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Showing 1 to 15 of 203 results Save | Export
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St. Fleur, Abdah; deWinter, Jennifer – American Journal of Play, 2021
Using interview data from six Black content creators for "The Sims 4" (2014), the authors consider the politics of representation and self-expression in computer games. Black content, the authors find, consists not merely of depictions of skin tones, but also of the diverse global cultures of Black lived lives and Black…
Descriptors: Computer Games, African Americans, Diversity, Disproportionate Representation
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Maragh-Lloyd, Raven – American Journal of Play, 2021
Traditionally, Black communities have used humor to talk back to those in power while avoiding what the author calls "the dominant gaze." She argues that Black humor acts as a resistance, especially when considered through the lens of play. Drawing from cultural play literature, critical race studies, and the literature about Black…
Descriptors: African Americans, African American Culture, Humor, Play
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McPherson, Kisha – American Journal of Play, 2021
Drawing connections between anti-Black racism, surveillance, and the criminalization of Black bodies, and using an autoethnographic approach, the author discusses the effect of racism on Black play. She analyzes her personal encounters and the public accounts of others to illustrate how white supremacy uses scrutiny and its attendant actions by…
Descriptors: African Americans, Racial Discrimination, Play, Power Structure
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Thomas, Cathy – American Journal of Play, 2021
The author argues that Black female figures disrupt the normative constructions of genre and gender in narrative-based costumed pretend play and turns body spectatorship into new narratives of speculation. For Black women at play, she asserts, cosplay (i.e., comic book and pop culture costume play) and masquerade (i.e., as during Caribbean…
Descriptors: African Americans, Females, Masculinity, Role Playing
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Pinckney, Harrison P.; Bryan, Nathaniel; Outley, Corliss – American Journal of Play, 2021
Drawing on such academic topics as the white racial frame, critical race theory, Black critical theory, and Black male studies, the authors offer Black PlayCrit, a tool focusing on the specificity of Blackness and anti-Black violence in play. Calling for the adoption of Black PlayCrit in future studies, they suggest researchers should consider…
Descriptors: African Americans, Males, Racial Bias, Experience
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Harris, Shakeel A. – American Journal of Play, 2021
The author examines the childhood experiences of formerly enslaved children. He suggests that the conventional understandings of scholars and historians concerning play may not be applicable to the complex lives of enslaved children because researchers do not consider such children as always propertied beings. Their play practices were molded by…
Descriptors: Slavery, African Americans, Children, Play
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Lloyd, Zhané – American Journal of Play, 2021
The author discusses the impact of Black Twitter, a section of Twitter dominated by members of the African diaspora, on marginalized communities when it offers alternatives to the rules and expectations of mainstream social media, especially in relation to such online games as UNO. She touts the value of what she calls the "petty" for…
Descriptors: Games, Social Media, Psychological Patterns, African Americans
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Davies, Hugh – American Journal of Play, 2020
The popularity of "Pokémon GO" has been credited to its branding by the Japanese multinational consumer electronics and video game company Nintendo, the technological innovations of the game's developer Niantic, and the historical traditions of European avant-garde locative play. The author, instead, offers a different explanation that…
Descriptors: Foreign Countries, Play, Computer Games, Asian Culture
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Leorke, Dale – American Journal of Play, 2020
In 2009, Markus Montola, Jaakko Stenros, and Annika Waern published "Pervasive Games: Theory and Design," based on research conducted during the Integrated Project on Pervasive Games (IPerG) and funded by the European Union (E.U.) from 2005 to 2008. They wrote it--the first book-length treatise on the topic--before the widespread use of…
Descriptors: Games, Play, Vocabulary, Validity
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Bashandy, Hamza – American Journal of Play, 2020
Investigating the potential of video games as an aid to community mapping and participatory architectural design, the author discusses the use of the sandbox game "Minecraft" by the Block by Block Foundation in collaboration with Mojang Studios, Microsoft, and UN-Habitat for three projects--Model Street (Dandora Phase 2, in Nairobi,…
Descriptors: Video Games, Cartography, Building Design, Community Involvement
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Consalvo, Mia; Phelps, Andrew – American Journal of Play, 2020
The authors provide a deep reading of the fictional small American town of Possum Springs in the 2017 adventure game "Night in the Woods" ("NiTW") to demonstrate how game architecture and environments have become richer and more complex spaces for narrative development and storytelling. The act of navigating the game's town,…
Descriptors: Mental Health, Social Class, Video Games, Story Telling
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Innocent, Troy; Leorke, Dale – American Journal of Play, 2020
The authors use the location-based, augmented-reality game "Wayfinder Live," which one of them designed, as a case study to analyze urban play. Acknowledging the difficulty of defining urban play, they expand existing approaches to the topic by drawing on current theories about interfaces, assemblages, and coding in such fields as media…
Descriptors: Play, Urban Areas, Geographic Location, Computer Simulation
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American Journal of Play, 2020
Christopher Bensch is vice president for collections and chief curator at The Strong National Museum of Play in Rochester, NY. He oversees the acquisition of and care for the world's most comprehensive collection of playthings. He also serves as the primary spokesperson for the National Toy Hall of Fame. Andrew Borman is digital games curator at…
Descriptors: COVID-19, Pandemics, Play, Museums
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Gray, Peter – American Journal of Play, 2020
During the first and second months after school lockdown in spring 2020, the author and others conducted surveys in the United States of children aged eight through thirteen and of parents with children the same ages. Contrary to many expectations, they found the children less anxious than they had been prior to the pandemic. The children were…
Descriptors: COVID-19, Pandemics, Coping, School Closing
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American Journal of Play, 2020
Kathy Hirsh-Pasek is the Stanley and Debra Lefkowitz Faculty Fellow in the Department of Psychology at Temple University and a Senior Fellow at the Brookings Institution. She is the past president of the International Society for Infant Studies, served as the Associate Editor of "Child Development" and is on the governing counsel of the…
Descriptors: Play, College Faculty, Psychology, Departments
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