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ERIC Number: EJ999610
Record Type: Journal
Publication Date: 2013
Pages: 30
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-0898-5952
EISSN: N/A
Video Game-Based Learning: An Emerging Paradigm for Instruction
Squire, Kurt D.
Performance Improvement Quarterly, v26 n1 p101-130 2013
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming embody these features and point to a future paradigm for eLearning. Building on interviews with leading designers of serious games, this article presents case studies of three organizations building serious games, coming from different perspectives but arriving at similar conclusions. This article argues that such games challenge us to rethink the role of information, tools, and aesthetics in a digital age. (Contains 1 table, 7 figures and 5 notes.) [Originally published in "Performance Improvement Quarterly," v21 (2) 2008.]
Wiley Periodicals, Inc. 350 Main Street, Malden, MA 02148. Tel: 800-835-6770; Tel: 781-388-8598; Fax: 781-388-8232; e-mail: cs-journals@wiley.com; Web site: http://www.wiley.com/WileyCDA
Publication Type: Journal Articles; Reports - Research
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A