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Showing 1 to 15 of 170 results Save | Export
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Baek, Youngkyun; Min, Ellen; Yun, Seongchul – Computers in the Schools, 2020
This study explored the educational potential of Minecraft, which has been widely used since its first release in 2009. Articles about Minecraft were searched for in ProQuest. Data were gathered from 28 articles that were indicative of three categories: integration into curriculum; student engagement, interest, and enthusiasm; and knowledge and…
Descriptors: Video Games, Technology Uses in Education, Learner Engagement, Skill Development
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Lee, Ahlam – Computers in the Schools, 2020
Concerning the underrepresentation of female students in computer science (CS) classes at the K-12 level and math-intensive STEM fields, this study investigated the relationship between female students earning less credits in CS courses during high school and their STEM major choices. Data were drawn from a nationally representative sample of U.S.…
Descriptors: Females, Gender Differences, Computer Science Education, Disproportionate Representation
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Sutter, Claudia C.; Campbell, Laurie O.; Lambie, Glenn W. – Computers in the Schools, 2020
The present study investigated the predictability of a computer-adaptive, curriculum-based reading assessment for measuring second-grade students' overall and comprehension reading achievement on a standardized reading achievement test. Specifically, second-grade student scores (N = 428) of the Istation's Indicators of Progress for Early Reading…
Descriptors: Prediction, Standardized Tests, Reading Tests, Grade 2
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Li, Yi; Wang, Qiu; Lei, Jing – Computers in the Schools, 2019
The aim of this study was to examine factors that influence Chinese teachers' attitudes toward using technology. Using the technology acceptance model (TAM) as the framework, the study considered the social and cultural in China, and included a new external variable--policy--along with perceived ease of use, perceived usefulness, facilitation…
Descriptors: Teacher Attitudes, Technology Uses in Education, Educational Technology, Social Influences
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Léger, Pierre-Majorique; An Nguyen, Thanh; Charland, Patrick; Sénécal, Sylvain; Lapierre, Hugo G.; Fredette, Marc – Computers in the Schools, 2019
The study investigates how learner experience with applications (apps) and how app types (native vs. non-native) influence performance in reading comprehension. Twenty-five high school students used different apps to read four texts. The students were asked to use the annotation feature of the apps to facilitate their reading. Ease of use,…
Descriptors: Computer Software, Performance Factors, Student Experience, Reading Comprehension
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Fagan, Mary Helen – Computers in the Schools, 2019
The purpose of this study was to explore the acceptance of mobile learning by students in a higher education setting. The unified theory of acceptance and use of technology (UTAUT) was extended to include hedonic motivation, operationalized as enjoyment, as well as social influence in a field study involving the adoption of iPad mobile devices.…
Descriptors: Student Attitudes, Electronic Learning, Higher Education, Technology Uses in Education
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Carissoli, C.; Di Natale, A. F.; Caputo, M.; Triberti, S.; La Paglia, F.; La Barbera, D.; Villani, D. – Computers in the Schools, 2019
Despite research having highlighted the positive outcomes of the use of videogames to learn, their integration into school contexts remains rare. Literature recognizes the importance of user's technology acceptance to predict the intention to use and the adoption of new technology in several settings. So far, investigations have primarily focused…
Descriptors: Parent Attitudes, Video Games, Educational Environment, Game Based Learning
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Menano, Luisa; Fidalgo, Patrícia; Santos, Ieda M.; Thormann, Joan – Computers in the Schools, 2019
This article incorporates a multidisciplinary approach by reviewing the use of 3D printing and 3D printing in art. It contains a brief background about the 3D printing process and a description of how 3D printing is being used in schools. Examples of how artists are currently using this new technology are provided to encourage art education…
Descriptors: Art Education, Printing, Visual Aids, Computer Uses in Education
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Tomczyk, Lukasz – Computers in the Schools, 2019
The research objective was to determine the level of digital literacy (DL) among teachers. The scope of DL was narrowed to the issue of the safe use of electronic media. The research was conducted using a competency test and diagnostic survey. The following aspects of DL were measured: awareness of the mechanisms of communication with other…
Descriptors: Knowledge Level, Privacy, Computer Mediated Communication, Telecommunications
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Alfayez, Abdulaziz A.; Lambert, Judy – Computers in the Schools, 2019
The Ministry of Education in Saudi Arabia implemented a new computer science curriculum in 2008. There was speculation that many computer science teachers did not possess sufficient knowledge of computational thinking needed to teach this subject. To investigate this topic, a quantitative research study was conducted with 55 male computer science…
Descriptors: Foreign Countries, Computer Science Education, Males, Secondary School Teachers
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Zipke, Marcy; Ingle, Jeanne Carey; Moorehead, Tanya – Computers in the Schools, 2019
Multiple case study was used to explore the impact of a modeling approach on pre-service teachers' self-efficacy and willingness to integrate technology into their elementary lessons. Three primary investigators infused educational technology with a range of objectives into teacher education courses. A survey measured student comfort with and…
Descriptors: Preservice Teachers, Modeling (Psychology), Self Efficacy, Student Attitudes
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Martin, Florence; Gezer, Tuba; Wang, Chuang – Computers in the Schools, 2019
Digital citizenship, defined as exhibiting appropriate and responsible behavior with digital technology use, is an essential component of technology education. The purpose of this study was to examine K-12 educators' perceptions of their students' digital citizenship knowledge and practices as they relate to cyberbullying, digital footprint,…
Descriptors: Teacher Attitudes, Citizenship Responsibility, Bullying, Computer Mediated Communication
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Moses, Annie M.; Jennings, Nancy A.; Bennett, Colleen M.; Cregan, Gabrielle E.; Maras, Elly Q.; Saritoprak, Seyma N. – Computers in the Schools, 2019
Electronic media are ever-present for young children; yet, far more is known about media at home than in child care settings. This two-part survey study examined early childhood teachers' beliefs, access to, and self-reported use of media in U.S. settings. One group of teachers (N = 118) reported on media beliefs and practices (Study 1), and…
Descriptors: Access to Computers, Early Childhood Education, Preschool Teachers, Teacher Attitudes
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Mihci Türker, Pinar; Kiliç Çakmak, Ebru – Computers in the Schools, 2019
Cyber wellness includes the knowledge, skills, and values geared toward the protection of Internet users as well as proper and responsible technology use. Using the survey method, this study investigated the cyber wellness awareness of secondary school students and teachers as well as parents' perceptions of their children's cyber wellness. Six…
Descriptors: Foreign Countries, Wellness, Secondary School Students, Secondary School Teachers
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Urlings, Corrie C.; Coppens, Karien M.; Borghans, Lex – Computers in the Schools, 2019
We explored the potential of a robotics application in education as a measurement tool of child executive functioning skills. Sixty-five kindergarteners received assignments to go through a maze with a programmable robot, the Bee-Bot. Via observation we quantified how they solved these tasks. Their performance was successfully aggregated into a…
Descriptors: Robotics, Kindergarten, Programming, Problem Solving
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