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Showing 46 to 60 of 179 results Save | Export
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Gentes, Annie; Renon, Anne-Lyse; Bobroff, Julien – Design and Technology Education, 2017
This paper analyzes the introduction of fundamental physics in design education as a pedagogical method that trains designers to create with the un-known. It studies how three workshops offered design students to work on: superconductivity in 2011, quantum physics in 2013 and light and optics in 2014. The authors observe that introducing physics…
Descriptors: Fundamental Concepts, Physics, Design, Teaching Methods
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Schooner, Patrick; Nordlöf, Charlotta; Klasander, Claes; Hallström, Jonas – Design and Technology Education, 2017
The Organisation for Economic Co-operation and Development (OECD, 2013) defines its views on necessary skills for 21st century citizenship and life-long learning, advocating a generic skillset of literacy, numeracy, and problem-solving in technology-rich environments. Other sources also include critical thinking as a vital 21st Century skill.…
Descriptors: Role, Problem Solving, Critical Thinking, Compulsory Education
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Karlsen, Kristine Hoeg – Design and Technology Education, 2017
Research frequently reports student dissatisfaction with feedback in higher education. Large class sizes and modularization challenge teachers in providing useful feedback. Most of these studies have investigated student perceptions of written feedback in coursework, and few attempts have been made considering feedback in face-to-face contexts…
Descriptors: Feedback (Response), Design, Speech Communication, Values
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Moalosi, Richie; Setlhatlhanyo, Keiphe Nani; Sealetsa, Oanthata Jester – Design and Technology Education, 2016
Culture is gaining recognition globally as an important driver of sustainable development in the creative economy. The significance of the role of design and culture with the creative industries is under-researched, especially from the new emerging economies perspective. Therefore, designers need a framework which will guide them on how they can…
Descriptors: Design, Innovation, Sustainable Development, Cultural Awareness
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Snape, Paul – Design and Technology Education, 2016
What enduring knowledge and understanding from tertiary education study will learners remember most that will contribute to their on-going performance and understanding for effective teaching? This paper is based on research undertaken to identify what third-year initial teacher education students in a course including Technology Education…
Descriptors: Technology Education, Teaching Methods, Preservice Teachers, Educational Principles
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Vartiaien, Henrikka; Pöllänen, Sinikka; Liljeström, Anu; Vanninen, Petteri; Enkenberg, Jorma – Design and Technology Education, 2016
This socioculturally informed study aims to apply learning by collaborative designing (LCD) as an instructional model for the creation and studying of new kinds of connected learning systems in teacher education. A case study was organized at the University of Eastern Finland in the context of an information and communication technology (ICT)…
Descriptors: Sociocultural Patterns, Content Analysis, Information Technology, Handicrafts
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Niiranen, Sonja; Hilmola, Antti – Design and Technology Education, 2016
In order to introduce a more equitable gender balance in education and consequently in the labour market, it is highly relevant to continue to expand our knowledge of technology education and to give attention to gender related issues. The ultimate purpose of this study was to contribute to efforts to get more women to study technology and pursue…
Descriptors: Sex Fairness, Technology Education, Gender Differences, Qualitative Research
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Ronkko, Marja-Leena; Mommo, Sanna; Aerila, Juli-Anna – Design and Technology Education, 2016
The Finnish curriculum for crafts emphasises the creative problem-solving skills of the student, the completion of different design tasks and the implementation of designs, while seeking to nurture the student's self-esteem. Furthermore, students should draw up the designs for their artefacts, plan their work, and also develop designs when needed.…
Descriptors: Foreign Countries, Teacher Attitudes, Design Crafts, Teaching Methods
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Autio, Ossi; Olafsson, Brynjar; Thorsteinsson, Gisli – Design and Technology Education, 2016
This research was undertaken in Finnish and Icelandic schools during the years 2013-14, in order to explore students' technological knowledge and reasoning at the ages of eleven and thirteen. The research considered the congruence between students' undertakings within Craft and Design education in the national curriculum and their ability to…
Descriptors: Foreign Countries, Technological Literacy, Questionnaires, Design Crafts
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Bakirlioglu, Yekta; Ogur, Dilruba; Dogan, Cagla; Turhan, Senem – Design and Technology Education, 2016
Understanding people's experiences and the context of use of a product at the earliest stages of the design process has in the last decade become an important aspect of both the design profession and design education. Generative design research helps designers understand user experiences, while also throwing light on their current needs,…
Descriptors: Focus Groups, Design, Modeling (Psychology), Reflection
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Keane, Linda; Keane, Mark – Design and Technology Education, 2016
We live in a designed world. STEAM by Design presents a transdisciplinary approach to learning that challenges young minds with the task of making a better world. Learning today, like life, is dynamic, connected and engaging. STEAM (Science, Technology, Environment, Engineering, Art, and Math) teaching and learning integrates information in…
Descriptors: STEM Education, Art Education, Design, Interdisciplinary Approach
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Owen-Jackson, Gwyneth; Rutland, Marion – Design and Technology Education, 2016
The view of the authors is that the teaching of food in the school curriculum has varied throughout its history in order to meet political aims rather than educational ones. In this article they highlight the social and political changes that have influenced the teaching of food from its inception in the mid-1840s through to the present day. They…
Descriptors: Foreign Countries, Food, Cooking Instruction, Political Issues
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Looijenga, Annemarie; Klapwijk, Remke; de Vries, Marc J. – Design and Technology Education, 2016
In Dutch Design and Technology Education the beginning of a process of learning is usually determined by the teacher. In this paper it is argued that a beginning, determined in interaction with the students, is more profitable as the interaction will lead to joined-up exploring, creating and thinking and an increased motivation to learn.…
Descriptors: Foreign Countries, Interaction, Student Empowerment, Student Motivation
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Jackson, Simon – Design and Technology Education, 2016
Industrial design has grown in Australia from a series of unnamed activities clustered about an emerging 19th century manufacturing industry into a recognised profession. This transformation largely occurred because of the emergence of specific design education and the support offered by professional design associations. Designers working for the…
Descriptors: Foreign Countries, Design, Technical Education, Vocational Schools
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Saarinen, Auli; Seitamaa-Hakkarainen, Pirita; Hakkarainen, Kai – Design and Technology Education, 2016
The authors investigated primary school pupils' experiences using an electronic portfolio in their craft education for a three year period, from the 3rd grade until the end of the 5th grade. This article emphasizes the functions and the benefits of the ePortfolio method and outlines general user experiences based on pupil interviews (N = 38),…
Descriptors: Portfolios (Background Materials), Elementary School Students, Handicrafts, Art Education
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