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Showing 1 to 15 of 441 results Save | Export
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Chen, Ming-Hsiu Mia; Tsai, Shih-Ting; Chang, Chi-Cheng – Education Sciences, 2019
This study explored the effects of scenario simulation games and e-textbooks on the learning outcomes of elementary school students. The study subjects were 60 primary school students classified into two groups: The experimental group was provided with scenario simulation course materials, and the control group received e-textbook materials. The…
Descriptors: Game Based Learning, Instructional Effectiveness, Elementary School Students, Elementary School Science
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Pakdaman-Savoji, Azar; Nesbit, John Cale; Gajdamaschko, Natalia – Australasian Journal of Educational Technology, 2019
The term "cognitive tool" has been used in many areas of academic specialisation, where it has taken on multiple connotations. In this historical and systematic review, we investigate the conceptualisation of cognitive tools in the learning sciences and educational technology. First, the theory of cognitive tools vis-à-vis learning and…
Descriptors: Educational Technology, Cognitive Development, Psychology, Computer Uses in Education
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Ansoms, An; Geenen, Sara – Simulation & Gaming, 2012
This article considers how the simulation game of DEVELOPMENT MONOPOLY provides insight into poverty and inequality dynamics in a development context. It first discusses how the game is rooted in theoretical and conceptual frameworks on poverty and inequality. Subsequently, it reflects on selected playing experiences, with special focus on the…
Descriptors: Foreign Countries, Educational Games, Simulation, College Instruction
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Ansoms, An; Geenen, Sara – Simulation & Gaming, 2012
DEVELOPMENT MONOPOLY is a simulation game that allows players to experience how power relations influence the agency of different socioeconomic groups, and how this can induce poverty and inequality. Players alter the original rules of the MONOPOLY board game so that they more accurately reflect social stratification and inequalities in the…
Descriptors: Foreign Countries, Educational Games, Simulation, College Instruction
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Chowdhury, Manzoor E. – American Journal of Business Education, 2016
Business curriculums in many universities now include a senior Capstone course that integrates topics or materials from all business areas. This capstone course is designed to teach the skills of strategic thinking and analysis rather than mere facts or concepts. With that goal in mind, the ideal course is structured in such a way so that students…
Descriptors: Business Administration Education, Teaching Methods, Instructional Materials, Annual Reports
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Dorn, Dean S. – Teaching Sociology, 1989
Reviews the literature in order to determine the usefulness of simulation games in today's classroom. Examines those activities involving persons rather than technology and emphasizes their use in sociology. Describes simulation games through a series of questions concerning their nature and lists those games which have received positive reviews.…
Descriptors: Annotated Bibliographies, Educational Games, Heuristics, Higher Education
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Clark, Carolyn Chambers – Nurse Educator, 1976
Defines simulation gaming and differentiates it from role playing. The author suggests that educators need to be aware of its advantages and disadvantages and to know how to evaluate the potential effectiveness of a particular simulation game. An example simulation game is provided, with guidelines for developing more simulation games in nursing.…
Descriptors: Allied Health Occupations Education, Educational Games, Educational Media, Educational Objectives
Zuckerman, David W.; Horn, Robert E. – Media and Methods - Explorations in Education, 1970
Describes a directory to simulations and games available for educational use, Guide to Simulation Games for Education and Training," edited by the authors; appears as Part II of a two-part supplement on simulation games. (Editor/SW)
Descriptors: Directories, Educational Games, Games, Instructional Materials
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Herzig, Monika – Journal of the Scholarship of Teaching and Learning, 2019
This study documents the development of a classroom game simulating the effects of contractual arrangements on the economic relationships between artists, record labels, and consumers. The game was tested with multiple revisions in classroom settings over a period of three years by using surveys, interviews, session videos, and teacher…
Descriptors: Computer Simulation, Computer Games, Musicians, Music
Stoll, Clarice – Media and Methods - Explorations in Education, 1970
Includes a descriptive list of recommended, readily-available simulation games for classroom use, including publishers' addresses; appears as Part I of a two-part supplement on simulation games. (Editor/RD)
Descriptors: Class Activities, Decision Making, Discussion (Teaching Technique), Educational Games
Coleman, James S. – 1970
The use of simulation and games for learning at all levels of school has grown rapidly in only a few years. In this paper the author attempts to define what such activities are intended to do, how they are best used, and what precisely they are. He points out the differences and similarities between games and simulations. Some theories of learning…
Descriptors: Educational Games, Instructional Materials, Learning Theories, Program Evaluation
Educational Product Report Number 32, 1971
A brief review of a book on simulation games and a description of an actual game. (JF)
Descriptors: Educational Games, Game Theory, Instructional Materials, Simulation
West, Darrell M.; Bleiberg, Joshua – Brookings Institution, 2013
Advances in technology are enabling dramatic changes in education content, delivery, and accessibility. Throughout history, new technologies have facilitated the exponential growth of human knowledge. In the early twentieth century, the focus was on the use of radios in education. But since then, innovators have seen technology as a way to improve…
Descriptors: Educational Games, Educational Technology, Instructional Materials, Educational Innovation
Harry, Lindy – 1969
The Center for the Study of Social Organizations at Johns Hopkins University has developed suggestions for evaluating, preparing, introducing, playing, discussing, and modifying simulation games for classroom use. The teacher must first evaluate the game materials and the simulation model in the light of the abilities and interests of his…
Descriptors: Educational Equipment, Educational Games, Games, Innovation
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VanSickle, Ronald L. – Theory and Research in Social Education, 1977
This review of simulation game research and evaluation efforts identifies ten game design variables which are likely to facilitate or impede the development of decision-making skills. (Author)
Descriptors: Concept Teaching, Decision Making Skills, Discussion (Teaching Technique), Educational Games
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