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David DeLiema; Jeffrey K. Bye; Vijay Marupudi – ACM Transactions on Computing Education, 2024
Learning to respond to a computer program that is not working as intended is often characterized as finding a singular bug causing a singular problem. This framing underemphasizes the wide range of ways that students and teachers could notice discrepancies from their intention, propose causes of those discrepancies, and implement interventions.…
Descriptors: Computer Software, Troubleshooting, Intention, Intervention
El-Hamamsy, Laila; Bruno, Barbara; Avry, Sunny; Chessel-Lazzarotto, Frédérique; Dehler Zufferey, Jessica; Mondada, Francesco – ACM Transactions on Computing Education, 2023
Context: With the introduction of Computer Science (CS) into curricula worldwide, teachers' adoption of CS pedagogical content is essential to ensure the long-term success of reform initiatives. Continuing Professional Development (CPD) programs play a key role in this process. Unfortunately, adoption is seldom evaluated in CS-CPDs or CPDs in…
Descriptors: Elementary School Teachers, Computer Science Education, Computer Science, Adoption (Ideas)
Jacob, Sharin Rawhiya; Montoya, Jonathan; Nguyen, Ha; Richardson, Debra; Warschauer, Mark – ACM Transactions on Computing Education, 2022
Developing student interest is critical to supporting student learning in computer science. Research indicates that student interest is a key predictor of persistence and achievement. While there is a growing body of work on developing computing identities for diverse students, little research focuses on early exposure to develop multilingual…
Descriptors: Multilingualism, Student Development, Self Concept, Computer Science
Kutay, Emine; Oner, Diler – ACM Transactions on Computing Education, 2022
The purpose of this study is to examine the role of Minecraft-based coding activities on computational thinking (CT) of middle school students. In the study, CT was conceptualized so that it encapsulates not only the knowledge of computational concepts (e.g., loops and conditionals) but also the use of CT practices (e.g., testing and debugging).…
Descriptors: Programming, Video Games, Middle School Students, Computation