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ERIC Number: EJ927828
Record Type: Journal
Publication Date: 2011-May
Pages: 14
Abstractor: As Provided
ISSN: ISSN-0007-1013
Murder on Grimm Isle: The Impact of Game Narrative Design in an Educational Game-Based Learning Environment
Dickey, Michele D.
British Journal of Educational Technology, v42 n3 p456-469 May 2011
The purpose of this research is to investigate the impact of narrative design in a game-based learning environment. Specifically, this investigation focuses the narrative design in an adventure-styled, game-based learning environment for fostering argumentation writing by looking at how the game narrative impacted player/learner (1) intrinsic motivation, (2) curiosity, (3) plausibility and (4) transference of game-based experiences into prewriting activities. The methodological framework for this qualitative investigation is a case study with grounded theory methodology. The setting is an educational, three-dimensional, immersive game-based learning environment titled "Murder on Grimm Isle", used to foster argumentation and persuasion writing for Grades 9-14. The participants included 20 college students. The findings of the investigation reveal that intrinsic motivation, curiosity and plausibility were first supported by the game-like environment, and then sustained through the narrative and the environment. Additionally, game-based experiences were transferred into prewriting activities. Unanticipated findings revealed some student resistance. The goal of this research is to gain a better understanding of narrative design for game-based learning environments.
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Publication Type: Journal Articles; Reports - Research
Education Level: Grade 10; Grade 11; Grade 12; Grade 9; Higher Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A