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Mallon, Melissa – Public Services Quarterly, 2013
Just as academic gaming in general cannot be limited to any one topic or genre, the "Public Services Quarterly" Internet Resources column is not limited to a single entry on gaming and gamification in libraries. Public services librarians interested in designing their own games have many successful examples to draw from. The previous…
Descriptors: Library Services, Information Literacy, Information Skills, Library Instruction
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Mallon, Melissa – Public Services Quarterly, 2013
The New Media Consortium's "Horizon Report" for higher education cites games and gamification with a time-to-adoption of two to three years. The use of digital games is almost ubiquitous in social media and is swiftly gaining popularity in other industries as well. Many in higher education have embraced gamification due to its…
Descriptors: Library Services, Online Systems, Computer Games, Computer Software Reviews
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Frederiksen, Linda – Public Services Quarterly, 2013
Unlike so much of the current vocabulary in education and technology that seems to stir more confusion than clarity, most public service librarians may already have a general idea about digital badges. As visual representations of individual accomplishments, competencies or skills that are awarded by groups, institutions, or organizations, they…
Descriptors: Information Technology, Recognition (Achievement), Certification, Literature Reviews
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Sutton, Imre – American Indian Culture and Research Journal, 2006
This article seeks to present a continuing bibliography of research on Southern California Indians from the past 20 years, and sometimes beyond. The coverage reaches outside the variably defined bounds of Southern California so that it includes peripheral groups such as the Timbisha Shoshone of Death Valley and one or more groups in the Owens…
Descriptors: Films, Handicrafts, American Indian Languages, Literature
Kirk, James J. – 2001
Games and digital-based games and simulations are slowly becoming an accepted learning strategy. Public school teachers, college professors, corporate trainers, and military trainers are embracing games as an effective means of motivating learners and teaching complex concepts. Popular games include action games, adventure games,arcade games,…
Descriptors: Childrens Games, Computer Games, Computer Simulation, Educational Games