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Barekat, Nima Asemani – International Journal of Curriculum and Instruction, 2023
In the 21st Century, it has become more difficult for teachers to attract students to the curriculum due to many factors that entertain students. Hence, teachers need to think about teaching methods that indirectly motivate students to learn. Moreover, this need is more felt in mathematics because it requires the constant creation of new cognitive…
Descriptors: Foreign Countries, Grade 6, Elementary School Students, Play
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Çavas, Bülent; Güney, L. Özge; Karagöz, Emre; Çavas, Pinar – Science Education International, 2020
Lego has been a popular toy since 1932. "LEGO" is an abbreviation of two Danish words "leg godt" which means "play well." In today's LEGO-based learning and teaching environments, it has been revealed in studies that students working to solve problems presented to them were often unaware of how much time has passed.…
Descriptors: Toys, Robotics, Student Attitudes, Scientists
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Godínez-Sandí, A.; Fallas-Padilla, D.; España-Tapia, S.; Zúñiga-Villegas, A.; Castro, Milena; Herrera-Sancho, O. A. – Physics Education, 2018
Primary level education follows a pedagogy model where literature and science have been historically separated. Natural children processes are disrupted, as learning based on play curiosity is completely transformed by a chalkboard model. Specific experimental realizations can link thinking processes based on science to study problems…
Descriptors: Science Instruction, Physics, Foreign Countries, Grade 6
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Zhang, Zhenzhen; Stevenson, Kathryn T.; Martin, Katherine L. – Environmental Education Research, 2022
Although green schoolyards provide many benefits to children and communities, little research explores students' perceptions of these benefits and how natural elements (e.g. gardens, trees) and associated use shape student experience. We examine the relationship between nature-based attributes, nature-based activities, and teacher-led activities…
Descriptors: Educational Environment, Playgrounds, Play, Mental Health
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Aura, Isabella; Järvelä, Simo; Hassan, Lobna; Hamari, Juho – Journal of Educational Research, 2023
This study examines the effects of a role-play-based pedagogical method in Finland on the twenty-first century skills propensity among 6th graders (12-year-olds). The approach entails a simulation of a society in a gamified learning environment as part of their formal education. Structural Equation Modeling was employed to analyze the students' (N…
Descriptors: Role Playing, 21st Century Skills, Teaching Methods, Grade 6
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Kate Darmody; Julie Booth; Fergal O’Toole; Alexandra Alcala; Josephine Bleach; Paul Stynes; Pramod Pathak – International Association for Development of the Information Society, 2022
STEM family e-learning involves increasing the engagement in STEM home learning activities. STEM home learning activities range from exploring subjects such as science technology, engineering, and maths through a fun play based K-6 STEM curriculum. The family are trained to act as teachers, mentors, and coaches to the K-6 members. Families from…
Descriptors: Family (Sociological Unit), Family Involvement, STEM Education, Electronic Learning
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Wommer, Fernanda Gabriela Bitencourt; Sepel, Lenira Maria Nunes; Loreto, Elgion Lucio Silva – Research in Science & Technological Education, 2023
Background: Gamification is the use of game design elements, such as rules of play, point scoring and competition, in a non-game context, in learning activities. We designed a game, based on the famous augmented reality game "Pokémon GO," called Insects GO in which players should capture images of real insects with their mobile phones.…
Descriptors: Gamification, Entomology, Middle School Students, Student Attitudes
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Ritella, Giuseppe; Loperfido, Fedela Feldia; De Giglio, Gianfranco; Scurani, Antonietta; Ligorio, Maria Beatrice – Dialogic Pedagogy, 2022
This article explores how the adoption of educational robotics, cloud-based animation software, and simplified visual programming software can provide valuable opportunities for dialogic interaction and learning. The potentialities of this type of activity are often overlooked in dialogic investigations. Based on empirical illustration, we discuss…
Descriptors: Robotics, Animation, Computer Software, Interaction
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Kexin Qin; Ji Zhou; Yehui Wang – British Journal of Educational Psychology, 2024
Background: Learning is a self-regulated loop where learning strategies and achievements are interrelated. In reading, although some studies have explored the relationship between different learning strategies (memorization, elaboration and control) and reading achievement, little is known about how they interact over time. Even though the…
Descriptors: Learning Strategies, Reading Strategies, Grade 4, Grade 6
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Nur, Andi Saparuddin; Kartono, Kartono; Zaenuri, Zaenuri; Rochmad, Rochmad – Participatory Educational Research, 2022
The integer is a basic concept in studying arithmetic and algebra. However, students still frequently experience misconceptions, especially in negative integer, count operations. Traditional games are activities that are often carried out by students in coastal areas so that they are relevant to be used as a tool to construct learning trajectories…
Descriptors: Learning Processes, Elementary School Students, Grade 6, Preadolescents
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Ashiq, Salman; Habib, Zehra – Journal of Education and Educational Development, 2020
Computer technology plays an active role in the development of the economic, educational, and social growth of a country. Following a sequential explanatory mixed methods research design, the primary purpose of the study was to comprehend the advantages of teaching science to grade 6 students via Computer Integrated Teaching (CIT) as compared to…
Descriptors: Science Education, Technology Integration, Video Technology, Instructional Effectiveness
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Christiansen, Lars B.; Clausen, Kristine; Smedegaard, Søren; Skovgaard, Thomas – SAGE Open, 2021
School-based physical activity can promote health and improve learning outcomes, but efforts to increase school physical activity have had limited success. This study evaluates the sustainability of a multicomponent school-based physical activity intervention and identifies important factors for implementation and sustainability. Results are based…
Descriptors: Physical Activities, Physical Activity Level, Program Implementation, Sustainability
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Latsi, Maria; Kynigos, Chronis – International Journal of Science and Mathematics Education, 2022
Drawing upon constructionism and neo-materialist approaches on the role of physical activity and the human body in teaching and learning mathematics, this paper investigates the meanings constructed by students while collaboratively carrying out tasks focusing on the dynamic aspects of the concept of angle in the educational context of a 6th grade…
Descriptors: Mathematics Instruction, Grade 6, Elementary School Students, Foreign Countries
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Ashish Gurung; Morgan P. Lee; Sami Baral; Adam C. Sales; Kirk P. Vanacore; Andrew A. McReynolds; Hilary Kreisberg; Cristina Heffernan; Aaron Haim; Neil T. Heffernan – Grantee Submission, 2023
Solving mathematical problems is cognitively complex, involving strategy formulation, solution development, and the application of learned concepts. However, gaps in students' knowledge or weakly grasped concepts can lead to errors. Teachers play a crucial role in predicting and addressing these difficulties, which directly influence learning…
Descriptors: Error Patterns, Mathematical Applications, Grade 6, Grade 7
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Gillies, Robyn M. – Education Sciences, 2020
Teachers play a critical role in promoting dialogic interaction in their students. The purpose of this case study was to investigate how one very effective teacher taught two, cooperative, inquiry-based science units to her Year 6 class. In particular, the case study focused on how she used different discourses to capture students' curiosity in…
Descriptors: Case Studies, Science Instruction, Inquiry, Teaching Methods
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