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Allan, Denise; Vettese, Samantha; Thompson, Paul – Design and Technology Education, 2018
In this article, the researchers investigate different ways in which school age, 'generation net' children learn, through non-linear, mediated, collaborative 'making' environments, enabled by informal club settings and online 'builder' gaming and groups. In addition to this, the study will investigate these learning methods in relation to…
Descriptors: Design, Learning Processes, Clubs, Informal Education
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Noel, Lesley-Ann; Liub, Tsai Lu – Design and Technology Education, 2017
Can design education have a positive impact on primary school education beyond merely preparing designers? As designers, we know almost intuitively that design education is "good education", and most designers would affirm that it would be beneficial to expose children to design education, because of the benefits of the signature…
Descriptors: Instructional Design, Models, Elementary School Students, Learner Engagement
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McLain, Matt; McLain, Mel; Tsai, Jess; Martin, Mike; Bell, Dawne; Wooff, David – Design and Technology Education, 2017
Working with contexts is a key component to design and technology activity and education. The most recent iteration of the national curriculum programme of study for design and technology, in England, sets out that children between the ages of 5 and 7 "should work in a range of relevant contexts" (DfE, 2013, p.193); suggested contexts…
Descriptors: Foreign Countries, Case Studies, Folk Culture, Fairy Tales
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Autio, Ossi; Olafsson, Brynjar; Thorsteinsson, Gisli – Design and Technology Education, 2016
This research was undertaken in Finnish and Icelandic schools during the years 2013-14, in order to explore students' technological knowledge and reasoning at the ages of eleven and thirteen. The research considered the congruence between students' undertakings within Craft and Design education in the national curriculum and their ability to…
Descriptors: Foreign Countries, Technological Literacy, Questionnaires, Design Crafts
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Looijenga, Annemarie; Klapwijk, Remke; de Vries, Marc J. – Design and Technology Education, 2016
In Dutch Design and Technology Education the beginning of a process of learning is usually determined by the teacher. In this paper it is argued that a beginning, determined in interaction with the students, is more profitable as the interaction will lead to joined-up exploring, creating and thinking and an increased motivation to learn.…
Descriptors: Foreign Countries, Interaction, Student Empowerment, Student Motivation
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Saarinen, Auli; Seitamaa-Hakkarainen, Pirita; Hakkarainen, Kai – Design and Technology Education, 2016
The authors investigated primary school pupils' experiences using an electronic portfolio in their craft education for a three year period, from the 3rd grade until the end of the 5th grade. This article emphasizes the functions and the benefits of the ePortfolio method and outlines general user experiences based on pupil interviews (N = 38),…
Descriptors: Portfolios (Background Materials), Elementary School Students, Handicrafts, Art Education
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Ara, Farhat; Natarajan, Chitra – Design and Technology Education, 2013
This paper presents an investigation into Indian elementary and middle school students' images of designers. A "Draw a designer at work" test was used with 511 students from Classes 5 to 9 from a school located in Mumbai. Findings from the study indicate that Indian elementary and middle school students, who had no experience in design…
Descriptors: Investigations, Elementary School Students, Middle School Students, Imagery
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Kangas, Kaiju; Seitamaa-Hakkarainen, Pirita; Hakkarainen, Kai – Design and Technology Education, 2013
Design and Technology education is potentially a rich environment for successful learning, if the management of the whole design process is emphasised, and students' design thinking is promoted. The aim of the present study was to unfold the collaborative design process of one team of elementary students, in order to understand their multimodal…
Descriptors: Technology Education, Elementary School Students, Cooperative Learning, Design
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Seitamaa-Hakkarainen, Pirita; Kangas, Kaiju; Raunio, Anna-Mari; Hakkarainen, Kai – Design and Technology Education, 2012
The present article examines how practices of computer-supported collaborative designing may be implemented in an elementary classroom. We present a case study in which 12-year-old students engaged in architectural design under the guidance of their teacher and a professional designer. The students were engaged in all aspects of design processes,…
Descriptors: Expertise, Structural Elements (Construction), Building Design, Architecture
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Milne, Louise; Eames, Chris – Design and Technology Education, 2011
This paper describes teacher responses to a framework designed to support teacher planning for technology. It includes a learning experience outside the classroom [LEOTC] and is designed specifically for five-year-old students. The planning framework draws together characteristics of technology education, junior primary classrooms and LEOTC to…
Descriptors: Foreign Countries, Expertise, Learning Experience, Technology Education
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Castledine, Alanah-Rei; Chalmers, Chris – Design and Technology Education, 2011
With the current curriculum focus on correlating classroom problem solving lessons to real-world contexts, are LEGO robotics an effective problem solving tool? This present study was designed to investigate this question and to ascertain what problem solving strategies primary students engaged with when working with LEGO robotics and whether the…
Descriptors: Foreign Countries, Problem Solving, Grade 6, Relevance (Education)
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Kirkeby, Pal J. – Design and Technology Education, 2010
How can young pupils get "An effective introduction" to technology and design at the primary level in the Norwegian context? This question is highlighted with examples based on case studies at five classes in two schools doing their first technology and design project at grades 1 or 2 (age 6-8 years). The project was about air rockets.…
Descriptors: Foreign Countries, Primary Education, Elementary Education, Technological Literacy
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Drain, Michael – Design and Technology Education, 2010
This research paper describes the use of the Cognitive Apprenticeship (CA) framework to analyse the practices of teacher and students observed during a technology unit. Twenty three children aged 9-10 years were involved in the research and they were taught in a standard classroom. The analysis provides evidence that a two-phase project-based…
Descriptors: Student Projects, Active Learning, Technology Education, Units of Study
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Menger, Julia – Design and Technology Education, 2010
Children often experience the influence of technology around them, but there is little emphasis placed on technology within a scientific education in Grundschule (primary schools) in Germany. One of the reasons for this could be a lack of research projects that ascertain young learners' conceptions of technical issues. So there is no basis for…
Descriptors: Cognitive Processes, Technology Education, Science Education, Elementary School Students
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Hall, Susan – Journal of Design and Technology Education, 1996
Describes class activities designed to broaden primary school students' perception of technology and its role in society. A guided discussion highlights technology's contribution to the children's lives and the difference between generations. Story telling concerning children, families, and technology of ages past provides a historical…
Descriptors: Art Education, Class Activities, Curriculum Enrichment, Discussion (Teaching Technique)