ERIC Number: ED574985
Record Type: Non-Journal
Publication Date: 2017
Mobile Technologies and Augmented Reality in Open Education
Kurubacak, Gulsun, Ed.; Altinpulluk, Hakan, Ed.
Novel trends and innovations have enhanced contemporary educational environments. When applied properly, these computing advances can create enriched learning opportunities for students. "Mobile Technologies and Augmented Reality in Open Education" is a pivotal reference source for the latest academic research on the integration of interactive technology and mobile applications in online and distance learning environments. Highlighting scholarly perspectives across numerous topics such as wearable technology, instructional design, and flipped learning, this book is ideal for educators, professionals, practitioners, academics, and graduate students interested in the role of augmented reality in modern educational contexts. Following a foreword by Paul Prinsloo and the preface by the editors, this book contains the following chapters: (1) Are Wearables Good or Bad for Society? An Exploration of Societal Benefits, Risks, and Consequences of Augmented Reality Smart Glasses (Daniel W. E. Hein, Jennah L. Jodoin, Philipp A. Rauschnabel, and Björn S. Ivens); (2) Educational Augmented Reality (AR) Applications and Development Process (Muzaffer Özdemir); (3) Augmented Reality: Opportunity for Developing Spatial Visualization and Learning Calculus (Patricia Salinas); (4) The Impact of Augmented Reality and Virtual Reality Study Material in the Future of Learning: A Teamwork Experience (Giuliana Guazzaroni); (5) Use of Augmented Reality in Mobile Devices for Educational Purposes (Bülent Gürsel Emiroglu and Adile Askim Kurt); (6) Existing Standards and Programs for Use in Mobile Augmented Reality (Gülay Ekren and Nilgun Ozdamar Keskin); (7) In Search for a "Good Fit" Between Augmented Reality and Mobile Learning Ecosystem (Miraç Banu Gundogan); (8) An Augmented-Reality-Based Intelligent Mobile Application for Open Computer Education (Utku Köse); (9) Learning in a Virtual Environment: Implementation and Evaluation of a VR Math-Game (Christof Sternig, Michael Spitzer, and Martin Ebner); (10) Mobile Augmented Reality Applications in Education (Irfan Sural); (11) Design Principles for an Intelligent-Augmented-Reality-Based M-Learning Application to Improve Engineering Students' English Language Skills (Derya Bozdogan, Buket Kasap, and Utku Kose); (12) Integration of Augmented Reality and Virtual Reality in Building Information Modeling: The Next Frontier in Civil Engineering Education (Sai Rohit Chenchu Boga, Bhargav Kansagara, and Ramesh Kannan); (13) Augmented Reality Implementations, Requirements, and Limitations in the Flipped-Learning Approach (Nilgun Tosun); (14) Augmented Reality in K-12 Education (Lisabeth J. Leighton and Helen Crompton); (15) The Importance of Mobile Augmented Reality in Online Nursing Education (Belgin Boz Yuksekdag); and (16) Design, Development, and Marketing Process of Video Games (Devkan Kaleci and Tansel Tepe). A compilation of references, a section about the contributors, and an index are included.
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices, Simulated Environment, Online Courses, Distance Education, Assistive Technology, Instructional Design, Homework, Video Technology, Social Influences, Spatial Ability, Visualization, Calculus, Mathematics Instruction, Teamwork, Educational Games, Engineering Education, Language Skills, English, Nursing Education, Video Games, Ecology, Artificial Intelligence
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Publication Type: Books; Collected Works - General
Education Level: N/A
Audience: Teachers; Practitioners; Students
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