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Tang, Xiaofei; Taguchi, Naoko – CALICO Journal, 2020
A well-designed game can offer enormous opportunities for pragmatics learning by providing an immersive environment where learners can practice L2 in a variety of social contexts. To examine the applicability of gaming to L2 pragmatics learning, this study used the platform "Unity" to develop a scenario-based digital game…
Descriptors: Phrase Structure, Pragmatics, Feedback (Response), Second Language Learning
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Rockey, Catherine; Tiegs, Jessica; Fernández, Julieta – CALICO Journal, 2020
In response to calls for improving the quality of DCTs as data-gathering instruments, this study investigates the effectiveness of technology-enhanced discourse completion tasks (TE-DCTs) as a method for eliciting nonverbal speaker data. We used a mobile application to administer four TE-DCTs to native speakers (L1) and intermediate and advanced…
Descriptors: Telecommunications, Handheld Devices, Task Analysis, Speech Acts
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García-Pastor, María Dolores – CALICO Journal, 2020
This study explores college EFL learners' construction of identity through the analysis of their pragmatic choices in digital stories, in which they narrated their relationship with another person they had helped in the past. More specifically, such choices were examined following Relational Dialectics Theory in learners' enactments of…
Descriptors: Pragmatics, Second Language Learning, Personal Autonomy, Second Language Instruction
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Yeh, Ellen; Swinehart, Nicholas – CALICO Journal, 2020
This study presents an innovative approach to developing interlanguage pragmatics (ILP) by training students to engage in online participatory cultures and analyzing their participation through the lens of communities of practice. Participants were university-level English language learners studying in the United States who were trained on the…
Descriptors: Interlanguage, Pragmatics, Second Language Learning, Second Language Instruction
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Abe, Makoto; Roever, Carsten – CALICO Journal, 2020
Employing a CA-inspired methodological approach, this study investigates L2 learners' interactional competence for dyadic interaction via text chat. Fifty-three dyads of Japanese learners of English at three proficiency levels (high, mid, and low) participated in this study, where they worked on three discussion tasks in L2 English. The data were…
Descriptors: Second Language Learning, Second Language Instruction, Language Proficiency, Computer Mediated Communication
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Marcum, Jared; Kim, Yanghee – CALICO Journal, 2020
Online learning environments are changing the landscape of education, with evidence supporting their efficacy. However, research that focuses entirely on online distance English-language programs is sparse, especially in regards to oral proficiency. The purpose of this study is to investigate the efficacy of an online distance-learning program in…
Descriptors: Oral Language, Language Proficiency, Distance Education, English (Second Language)
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Barcomb, Michael; Cardoso, Walcir – CALICO Journal, 2020
This one-group quasi-experimental study aimed to determine the effectiveness of using a gamified course management system with points, badges (and consequently competition) to facilitate the development of English phonology in a foreign language context in Japan. To implement this idea, we focused on the acquisition of English segments /r/ and /l/…
Descriptors: Management Systems, English (Second Language), Second Language Learning, Second Language Instruction
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John, Paul; Wolf, Nina – CALICO Journal, 2020
Our study examines written corrective feedback generated by two online grammar checkers (GCs), Grammarly and Virtual Writing Tutor, and by the grammar checking function of Microsoft Word. We tested the technology on a wide range of grammatical error types from two sources: a set of authentic ESL compositions and a series of simple sentences we…
Descriptors: English (Second Language), Feedback (Response), Automation, Grammar