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Allsop, Yasemin – Online Submission, 2019
This thesis examines children's thinking, learning and metacognition when designing their own computer games. The study aims to understand more about what kind of learning takes place, and how it emerges whilst children are authoring their own computer games. The aim is to get an insight into the cognitive processes students exercise that…
Descriptors: Computer Games, Thinking Skills, Metacognition, Learning Processes
Pollak, Richard Alan – 1972
This study investigated the development and evaluation of a computer-augmented science learning game model, through the implementation of a specific game derived from the game model. Formative evaluation strategies were synthesized from two existing evaluation procedures and were tested and applied to the learning resource under development. As a…
Descriptors: Computer Assisted Instruction, Doctoral Dissertations, Educational Games, Educational Research
Parsons, Ralph – 1978
The effect of playing a logic game, Master Mind, on student learning in physics was examined in this study. An experimental group of 16 Electronics Engineering Technology students played the game during class one hour per week for seven weeks. A control group of nineteen students took the course without playing the logic game. Results showed that…
Descriptors: Cognitive Development, Cognitive Measurement, Cognitive Processes, Community Colleges
Saad, Ahmad Fuad – Online Submission, 2021
There are always challenges in teaching K-12 students Science, Technology, Engineering and Mathematics which is called STEM subjects due to the scientific nature of these disciplines that require strong and higher order thinking along with the ability to connect abstract concepts and relate to them. Additionally, there is a decrease in number of…
Descriptors: STEM Education, Elementary Secondary Education, Teaching Methods, Learner Engagement
Turney, Michael L. – 1973
This dissertation explores the teaching/learning application which simulation-gaming has to offer journalism/mass communication educators. It proposes eight uses to which journalism/mass communication educators can put simulation-games and develops a series of generating principles, based on a broad concept of mass communication, which are…
Descriptors: Class Activities, Communication (Thought Transfer), Doctoral Dissertations, Game Theory
Dickerson, Dolores Pawley – 1975
The subjects for this study were 128 girls and 156 boys in public schools. Teachers were randomly assigned to one of three treatments designated active games, passive games, and traditional activities. Subjects were selected as having limited sight vocabularies based on the results of the Sight Vocabulary Recognition Test pretest. Data were…
Descriptors: Childrens Games, Class Activities, Comparative Analysis, Doctoral Dissertations
Di Fatta, Jenna; Garcia, Sarah; Gorman, Stephanie – Online Submission, 2009
Three teacher researchers conducted this action research project to increase their 54 high school students' achievements in mathematics. The teacher researchers had noticed a trend of low scores on teacher-made chapter tests and non-completion of daily homework. Standardized tests showed that most students scored below average on the mathematics…
Descriptors: Mathematics Education, Action Research, Academic Achievement, Student Surveys
Walling, James Irvin – 1976
This study examines the use of "full processing" as a teaching model in basic speech communicaton courses. Full processing has four sequential components: a theoretically and factually based lecture, a transition discussion period, a simulation game, and a postgame discussion that relates the simulation game to the lecture material. The study's…
Descriptors: Academic Achievement, College Freshmen, Doctoral Dissertations, Educational Research
Shulman, Marc D. – Online Submission, 2013
This action research project report was conducted because students' lack of sportsmanship skills in elementary school physical education was negatively affecting the physical activity level of many students. The teacher was spending classroom time giving attention to conflicts dealing with negative sportsmanship issues and therefore losing…
Descriptors: Violence, Action Research, Teacher Researchers, Physical Activity Level
Yeakle, Myrna Anne – 1975
The primary purpose of this study was to investigate the effectiveness of "The Propaganda Game" in teaching selected persuasion techniques which may be used in the advertising of health products or services. The sample included 224 students in an introductory personal health course at Eastern Michigan University. The subjects were…
Descriptors: Advertising, Doctoral Dissertations, Educational Games, Educational Research
Freitag, Richard Alan – 1974
The objective of this study was the development of a teaching model based on the concept and use of (non-simulation) games in the mathematics classroom. The game model was defined according to the organization described by Joyce and Weil. Six games were used in the study; each televised game session was preceded by a pre-test and followed by a…
Descriptors: Curriculum, Doctoral Dissertations, Experiential Learning, Games
Mosley, Glenn Richard – 1976
Based on the need to provide effective, relevant, and more engaging teaching techniques in the church, a study examined whether or not the effectiveness of secular instructional games used in adult religious education is greater than the effectiveness of religious instructional games in facilitating self-actualization. The experimental group of…
Descriptors: Adult Education, Church Programs, Comparative Analysis, Doctoral Dissertations
Haught, Laurie; Kunce, Christine; Pratt, Phyllis; Werneske, Roberta; Zemel, Susan – 2002
This report describes the intervention programs used to improve student proficiency in learning, recalling, and retaining basic mathematics facts. The targeted population consisted of first, second, third, and fifth grades in four suburban midwestern schools. The problems of recalling basic mathematics facts is documented through teacher surveys,…
Descriptors: Elementary Education, Intervention, Mathematics Education, Numeracy
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Jimenez, Randall Cosme – 1975
A process that could facilitate a cross-cultural learning environment was designed. The process involved (1) developing motivational devices using an historical selection process that incorporated a "significant difference", evaluated reconstructed historical materials, devices that prevent a "past-present" dichotomy,…
Descriptors: Bibliographies, Bilingual Education, Cross Cultural Studies, Cultural Awareness
Brooks, Ian Royston – 1975
After reviewsing the literature relative to culture and cognition, an hypothetical model was developed to explain some aspects of concept learning and cognitive development. To test aspects of the model, 3 tests which had had prior use in cross-cultural studies and 5 original tests were administered individually to 34 Stoney Indian and 34…
Descriptors: Abstract Reasoning, American Indians, Anglo Americans, Children
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