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Pöllänen, Sinikka; Pöllänen, Kari – Design and Technology Education, 2019
Continually increasing demands are being placed on the educational system to prepare students with technical skills due to the exponential implementation of information, technology and automation in the workforce. Students should work with design, problemsolving and computational methods and tools early on in their school lives in basic education…
Descriptors: Computation, Elementary Secondary Education, Programming, Foreign Countries
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Datt, Sachin; Chunawala, Sugra – Design and Technology Education, 2018
The focus of Design and Technology (D&T) education (Wilson & Harris, 2004) has been on designing and making activities and in developing technological capabilities amongst students. Innovation is an important aspect of D&T that helps in creating new products and artefacts to overcome the limitations of existing ones. Problem solving…
Descriptors: Foreign Countries, Design, Technology Education, Innovation
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Lindley, Julian; Adams, Richard; Wynn, Les – Design and Technology Education, 2018
Product Design in the modern world is a complex multifaceted discipline comprising of many skills and applications. It also operates in broader cross-disciplinary contexts within direct teams, while also contributing to the strategic business processes of commercial enterprises, government/councils and not for profit organizations. It is no longer…
Descriptors: Design, Manufacturing, Theory Practice Relationship, Program Administration
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Turnbull, Wendy Fox; Docherty, Paul; Zaka, Pinelopi – Design and Technology Education, 2018
A flipped classroom approach consists of two distinct parts: direct on-line instruction in the students' own time and at their own pace, and interactive group learning and problem solving activities in scheduled classes. This approach has the potential to suit theoretical and practice-based courses such as technology education. This article…
Descriptors: Blended Learning, Teaching Methods, Problem Solving, Student Attitudes
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Noel, Lesley-Ann; Liub, Tsai Lu – Design and Technology Education, 2017
Can design education have a positive impact on primary school education beyond merely preparing designers? As designers, we know almost intuitively that design education is "good education", and most designers would affirm that it would be beneficial to expose children to design education, because of the benefits of the signature…
Descriptors: Instructional Design, Models, Elementary School Students, Learner Engagement
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Snape, Paul – Design and Technology Education, 2017
As times change we need to continually review what our education systems offer and where priorities might lie. The Technology and Knowledge Ages of the twenty-first century have brought about new understandings, new ways of doing things, and an array of new career and workplace opportunities. Employees today are expected to bring more than an…
Descriptors: Technology Education, Skill Development, Cooperative Learning, Communication Skills
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Schooner, Patrick; Nordlöf, Charlotta; Klasander, Claes; Hallström, Jonas – Design and Technology Education, 2017
The Organisation for Economic Co-operation and Development (OECD, 2013) defines its views on necessary skills for 21st century citizenship and life-long learning, advocating a generic skillset of literacy, numeracy, and problem-solving in technology-rich environments. Other sources also include critical thinking as a vital 21st Century skill.…
Descriptors: Role, Problem Solving, Critical Thinking, Compulsory Education
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Ronkko, Marja-Leena; Mommo, Sanna; Aerila, Juli-Anna – Design and Technology Education, 2016
The Finnish curriculum for crafts emphasises the creative problem-solving skills of the student, the completion of different design tasks and the implementation of designs, while seeking to nurture the student's self-esteem. Furthermore, students should draw up the designs for their artefacts, plan their work, and also develop designs when needed.…
Descriptors: Foreign Countries, Teacher Attitudes, Design Crafts, Teaching Methods
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Gibson, Michael R. – Design and Technology Education, 2016
"Designing backwards" is presented here as a means to utilize human-centered processes in diverse educational settings to help teachers and students learn to formulate and operate design processes to achieve three sequential and interrelated goals. The first entails teaching them to effectively and empathetically identify, frame and…
Descriptors: Design, Teaching Methods, Social Problems, Problem Solving
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Lotz, Nicole; Sharp, Helen; Woodroffe, Mark; Blyth, Richard; Rajah, Dino; Ranganai, Turugare – Design and Technology Education, 2015
Framing design problems and solutions has been recognised in design studies as a central designerly activity. Some recent findings with expert designers relate framing practices to problem-solution co-evolution and analogy use, two further widely recognised design strategies. We wanted to understand if interaction design novices also use…
Descriptors: Design, Interaction, Cognitive Processes, Foreign Countries
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Fleischmann, Katja; Daniel, Ryan – Design and Technology Education, 2013
Increasing complexity is one of the most pertinent issues when discussing the role and future of design, designers and their education. The evolving nature of digital media technology has resulted in a profession in a state of flux with increasingly complex communication and design problems. The ability to collaborate and interact with other…
Descriptors: Undergraduate Students, Interdisciplinary Approach, Design, Teaching Methods
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Neo, Mai; Neo, Tse-Kian – Design and Technology Education, 2013
Research has shown that students have graduated from institutions of higher learning with a lack of creativity and critical-thinking thinking skills. This mismatch in skills has resulted in a nationwide initiative in using technology in the classroom to create a learning environment that would stimulate students' creative and problem-solving…
Descriptors: Creativity, Foreign Countries, Constructivism (Learning), Higher Education
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Delahunty, Thomas; Seery, Niall; Lynch, Raymond – Design and Technology Education, 2012
Junior Certificate Technical Graphics was introduced in Ireland in 1991 and aimed to develop innovative problem solving aptitudes and knowledge of plane and descriptive geometry (NCCA 1991). Despite the philosophy of breadth and balance (NCCA 2004) associated with educational outcomes in the Junior Certificate curriculum, many subjects, Technical…
Descriptors: Foreign Countries, Geometry, Knowledge Level, Problem Solving
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Bohemia, Erik; Davison, Gillian – Design and Technology Education, 2012
Higher Education is experiencing an increasingly diverse student population. Students bring a range of skills and experiences to their courses; they have different backgrounds and different needs. This fluidity requires an approach to teaching that encompasses the social aspects of learning. It has been suggested that authentic approaches to…
Descriptors: Foreign Countries, Higher Education, Student Diversity, Criticism
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Scheer, Andrea; Noweski, Christine; Meinel, Christoph – Design and Technology Education, 2012
In an ever changing society of the 21st century, there is a demand to equip students with meta competences going beyond cognitive knowledge. Education, therefore, needs a transition from transferring knowledge to developing individual potentials with the help of constructivist learning. Advantages of constructivist learning, and criteria for its…
Descriptors: Teachers, Teaching Methods, Learning Strategies, Foreign Countries
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