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Mourelatou, Kleio; Zamfirov, Milen – Open Journal for Educational Research, 2017
It is a well known fact that there is a discrete group of pupils with severe problems in the acquisition of mathematical skills. These problems go beyond a quantitative range, but differ qualitatively from the ways the pupils gain mathematical knowledge from their teachers in the classroom. The central thesis of this survey is the development of…
Descriptors: Special Education Teachers, Mathematics Instruction, Mathematics Skills, Students with Disabilities
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Moyer-Packenham, Patricia S.; Roxburgh, Allison L.; Litster, Kristy; Kozlowski, Joseph S. – Technology, Knowledge and Learning, 2022
The purpose of this study was to examine relationships between students' semiotic representational transformations and students' mathematics performance outcomes in digital math games. The study employed a convergent parallel mixed methods design. Students in Grades 4, 5, and 6 (ages 9-12) played nine digital math games. Researchers administered…
Descriptors: Semiotics, Computer Games, Educational Games, Mathematics Education
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Ku, Oskar; Chen, Sherry Y.; Wu, Denise H.; Lao, Andrew C. C.; Chan, Tak-Wai – Educational Technology & Society, 2014
Many students possess low confidence toward learning mathematics, which, in turn, may lead them to give up pursuing more mathematics knowledge. Recently, game-based learning (GBL) is regarded as a potential means in improving students' confidence. Thus, this study tried to promote students' confidence toward mathematics by using GBL. In addition,…
Descriptors: Self Esteem, Mathematics Instruction, Mathematics Skills, Educational Games
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Roche, Anne; Gervasoni, Ann; Kalogeropoulos, Penelope – Mathematics Education Research Journal, 2023
This study explored the mathematics engagement of Australian primary students who currently struggle with mathematics learning and who participated in an intervention program. The research aimed to identify the elements that facilitated their engagement across three learning settings that they experienced concurrently: their "Extending…
Descriptors: Foreign Countries, Elementary School Students, Intervention, Program Effectiveness
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Meletiou-Mavrotheris, Maria; Prodromou, Theodosia – Technology, Knowledge and Learning, 2016
The paper reports the main insights from a study aimed at equipping a group of pre-service teachers with the knowledge, skills, and practical experience required to effectively integrate educational games within the mathematics curriculum. An instructional intervention based on the Technological Pedagogical and Content Knowledge framework was…
Descriptors: Educational Games, Preservice Teachers, Teacher Education, Teaching Methods
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Tucker-Raymond, Eli; Lewis, Naama; Moses, Maisha; Milner, Chad – Journal of Science Education and Technology, 2016
Access to science, technology, engineering, and mathematics fields serves as a key entry point to economic mobility and civic enfranchisement. Such access must take seriously the intellectual power of the knowledge and practices of non-dominant youth. In our case, this has meant to shift epistemic authority in mathematics from academic…
Descriptors: Peer Teaching, Mathematics, Mathematics Instruction, Mathematics Education
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Offenholley, Kathleen – Journal of Mathematics Education at Teachers College, 2011
Video games have tremendous potential in mathematics education, yet there is a push to simply add mathematics to a video game without regard to whether the game structure suits the mathematics, and without regard to the level of mathematical thought being learned in the game. Are students practicing facts, or are they problem-solving? This paper…
Descriptors: Mathematics Instruction, Teaching Methods, Video Games, Educational Technology
Norum, Reilly; Lee, Ji-Eun; Ottmar, Erin – Grantee Submission, 2022
This preliminary study examined whether distinct student profiles (N = 760) emerged based on their behavioral patterns in an online algebraic learning game. We applied k-means clustering analysis to clickstream data collected in the game and then examined how students' behavioral patterns varied across the clusters using data visualization. The…
Descriptors: Computer Games, Game Based Learning, Student Characteristics, Visual Aids
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Ke, Fengfeng – Educational Technology Research and Development, 2019
This mixed methods study is aimed to examine the feasibility of integrating mathematical problem solving with architectural design via a 3D epistemic simulation game to promote active mathematics learning for middle-school students. The experimental-control pretest/posttest group design was adopted to examine whether the experience of interacting…
Descriptors: Educational Games, Computer Games, Computer Simulation, Game Based Learning
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Ting, Fridolin Sze Thou; Lam, Wai Hung; Shroff, Ronnie Homi – Education Sciences, 2019
Research has demonstrated the positive impact of active learning on students' learning outcomes, particularly in science, technology, engineering and mathematics (STEM) fields. However, few studies have explored the impact of active learning via problem-based collaborative games in large mathematics classes in the context of Asian tertiary…
Descriptors: Foreign Countries, Active Learning, Problem Based Learning, College Mathematics
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Follong, Berit M.; Prieto-Rodriguez, Elena; Miller, Andrew; Collins, Clare E.; Bucher, Tamara – International Journal of Research in Education and Science, 2020
Overweight and obesity prevalence in children has increased worldwide. One factor contributing to this rise is the increase in portion sizes, with individuals potentially having difficulties with portion size estimation. Portion size estimation could be improved with portion size education involving the mathematical concepts of volume and…
Descriptors: Teaching Methods, Mathematics Instruction, Nutrition, Foreign Countries
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Altanis, Ioannis; Retalis, Symeon; Petropoulou, Ourania – Education Sciences, 2018
During the last few years, there has been a growing interest in students getting engaged in digital game-making activities so as to enhance their thinking skills. The findings of studies that have examined the impact of such initiatives are quite positive, especially concerning the promotion of 21st century skills; however, many students seem to…
Descriptors: Foreign Countries, Secondary School Students, Educational Games, Thinking Skills
Roxburgh, Allison L. – ProQuest LLC, 2023
This mixed methods study examined how preservice teachers developed awareness and beliefs about design features and academic language features when choosing and evaluating digital math games for English language learners. The overarching research question for this study was, "How do preservice teachers develop awareness and beliefs about…
Descriptors: Preservice Teachers, Student Attitudes, Beliefs, Design
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Wille, Annika M. – International Journal of Science and Mathematics Education, 2020
In order to participate proficiently in mathematical activity, a student needs to become fluent in both mathematical sign activity and speaking about the activity with signs. From the theoretical viewpoint of the philosophers Wittgenstein and Peirce, on the one hand, mathematics is seen as a sign game, while on the other hand experiments with…
Descriptors: Semiotics, Mathematics Skills, Philosophy, Persuasive Discourse
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Bose, Kabita; Seetso, Grace – South African Journal of Childhood Education, 2016
This article presents a study regarding preschool teachers' skills and competencies in teaching science and mathematics. The aim of the project was twofold; one to find out the preschool teachers' knowledge about mathematics and science concepts and then to develop support material to empower them with skills and competencies to teach these…
Descriptors: Foreign Countries, Preschool Teachers, Preschool Education, Science Instruction
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