking, research, and teacher education in computer-assisted language learning within the development of a distance teacher education course on computer-assisted language learning. By deploying philosophy of immanence, the associated agencements of teacher becoming in computer-assisted…
Descriptors: Online Courses, Creativity, Design, Distance Education
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Çakiroglu, Ünal; Kiliç, Servet – E-Learning and Digital Media, 2018
Participation in synchronous online learning is an increasing need for students' learning outcomes. Teachers generally cannot be sure about the fact that students who are seen in the participation lists are really following the online tasks. Recent studies have shown that gamification can be an effective way to support learners' participation in…
Descriptors: Online Courses, Vignettes, Computer Games, Student Characteristics
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Fan, Lim Chu; Salleh, Sallimah; Laxman, Kumar – E-Learning and Digital Media, 2018
This study was carried out in an attempt to investigate the impact of embedding video technology into classroom lessons designed using technological pedagogical content knowledge (TPACK) framework in improving students' conceptual understanding, focused on the concept of breathing. This study hypothesized that embedding video technology into…
Descriptors: Educational Technology, Technology Uses in Education, Video Technology, Technological Literacy
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Baisley-Nodine, Ellen; Ritzhaupt, Albert D.; Antonenko, Pavlo D. – E-Learning and Digital Media, 2018
This study examined the use of Twitter for online discussions in one asynchronous online, journalism class. A content analysis of the transcripts of the tweets from 25 undergraduate students was performed, coding for social presence using the social presence density measurement tool, one of the three aspects of the community of inquiry framework.…
Descriptors: Social Media, Online Courses, Journalism Education, Content Analysis
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Ketsman, Olha; Daher, Tareq; Colon Santana, Juan A. – E-Learning and Digital Media, 2018
This mixed methods study focuses on the use of instructional videos in an undergraduate physics classroom. Previous research has explored the effects of videos on student performance however, limited research exists on the effects of science instructional videos with embedded quiz questions on student achievement. This study compares students'…
Descriptors: Undergraduate Study, Physics, College Science, Video Technology
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