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Annetta, Leonard; Vallett, David; Fusarelli, Bonnie; Lamb, Richard; Cheng, Meng-Tzu; Holmes, Shawn; Folta, Elizabeth; Thurmond, Brandi – Journal of Computers in Mathematics and Science Teaching, 2014
The purpose of this study was to examine the effect Serious Educational Games (SEGs) had on student interest in science in a federally funded game-based learning project. It can be argued that today's students are more likely to engage in video games than they are to interact in live, face-to-face learning environments. With a keen eye on…
Descriptors: Educational Games, Science Instruction, Student Interests, Learning Activities
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Howe, Edward; Ruberg, Andres – Canadian Journal of Action Research, 2020
This action research investigates DigiPen, an innovative locally developed secondary school course where students are actively engaged in project-based learning while studying how to work effectively in teams focused on digital game design. Students apply art, math, physics, and computer science knowledge and learn important life skills. DigiPen…
Descriptors: Secondary School Students, Active Learning, Student Projects, Design
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Ibrahim, Mohd Faisal; Huddin, Aqilah Baseri; Hashim, Fazida Hanim; Abdullah, Mardina; Rahni, Ashrani Aizzuddin Abd; Mustaza, Seri Mastura; Hussain, Aini; Zaman, Mohd Hairi Mohd – International Journal of Evaluation and Research in Education, 2020
This study examined the educational effects in strengthening programming skills among university's undergraduate engineering students via integration of a robotics project and an experiential learning approach. In this study, a robotics project was conducted to close the gap of students' difficulty in relating the theoretical concepts of…
Descriptors: Programming, Engineering Education, Experiential Learning, Active Learning
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Yusri – Advances in Language and Literary Studies, 2018
The aim of this research is to know the effects of problem solving, project based learning, linguistic intelligence and critical thinking on the students' report writing. Linguistic intelligence, critical thinking and report writing tests are used to collect the data. Two-factor ANOVA at 0.05 significance level are applied statistically. The…
Descriptors: Critical Thinking, Problem Solving, Language Aptitude, Intelligence
Venegas, Laura Ann – ProQuest LLC, 2018
Recognizing the importance of preparing students for the 21st century along with meeting the accountability measures, educators must continually seek those educational practices that will support both endeavors. Through the literature and during this research, project-based learning has emerged as a promising curriculum tool that answers these…
Descriptors: Active Learning, Student Projects, Middle Schools, School Activities
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Jones, Kevin; Mendez, J. D. – Journal of Education for Business, 2021
3D printing and interdisciplinary collaboration were used to enhance an existing problem-based, team learning project in an undergraduate management course. In addition to the more traditional steps common to team building in group work, students were tasked with designing a prototype product with a basic computer-aided drawing program and then…
Descriptors: Interdisciplinary Approach, Undergraduate Students, Cooperative Learning, Printing
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Cai, Huiying; Gu, Xiaoqing – British Journal of Educational Technology, 2019
A natural concern in the field of computer-supported collaborative learning is how participants in collaborative learning project attain individual deep understanding through pedagogical or technological support. This study explores such individual outcomes as influenced by designing a collaborative learning project supported with a diagram-based…
Descriptors: Cooperative Learning, Visual Aids, Cognitive Processes, Difficulty Level
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Oh, Jae-Eun; Chan, Yuet Kai; Kim, Kyulee Viviane – IAFOR Journal of Education, 2020
University-level classrooms have seen a massive transformation from instructor-led to student-centered education, with many courses adopting project-based learning as an effective learning approach. As students become key actors in leading their courses, it is necessary to have high-level intrinsic and extrinsic motivation. In the search to…
Descriptors: Social Media, Teaching Methods, Design, Student Centered Learning
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Alotaibi, Majed Ghazai – English Language Teaching, 2020
The aim of this study was to investigate the effect of project-based learning model on persuasive writing skills of Saudi EFL secondary students. The design of the study was quasi-experimental approach using pre and posttest for control and experimental groups. Participants were consisted of (59) students of third grade secondary school, randomly…
Descriptors: Active Learning, Student Projects, Instructional Effectiveness, Persuasive Discourse
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Eickholt, Jesse; Jogiparthi, Vikas; Seeling, Patrick; Hinton, Quintrese; Johnson, Matthew – Education Sciences, 2019
Project-based learning often centers learning experiences around projects and is characterized by the application of knowledge, management of resources, and self-directed learning. In recent years, newer classroom designs have been developed to facilitate communication, classroom interaction and active learning but the cost of such spaces can be…
Descriptors: Active Learning, Student Projects, Space Utilization, Cost Effectiveness
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Shaalan, Iman El-Nabawi Abdel Wahed – Arab World English Journal, 2020
The current paper investigates the effectiveness of integrating Project-based Learning (PjBL) strategies in the design process of an English for Specific Purposes Course (ESP) to develop dental vocabulary at the Dentistry College, Al-Azhar University-Cairo-Egypt. The study sampled fourteen ESL dental Malaysian students whose native language is…
Descriptors: Active Learning, Student Projects, Learning Strategies, Vocabulary Development
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Spindler, Richard – PRIMUS, 2019
Project-based learning supports unique and authentic problems in differential equations courses. An intuitive, interesting and deep differential equations project is described. The description illustrates a case study of guiding students through a complex project and the technical and personal rewards gained from it. Valuable advice is provided to…
Descriptors: Student Projects, Calculus, Equations (Mathematics), Mathematics Instruction
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Chun, Man-Seog; Kang, Kwang Il; Kim, Young H.; Kim, Young Mee – Universal Journal of Educational Research, 2015
This case study aims to verify the benefits of theme-based project learning for convergent science experiments. The study explores the possibilities of enhancing creative, integrated and collaborative teaching and learning abilities in science-gifted education. A convergent project-based science experiment program of physics, chemistry and biology…
Descriptors: Student Projects, Active Learning, Science Experiments, Thematic Approach
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Ayish, Nader; Deveci, Tanju – International Journal of Teaching and Learning in Higher Education, 2019
While a common refrain among some educators is that many young adults lack personal responsibility for learning, little empirical research exists that examines how tertiary students perceive or operationalize this construct. This research investigated how 124 freshman engineering students perceive responsibility in terms of what responsibility…
Descriptors: Student Attitudes, Student Responsibility, Peer Teaching, Active Learning
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Diego-Mantecón, José-Manuel; Blanco, Teresa-F.; Ortiz-Laso, Zaira; Lavicza, Zsolt – Comunicar: Media Education Research Journal, 2021
Secondary education curricula highlight competence-based learning; although meaningful school-intervention habits have not yet been observed. The initiatives implemented have focused primarily on promoting the combined development of no more than three key competences. This article presents an international study under the Erasmus+ and H2020…
Descriptors: Art Education, STEM Education, Active Learning, Student Projects
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