NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 31 to 45 of 3,522 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Wei, Fang-Yi Flora; Hendrix, Katherine Grace – Learning, Media and Technology, 2009
This study investigated whether competitive and noncompetitive educational mathematics computer games influence four- to seven-year-old boys' and girls' recall of game-playing experience. A qualitative analysis was performed to investigate what preschool children may have learned through their selective recall of game-playing experience. A…
Descriptors: Females, Preschool Children, Gender Differences, Males
Peer reviewed Peer reviewed
Direct linkDirect link
Gresalfi, Melissa Sommerfeld; Rittle-Johnson, Bethany; Loehr, Abbey; Nichols, Isaac – Educational Technology Research and Development, 2018
The goal of the current study was to contribute to our emergent understanding of whether and how particular types of digital games can support student learning and engagement. We focused on commercially available educational apps that focused on similar content (fraction comparison and equivalence) but represented extremes in how game-like they…
Descriptors: Fractions, Educational Games, Computer Games, Academic Achievement
Peer reviewed Peer reviewed
Direct linkDirect link
Li, Qing; Vandermeiden, Elise; Lemieux, Collette; Nathoo, Shahista – International Journal for Technology in Mathematics Education, 2016
This study explored secondary students' learning experiences in mathematics through digital game building. In this study, students were asked to become designers and builders in order to coauthor their own mathematics learning. Grounded in enactivism, this study examined the impact of game building on students' achievement. In addition, it…
Descriptors: Secondary School Mathematics, Mathematics Instruction, Mathematics Education, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
McLaren, Bruce M.; Adams, Deanne M.; Mayer, Richard E.; Forlizzi, Jodi – International Journal of Game-Based Learning, 2017
Excitement about learning from computer-based games has been papable in recent years and has led to the development of many educational games. However, there are relatively few sound empirical studies in the scientific literature that have shown the benefits of learning mathematics from games as opposed to more traditional approaches. The…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Middle School Students
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Gök, Mustafa – World Journal of Education, 2020
This study described the mathematical depth in a mathematical activity carried out in a village in Turkey's Eastern Anatolia Region. This activity presented in the context of the game reflects a cultural situation of doing mathematics over time. In this context, it can identify as a study of ethnomathematics. Therefore, the cultural game was…
Descriptors: Ethnography, Mathematics, Mathematics Education, Games
Peer reviewed Peer reviewed
Direct linkDirect link
Foster, Aroutis; Shah, Mamta – Journal of Educational Computing Research, 2015
There is a need for game-based learning frameworks that provide a lens for understanding learning experiences afforded in digital games. These frameworks should aim to facilitate game analyses, identification of learning opportunities, and support for learner experiences. This article uses the inquiry, communication, construction, and expression…
Descriptors: Educational Games, Computer Games, Computer Uses in Education, Learning Experience
Peer reviewed Peer reviewed
Direct linkDirect link
Williams-Pierce, Caroline Cassie-Marie – AERA Online Paper Repository, 2017
In this proposal, I share a synthesized framework that incorporates mathematics education with game design principles. This framework was used to design a videogame that supported mathematical play with fractions, and I share excerpts of middle school students playing the game to validate the synthesized framework.
Descriptors: Mathematics Instruction, Teaching Methods, Video Games, Middle School Students
Nantais, Michael; Skyhar, Candy L. – Online Submission, 2020
Numeracy has increasingly become a topic of importance and concern in our contemporary society. Student success in numeracy is influenced by the positive attitudes and values they hold about mathematics. This outreach project sought to foster the development of such attitudes and values through the design, implementation, and evaluation of a…
Descriptors: Numeracy, Mathematics Instruction, Mathematics Skills, Family Programs
Wale, Christine M. – ProQuest LLC, 2013
Digital games are widely popular and interest has increased for their use in education. Digital games are thought to be powerful instructional tools because they promote active learning and feedback, provide meaningful contexts to situate knowledge, create engagement and intrinsic motivation, and have the ability individualize instruction.…
Descriptors: Academic Achievement, Mathematics, Mathematics Instruction, Mathematical Aptitude
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Yasar, Hüseyin; Kiyici, Mubin – International Journal of Technology in Education and Science, 2021
In the present study, the studies conducted on educational games between 1965 and 2019 were analyzed to determine the trends in research based on the year of publication, topic, publication type, country, target audience and the concepts included in the study title. In the study, 7141 studies that were accessed with "educational games"…
Descriptors: Educational Games, Educational Trends, Educational History, Periodicals
Peer reviewed Peer reviewed
Direct linkDirect link
Ke, Fengfeng – Computers & Education, 2013
This in-situ, descriptive case study examined the potential of implementing computer mathematics games as an anchor for tutoring of mathematics. Data were collected from middle school students at a rural pueblo school and an urban Hispanic-serving school, through in-field observation, content analysis of game-based tutoring-learning interactions,…
Descriptors: Tutoring, Information Technology, Achievement Tests, Teaching Methods
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Turgut, Sedat; Temur, Özlem Dogan – International Electronic Journal of Elementary Education, 2017
In this research, the effects of using game in mathematics teaching process on academic achievement in Turkey were examined by metaanalysis method. For this purpose, the average effect size value and the average effect size values of the moderator variables (education level, the field of education, game type, implementation period and sample size)…
Descriptors: Educational Games, Teaching Methods, Mathematics Achievement, Meta Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
de Voogt, Alex; Rougetet, Lisa; Epstein, Nathan – Mathematics Teacher, 2018
Some research has suggested the use of mancala games in mathematics education. The immediate concepts associated with playing mancala games have been limited to counting as well as addition and subtraction, so the potential of mancala has remained limited to primary school education. This proposed adaptation of a mancala game allows for teaching…
Descriptors: Educational Games, Mathematics Instruction, Secondary School Mathematics, High Schools
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ahn, June; Beck, Austin; Rice, John; Foster, Michelle – AERA Open, 2016
In this article, we present analyses from a researcher-practitioner partnership in the District of Columbia Public Schools, where we are exploring the impact of educational software on students' academic achievement. We analyze a unique data set that combines student-level information from the district with data of student usage of a mathematics…
Descriptors: Public Schools, Urban Schools, Computer Software, Computer Uses in Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Watanabe, Nobuki – International Electronic Journal of Mathematics Education, 2019
In recent years, scholars have increasingly advocated the importance of cultivating non-cognitive skills (social and emotional skills) in early childhood, and play is useful in acquiring the skills. Simultaneously, young children also need to acquire mathematical cognitive skills as a learning foundation. However, many researchers have indicated…
Descriptors: Play, Young Children, Family Environment, Social Development
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10  |  11  |  ...  |  235