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Germeroth, Carrie; Bodrova, Elena; Day-Hess, Crystal; Barker, Jane; Sarama, Julie; Clements, Douglas H.; Layzer, Carolyn – American Journal of Play, 2019
The authors consider mature make-believe play a critical component of childhood that helps children develop new skills and learn to communicate. They argue that, although theoretical accounts of play have emphasized the importance of make-believe play for children to achieve social and academic competence, the absence of a reliable and valid…
Descriptors: Test Validity, Test Reliability, Measures (Individuals), Observation
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Nwokah, Evangeline E.; Hernandez, Vanessa; Miller, Erin; Garza, Ariana – American Journal of Play, 2019
Language play is a key component of many children's popular graphic novels. The authors analyze the sound and word play in Dav Pilkey's illustrated Captain Underpants series. They argue that Pilkey's literary devices fall into two main areas of hyperbole and linguistic creativity and that Pilkey's language shifts the reader into a carnivalesque…
Descriptors: Language Usage, Play, Cartoons, Novels
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McDonald, Peter – American Journal of Play, 2019
The author discusses Johan Huizinga's "Homo Ludens" and the animating mood that it calls the "play spirit." He argues that these styles of playfulness represent a major practical and theoretical contribution Huizinga offers contemporary studies of play, and he considers Huizinga's methodology in a reading that runs counter to…
Descriptors: Play, Games, History, Cultural Influences
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Wilcox, Steve – American Journal of Play, 2019
Game design offers a unique but often misunderstood pedagogical opportunity. The author draws on learning theory, feminist epistemology, and game studies to analyze a novel genre of games capable of realizing this opportunity by mobilizing knowledge through play--praxis games--founded on the concept of situated praxis. Situated praxis encourages…
Descriptors: Educational Games, Instructional Design, Praxis, Play
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Feldman, Daniel – American Journal of Play, 2019
The author demonstrates that war places children's play under acute stress but does not eliminate it. He argues that the persistence of children's play and games during periods of armed conflict reflects the significance of play as a key mode for children to cope with conditions of war. Episodes of children's play drawn from the recent Syrian…
Descriptors: War, Play, Stress Variables, Coping
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Heljakka, Katriina; Harviainen, J. Tuomas – American Journal of Play, 2019
Toys both guide and foster the play--and stimulate the imaginations--of players of all ages. The authors investigate adult use of toys as a point of entry to the world play of both transmedia-connected and stand alone toy characters--dolls, action figures, and soft toys. They point to how adult toy players engage actively in world building in…
Descriptors: Toys, Drama, Imagination, Popular Culture
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Horowitz, Kenneth S. – American Journal of Play, 2019
The informal setting of online multiplayer video games may offer safe spots for speakers of other languages learning English to practice their communication skills and reduce their anxiety about using a second language. In this study, the author examined the relationship between both these concerns and the time spent playing such games by basic…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Teaching Methods
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Barnett, Lynn A. – American Journal of Play, 2019
Research about playfulness in adults has viewed it as something that emanates from personality and other individualized characteristics, and therefore many previous studies adopted a trait approach to predict playfulness, largely ignoring gender differences. The author conducted a facet-level analysis of the so-called big-five personality…
Descriptors: Personality Traits, Undergraduate Students, Gender Differences, Humor
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Weisgram, Erica S. – American Journal of Play, 2019
The author discusses gender differences in children's play and its relation to the programs of "Sesame Street," which for fifty years has sought to enhance children's physical, cognitive, and social development through playful learning. Gender differences in children's play, she asserts, are vast, and she notes that, consequently, boys…
Descriptors: Sex Stereotypes, Toys, Gender Differences, Play
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Foulds, Kim; Bucuvalas, Abby – American Journal of Play, 2019
Research has shown that playful learning helps foster the development of young children. Adult guidance of this play in meaningful ways can unlock the transformative power of education. Lack of knowledge about guided play, however, often leads to children growing up without opportunities to learn through play. Considering this, the authors analyze…
Descriptors: Intervention, Cross Cultural Studies, Transformative Learning, Urban Areas
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American Journal of Play, 2019
Rosemarie T. Truglio is the senior vice president of curriculum and content at Sesame Workshop, where she is responsible for the development of the interdisciplinary curriculum on which "Sesame Street" is based, and oversees content development across platforms such as television, publishing, toys, home video, and theme park activities.…
Descriptors: Play, Learning Processes, Workshops, Interdisciplinary Approach
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Bodrova, Elena; Leong, Deborah J. – American Journal of Play, 2019
Although most early-childhood educators agree on the value of play in child development, they find it increasingly harder to advocate for play given today's pressure for academic achievement. Using the theoretical work of Lev Vygotsky, the authors discuss how make-believe play among children helps them develop skills critical for success in school…
Descriptors: Play, Child Development, Imagination, Skill Development
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Flynn, Rachel M.; Richert, Rebekah A.; Wartella, Ellen – American Journal of Play, 2019
The authors discuss the impact of interactive digital games on the lives and the play of young children in terms of "Sesame Street"'s express mission to help children become smarter, stronger, and kinder. They conclude that such games have much the same effect as other types of play and call for more research to help use it.
Descriptors: Video Games, Play, Young Children, Child Development
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McAllister, Ken S.; Ruggill, Judd Ethan – American Journal of Play, 2018
The authors discuss the relationship of death and play as illuminated by computer games. Although these games, they argue, do illustrate the value of being--and staying--alive, they are not so much about life per se as they are about providing gamers with a playground at the edge of mortality. Using a range of visual, auditory, and rule-based…
Descriptors: Death, Play, Correlation, Computer Games
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Wright, J. Talmadge – American Journal of Play, 2018
Critiquing and expanding Huizinga's theory of play in "Homo Ludens," the author argues for play as a means to access what is real and introduces a new model of play he calls the containment play expression (CPE) to challenge traditional notions about the opposition between play and work. This model, he contends, bridges this gap between…
Descriptors: Play, Role Playing, Computer Games, Social Theories
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