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Showing 1 to 15 of 31 results Save | Export
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Kashyap, Ramgopal, Ed.; Kumar, A. V. Senthil, Ed. – IGI Global, 2020
Machine learning allows for non-conventional and productive answers for issues within various fields, including problems related to visually perceptive computers. Applying these strategies and algorithms to the area of computer vision allows for higher achievement in tasks such as spatial recognition, big data collection, and image processing.…
Descriptors: Artificial Intelligence, Man Machine Systems, Video Technology, Computer Uses in Education
Hall, Gene E., Ed.; Quin, Linda F., Ed.; Gollnick, Donna M., Ed. – John Wiley & Sons, Inc, 2018
This enlightening handbook offers current, international perspectives on the conditions in communities, contemporary practices in schooling, relevant research on teaching and learning, and implications for the future of education. It contains diverse conceptual frameworks for analyzing existing issues in education, including but not limited to…
Descriptors: Global Approach, Teaching Methods, Educational Practices, Context Effect
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Bazler, Judith Ann, Ed.; Van Sickle, Meta Lee, Ed. – IGI Global, 2020
STEAM education can be described in two ways. One model emphasizes the arts and is not as concerned about the accuracy of the STEM fields. In the second model, STEM content is the prevailing force with a focus on accuracy, and the arts are used in limited and secondary resources for the teaching of the content. However, in order to promote…
Descriptors: Art Education, STEM Education, Models, Teaching Methods
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Bazler, Judith, Ed.; Van Sickle, Meta, Ed. – IGI Global, 2017
Curriculums for STEM education programs have been successfully implemented into numerous school systems for many years. Recently, the integration of arts education into such programs has proven to be significantly beneficial to students, resulting in a new method of teaching including science, technology, engineering, art, and mathematics.…
Descriptors: Art Education, STEM Education, Teaching Methods, Science Education
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Self, John – Instructional Science, 1986
Considers possibility of developing a computer tutor around an explicit concept-learning theory derived from machine learning techniques. Some problems with using the focusing (and similar) algorithms in this role are discussed and possible solutions are developed. Design for a guided discovery learning system for tutoring concepts is proposed.…
Descriptors: Algorithms, Computer Software, Concept Teaching, Databases
Hunt, Darwin P. – 1984
The use of systems theory as a conceptual framework is proposed as useful when considering computers as a machine component in teaching. Skinner's proposal that the label "computer" is inaccurate and counterproductive when used to refer to a machine being used for teaching is discussed. It is suggested that the alternative label…
Descriptors: Computer Assisted Instruction, Computer Assisted Testing, Computers, Models
Chandler, Wanda; And Others – Education and Training in Mental Retardation, 1993
A five-second constant time delay procedure was used to teach three chained vocational tasks (filling a soda machine, using a duplicating machine, and using a photocopier) to four high school students with mild or moderate disabilities. All students acquired the skills with a low percentage of errors. Maintenance and generalization data were…
Descriptors: Generalization, High Schools, Instructional Effectiveness, Job Skills
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Bunderson, C. V.; And Others – Machine-Mediated Learning, 1984
WICAT Systems, Inc., produced a "proof of concept" instructional videodisc in college biology with support from the National Science Foundation. The project involved simultaneous development of content design, instructional strategies, software, and hardware, with a principal focus on evaluation of the instructional videodisc in the classroom.…
Descriptors: Biology, Computer Simulation, Epistemology, Formative Evaluation
Sherwood, Robert D. – 1984
Designed to focus on student learning and to illustrate techniques that might be used with computers to facilitate that process, this paper discusses five types of computer use in educational settings: (1) learning ABOUT computers; (2) learning WITH computers; (3) learning FROM computers; (4) learning ABOUT THINKING with computers; and (5)…
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Managed Instruction, Computer Simulation
Dalton, Bridget M.; And Others – 1988
Focusing on ways to teach fourth-grade students the machine skills they need to make the computer a fluent writing tool, this study sought to identify the word processing skills that students need to learn and the ones that are most difficult, and the instructional approaches that work best in teaching word processing skills. The problems and…
Descriptors: Classroom Research, Computer Literacy, Elementary School Students, Grade 4
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Miller, Anita – Association for Educational Communications and Technology, 2004
Utilization of technology in secondary schools is varied and depends on the training and interest of the individual instructors. Even though technology has advanced way beyond its utilitarian roots of being viewed solely by educators as a useful machine for teachers to key exams and worksheets on, there are still many secondary educators who still…
Descriptors: Active Learning, Secondary Education, Learning Theories, Educational Technology
Wachsmuth, Ipke – 1985
Some diverse fields in which the effects of mental representations have been noticed are first discussed, largely through illustrations of differing problem-solving experiences. Then the LAKOS Project (Logical Analysis of Cognitive Organizational Structures) at the University of Osnabruck is described. A central concern is the specification of a…
Descriptors: Artificial Intelligence, Cognitive Processes, Computer Simulation, Educational Research
Burbules, Nicholas C.; Reese, Philip – 1984
Rocky's Boots (RB), an educational game developed for use with Apple computers, is widely considered to be one of the most imaginative and engaging pieces of educational software currently available. RB presents an introduction to the logical concepts of AND, OR, and NOT. Players incorporate these concepts into arguments which are modeled as…
Descriptors: Computer Software, Educational Games, Educational Research, Instructional Design
Lowery, Bennie R. – 1985
A "Xenograde system" is an imaginary science system. As an imaginary science, it contains a set of concepts and principles which mimic many of the concepts and principles found in physics and other physical sciences. Xenograde is a highly complex closed system which simulates the movement of satellites orbiting a nucleus and some small particles…
Descriptors: Cognitive Processes, Computer Oriented Programs, Concept Formation, Research Tools
Ragan, Tillman – 1984
This paper introducing a symposium--Cognitive Style and Microcomputers: A Review and Synthesis of Current and Needed Research and Development--presents issues attendant to research and development in cognitive styles and microcomputer uses within the context of instructional technology, with emphasis on the relationship of cognitive style to…
Descriptors: Academic Ability, Cognitive Style, Educational Media, Educational Technology
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