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Dohn, Niels Bonderup – British Journal of Educational Technology, 2020
The ability to code computer programs is considered an important part of literacy in today's society. This paper reports from a case study in two sixth-grade classes where Scratch coding was part of six mathematics lessons. The aim of the study was to investigate how Scratch coding affected students' interest development in coding and in…
Descriptors: Coding, Secondary School Students, Mathematics Instruction, Student Interests
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Mehto, Varpu; Riikonen, Sini; Hakkarainen, Kai; Kangas, Kaiju; Seitamaa-Hakkarainen, Pirita – British Journal of Educational Technology, 2020
In this study, we examined maker-centred learning from an epistemic perspective, highlighting the agentic role of material engagement and artefacts in learning and creativity. The use of physical materials plays a crucial role in maker activities where the socio-epistemic aspects of knowledge creation entangle with the designing and making of…
Descriptors: Epistemology, Secondary School Students, Creativity, Entrepreneurship
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Fields, Alison – British Journal of Educational Technology, 2020
Embedded librarians working in online classrooms present a new avenue of learner support direct to students in the space where they learn. The development of embedded librarian practice has evolved since 2004 and is becoming commonplace in online tertiary classrooms, but what is not yet so common is theory underlying this new practice. A multiple…
Descriptors: Models, Online Courses, Librarians, Higher Education
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Eglash, Ron; Bennett, Audrey; Babbitt, William; Lachney, Michael; Reinhardt, Martin; Hammond-Sowah, Deborah – British Journal of Educational Technology, 2020
This paper describes a decolonial perspective on material agency in the context of STEM education and application. Using the framework of generative STEM, we engaged in case studies with African, African American, South American, and Native American educational communities. This research shows that understanding material agency based on Indigenous…
Descriptors: STEM Education, Case Studies, American Indian Education, African American Education
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Hilliger, Isabel; Ortiz-Rojas, Margarita; Pesántez-Cabrera, Paola; Scheihing, Eliana; Tsai, Yi-Shan; Muñoz-Merino, Pedro J.; Broos, Tom; Whitelock-Wainwright, Alexander; Gaševic, Dragan; Pérez-Sanagustín, Mar – British Journal of Educational Technology, 2020
In Latin American universities, Learning Analytics (LA) has been perceived as a promising opportunity to leverage data to meet the needs of a diverse student cohort. Although universities have been collecting educational data for years, the adoption of LA in this region is still limited due to the lack of expertise and policies for processing and…
Descriptors: Universities, Data Analysis, Student Diversity, College Students
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Keune, Anna; Peppler, Kylie – British Journal of Educational Technology, 2019
Celebrating hands-on making and technological inventiveness, the Maker Movement promotes the popularity of new makerspaces: learning environments filled with diverse materials for youth's creative projects. Described as "constructionist learning environments," makerspaces can be challenging to design because materials require substantial…
Descriptors: Creativity, Educational Environment, Costs, Learning Theories
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Mavrikis, Manolis; Geraniou, Eirini; Gutierrez Santos, Sergio; Poulovassilis, Alexandra – British Journal of Educational Technology, 2019
While it is commonly accepted that Learning Analytics (LA) tools can support teachers' awareness and classroom orchestration, not all forms of pedagogy are congruent to the types of data generated by digital technologies or the algorithms used to analyse them. One such pedagogy that has been so far underserved by LA is exploratory learning,…
Descriptors: Learning Analytics, Discovery Learning, Teaching Methods, Visualization
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Rodriguez, Carolina; Hudson, Roland; Niblock, Chantelle – British Journal of Educational Technology, 2018
Combinations of Conventional Studio and Virtual Design Studio (VDS) have created valuable learning environments that take advantage of different instruments of communication and interaction. However, past experiences have reported limitations in regards to student engagement and motivation, especially when the studio projects encourage abstraction…
Descriptors: Design, Computer Simulation, Architectural Education, Cooperative Learning
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Liu, Gi-Zen; Chen, Jing-Yao; Hwang, Gwo-Jen – British Journal of Educational Technology, 2018
Mobile applications on the go have been adopted in many fields and areas. However, there has been little research regarding the development and use of a context-aware application for users to improve their English listening comprehension through collaboration. This research aimed at helping users improve their listening comprehension with a…
Descriptors: Case Studies, Listening Comprehension, Second Language Learning, Learning Strategies
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FitzGerald, Elizabeth; Kucirkova, Natalia; Jones, Ann; Cross, Simon; Ferguson, Rebecca; Herodotou, Christothea; Hillaire, Garron; Scanlon, Eileen – British Journal of Educational Technology, 2018
Personalisation of learning is a recurring trend in our society, referred to in government speeches, popular media, conference and research papers and technological innovations. This latter aspect--of using personalisation in technology-enhanced learning (TEL)--has promised much but has not always lived up to the claims made. Personalisation is…
Descriptors: Educational Technology, Technology Uses in Education, Individualized Instruction, Student Needs
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Ke, Fengfeng; Moon, Jewoong – British Journal of Educational Technology, 2018
Using OpenSimulator, we constructed a 3D virtual playground that affords competition-themed social gaming, role-play gaming and design-themed architectural gaming among high-functioning autistic (HFA) children. A mixed-method, multi-case study was conducted to examine the association between the game task and setting features, learners'…
Descriptors: Correlation, Computer Simulation, Role Playing, Interpersonal Relationship
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Bakhuys Roozeboom, Maartje; Visschedijk, Gillian; Oprins, Esther – British Journal of Educational Technology, 2017
Although serious games are more and more used for learning goals, high-quality empirical studies to prove the effectiveness of serious games are relatively scarce. In this paper, three empirical studies are presented that investigate the effectiveness of serious games as opposed to traditional classroom instruction on learning features as well as…
Descriptors: Instructional Effectiveness, Educational Games, Longitudinal Studies, Case Studies
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Rehn, Nicole; Maor, Dorit; McConney, Andrew – British Journal of Educational Technology, 2017
The purpose of this research is to unpack and learn from the experiences of teachers who deliver courses to remote secondary school students by videoconference. School districts are using videoconferencing to connect students and teachers who are separated geographically through regular live, real-time conferences. Previous studies have shown the…
Descriptors: Secondary School Students, Videoconferencing, Educational Technology, Technology Uses in Education
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Gu, Xiaoqing; Xu, Xiaojuan; Wang, Huawen; Crook, Charles – British Journal of Educational Technology, 2017
There is widespread enthusiasm for 1:1 computing in education. Recognizing that secure innovation of educational practice should be built upon contextual sensitivity, this article reported two case studies anticipating the potential development of 1:1 classes in the particular cultural context of China. The first case described how the new…
Descriptors: Foreign Countries, Academic Achievement, Child Development, Educational Practices
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Stratling, Rebecca – British Journal of Educational Technology, 2017
Although learning theories suggest that repeat testing can be highly beneficial for students' retention and understanding of material, there is, so far, little guidance on how to implement repeat testing in higher education. This paper introduces one method for implementing a three-stage model of repeat testing via computer-aided formative…
Descriptors: Audience Response Systems, Computer Assisted Testing, Repetition, Formative Evaluation
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