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Cabus, Sofie J.; Haelermans, Carla; Franken, Sonja – British Journal of Educational Technology, 2017
This paper explored the effects of in-class-level differentiation by making innovative use of an interactive whiteboard (SMARTboard) on math proficiency. Therefore, this paper evaluates the use of SMARTboard in class, in combination with teacher training, using a randomized field experiment among 199 pre-vocational students in seventh grade in the…
Descriptors: Mathematics Instruction, Teaching Methods, Bulletin Boards, Visual Aids
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Bakker, Marjoke; van den Heuvel-Panhuizen, Marja; Robitzsch, Alexander – British Journal of Educational Technology, 2016
This study examined the effects of a teacher-delivered intervention with online mathematics mini-games on special education students' multiplicative reasoning ability (multiplication and division). The games involved declarative, procedural, as well as conceptual knowledge of multiplicative relations, and were accompanied with teacher-led lessons…
Descriptors: Mathematics Instruction, Computer Games, Elementary School Students, Control Groups
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Bakker, Marjoke; Van den Heuvel-Panhuizen, Marja; Robitzsch, Alexander – British Journal of Educational Technology, 2015
This paper describes a dataset consisting of longitudinal data gathered in the BRXXX project. The aim of the project was to investigate the effectiveness of online mathematics mini-games in enhancing primary school students' multiplicative reasoning ability (multiplication and division). The dataset includes data of 719 students from 35 primary…
Descriptors: Longitudinal Studies, Web Based Instruction, Educational Games, Mathematics Instruction
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Shin, Namsoo; Sutherland, LeeAnn M.; Norris, Cathleen A.; Soloway, Elliot – British Journal of Educational Technology, 2012
This paper reports the effects of game technology on student learning in mathematics as investigated in two data sets collected from slightly different subjects. In the first, 41 second graders (7 or 8 years old) from two classes used either a technology-based game or a paper-based game for 5 weeks. For the next 13 weeks, both classes used a…
Descriptors: Ethnicity, Academic Achievement, Statistical Analysis, Grade 2
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Miller, David J.; Robertson, Derek P. – British Journal of Educational Technology, 2011
It is known that computer games are motivating for children, but there is limited direct evidence of their effects on classroom learning. The studies that are available tend to be limited in terms of output data reported, or small in scale, or both. The aim of this randomised controlled trial was to upscale a recent study by Miller and Robertson…
Descriptors: Foreign Countries, Instructional Effectiveness, Experimental Groups, Control Groups
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Miller, David J.; Robertson, Derek P. – British Journal of Educational Technology, 2010
It is known that computer games are motivating for children, but there is limited direct evidence of their effects on classroom learning. The aim of this exploratory study was to investigate the effects of a commercial off-the-shelf computer game on children's mental computation skills and on aspects of self-perceptions. A pre-post design was…
Descriptors: Student Attitudes, Mental Computation, Brain, Learning Strategies
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Kim, Paul; Olaciregui, Claudia – British Journal of Educational Technology, 2008
An electronic portfolio system, designed to serve as a resource-based learning space, was tested in a fifth-grade science class. The control-group students accessed a traditional folder-based information display in the system and the experimental-group students accessed a concept map-based information display to review a science portfolio. The…
Descriptors: Portfolios (Background Materials), Concept Mapping, Grade 5, Information Processing
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Park, Jooyong; Choi, Byung-Chul – British Journal of Educational Technology, 2008
A new computerised testing system was used at home to promote learning and also to save classroom instruction time. The testing system combined the features of short-answer and multiple-choice formats. The questions of the multiple-choice problems were presented without the options so that students had to generate answers for themselves; they…
Descriptors: Experimental Groups, Control Groups, Computer Assisted Testing, Instructional Effectiveness