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Dai, Chih-Pu; Ke, Fengfeng; Pan, Yanjun – Educational Technology Research and Development, 2022
Narrative as a game design feature constantly yields mixed results for learning in the literature. The purpose of this exploratory mixed-methods case study was to examine design heuristics and implications governing the role of narratives in a digital game-based learning (DGBL) environment for math problem solving. We collected data via…
Descriptors: Problem Solving, Word Problems (Mathematics), Video Games, Game Based Learning
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Nacu, Denise; Martin, Caitlin K.; Pinkard, Nichole – Educational Technology Research and Development, 2018
With the growing emphasis on developing 21st century skills among today's youth, there is continued optimism about the possibilities granted by increasing access to networked technologies, particularly for encouraging youth to pursue their interests and take ownership of their learning. Yet, research demonstrates the importance of adult support in…
Descriptors: Heuristics, Middle Schools, Learning Experience, Design
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Tamim, Suha R.; Grant, Michael M. – Educational Technology Research and Development, 2016
This qualitative study aimed at exploring how health professionals use instructional design principles to create health education interventions. A purposeful sample of 12 participants was selected, using criterion and snowballing sampling strategies. Semi-structured interviews were conducted to collect data, which were later analyzed through…
Descriptors: Allied Health Personnel, Semi Structured Interviews, Comparative Analysis, Instructional Design
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York, Cindy S.; Ertmer, Peggy A. – Educational Technology Research and Development, 2011
Evidence suggests that experienced instructional designers often use heuristics and adapted models when engaged in the instructional design problem-solving process. This study used the Delphi technique to identify a core set of heuristics designers reported as being important to the success of the design process. The overarching purpose of the…
Descriptors: Delphi Technique, Instructional Design, Heuristics, Design Requirements
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Koh, Joyce Hwee Ling – Educational Technology Research and Development, 2019
Many empirical studies show that teachers have difficulty designing technology-integrated lessons for student-centered learning. Supporting teachers to change their pedagogical practice is a challenge faced in teacher professional development for technological pedagogical content knowledge (TPACK). This study describes how teachers' conceptions of…
Descriptors: Educational Change, Pedagogical Content Knowledge, Lesson Plans, Teacher Attitudes
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Abramovich, Samuel; Schunn, Christian D.; Correnti, Richard J. – Educational Technology Research and Development, 2013
A large-scale online teacher resource exchange is studied to examine the ways in which metadata influence teachers' selection of resources. A hierarchical linear modeling approach was used to tease apart the simultaneous effects of resource features and author features. From a decision heuristics theoretical perspective, teachers appear to…
Descriptors: Metadata, Shared Resources and Services, Educational Resources, Computer Mediated Communication
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van Riesen, Siswa; Gijlers, Hannie; Anjewierden, Anjo; de Jong, Ton – Educational Technology Research and Development, 2018
Inquiry learning is an educational approach in which learners actively construct knowledge and in which performing investigations and conducting experiments is central. To support learners in designing informative experiments we created a scaffold, the Experiment Design Tool (EDT), that provided learners with a step-by-step structure to select…
Descriptors: Inquiry, Teaching Methods, Experiments, Scaffolding (Teaching Technique)
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Lim, Cheolil; Song, Hae-Deok; Lee, Yekyung – Educational Technology Research and Development, 2012
Usability is critical to the development of a user-friendly digital textbook platform interface, yet thorough research on interface development based on usability principles is in short supply. This study addresses that need by looking at usability attributes and corresponding design elements from a learning perspective. The researchers used a…
Descriptors: Foreign Countries, Instructional Design, Textbooks, Formative Evaluation
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Dwyer, Christopher P.; Hogan, Michael J.; Harney, Owen M.; O'Reilly, John – Educational Technology Research and Development, 2014
Critical thinking (CT) is a metacognitive process, consisting of a number of sub-skills and dispositions, that, when used appropriately, increases the chances of producing a logical solution to a problem or a valid conclusion to an argument. CT has been identified as a fundamental learning objective of third-level education; however, students…
Descriptors: Critical Thinking, Case Studies, Metacognition, Thinking Skills
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Dickey, Michele D. – Educational Technology Research and Development, 2006
The purpose of this conceptual analysis is to investigate how contemporary video and computer games might inform instructional design by looking at how narrative devices and techniques support problem solving within complex, multimodal environments. Specifically, this analysis presents a brief overview of game genres and the role of narrative in…
Descriptors: Instructional Design, Computer Assisted Instruction, Problem Solving, Educational Technology
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Morrison, Gary R.; Anglin, Gary J. – Educational Technology Research and Development, 2005
The purpose of this article is to review and critique each of the research studies published in this special issue. We will critique each article, derive one or more instructional design heuristics based on the findings for each study, and provide recommendations for extending particular lines of research. Three suggestions are provided concerning…
Descriptors: Instructional Design, Educational Research, Heuristics, Educational Technology
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Dabbagh, Nada; Denisar, Katrina – Educational Technology Research and Development, 2005
For this study, we examined the cogency, comprehensiveness, and viability of team-based problem solutions of a Web-based hypermedia case designed to promote student understanding of the practice of instructional design. Participants were 14 students enrolled in a graduate course on advanced instructional design. The case was presented to students…
Descriptors: Internet, Hypermedia, Instructional Design, Web Based Instruction
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Zhang, Jianwei; Scardamalia, Marlene; Lamon, Mary; Messina, Richard; Reeve, Richard – Educational Technology Research and Development, 2007
This study examines four months of online discourse of 22 Grade 4 students engaged in efforts to advance their understanding of optics. Their work is part of a school-wide knowledge building initiative, the essence of which is giving students collective responsibility for idea improvement. This goal is supported by software--Knowledge…
Descriptors: Optics, Grade 4, Internet, Computer Software