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González-Martínez, Juan; Esteban-Guitart, Moisès; Rostan-Sanchez, Carles; Serrat-Sellabona, Elisabet; Estebanell-Minguell, Meritxell – Digital Education Review, 2019
In the last few years, several works have emerged focusing on the cultural change that has to do with the simultaneous and sequential coexistence between different media. This is what is being called transmedia, and it is related to the new concepts of media convergence and participatory culture. All this new mediatic and cultural movement, of…
Descriptors: Educational Technology, Multimedia Materials, Media Literacy, Story Telling
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Seraji, Farhad; Attaran, Muhammad; Azizi, Seyyed Mohsen – Digital Education Review, 2019
The present study seeks to critically review the state of the blended learning researches in the Iranian context. For this critique, 47 papers about blended learning were found in a number of indexing databases and their contents were analyzed. The contents mainly revolved around use of relevant terminology, features of blended learning,…
Descriptors: Foreign Countries, Blended Learning, Educational Research, Criticism
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Villanueva Manjarres, Andrés; Moreno Sandoval, Luis Gabriel; Salinas Suárez, Martha Janneth – Digital Education Review, 2018
Educational Data Mining is an emerging discipline which seeks to develop methods to explore large amounts of data from educational settings, in order to understand students' behavior, interests and results in a better way. In recent years there have been various works related to this specialty and multiple data mining techniques derived from this…
Descriptors: Information Retrieval, Data Analysis, Educational Environment, Research Methodology
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Casañ-Pitarch, Ricardo – Digital Education Review, 2017
The use of videogames in the foreign language (FL) classroom seems to be gradually increasing nowadays. TICs are making the lives of educators easier and their teaching methods more effective; these positive experiences make that researchers in this field are constantly introducing and developing new teaching methods and electronic applications.…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Second Language Instruction