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Paul, Claire Donehower; Walker, Jennifer; Thomas, Cathy; Taylor, Matthew S.; Best, Jamie; Diaz, Morgan; Rose, Chad A.; Vasquez, Eleazar – Journal of Special Education Apprenticeship, 2023
The need for highly effective and qualified special educators continues to be a national concern. One of the primary reasons why teachers leave the profession is a lack of effective behavior management skills. Learning how to assess challenging behavior and its causes through functional analysis is one method to enhance teacher skillset in this…
Descriptors: Special Education Teachers, Teacher Competencies, Classroom Techniques, Behavior Modification
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Rosmansyah, Yusep; Putro, Budi Laksono; Putri, Atina; Utomo, Nur Budi; Suhardi – Interactive Learning Environments, 2023
In this article, smart learning environment (SLE) is defined as a hybrid learning system that provides learners and other stakeholders with a joyful learning process while achieving learning outcomes as a result of the employed intelligent tools and techniques. From literature study, existing SLE models and frameworks are difficult to understand…
Descriptors: Electronic Learning, Artificial Intelligence, Educational Technology, Technology Uses in Education
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Yao, Shu-Nung; Liang, Chaoyun – IEEE Transactions on Learning Technologies, 2023
Image processing-based augmented reality (AR) is widely used in several fields. However, audio content is also crucial in certain cases, for example, focusing on appreciating artwork in a museum, rather than a virtually synthesized image. In this study, an attempt was made to provide ubiquitous learning (u-learning) services by using audio AR for…
Descriptors: Computer Simulation, Electronic Learning, Audio Equipment, Educational Technology
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Pelanek, Radek; Effenberger, Tomas – IEEE Transactions on Learning Technologies, 2022
Research in learning technologies is often focused on optimizing some aspects of human learning. However, the usefulness of practical learning environments is heavily influenced by their weakest aspects, and, unfortunately, there are many things that can go wrong in the learning process. In this article, we argue that in many circumstances, it is…
Descriptors: Educational Environment, Educational Technology, Learning Processes, Taxonomy
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Vykopal, Jan; Seda, Pavel; Svabensky, Valdemar; Celeda, Pavel – IEEE Transactions on Learning Technologies, 2023
Hands-on computing education requires a realistic learning environment that enables students to gain and deepen their skills. Available learning environments, including virtual and physical laboratories, provide students with real-world computer systems but rarely adapt the learning environment to individual students of various proficiency and…
Descriptors: Students, Educational Technology, Computer Assisted Instruction, Media Adaptation
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Llamazares De Prado, Jose Enrique; Arias Gago, Ana Rosa – International Journal of Disability, Development and Education, 2023
Currently, museums seek to improve education and inclusion through the use of technology, and it is essential to value the didactic and technological advances through the use of new tools (ICT), at an intercultural and intergenerational level, adapting the exhibition messages to the diversity of the public, with a special interest in disability.…
Descriptors: Museums, Educational Technology, Technology Uses in Education, Exhibits
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Ioseliani, Aza D.; Orekhovskaya, Natalia A.; Svintsova, Marina N.; Panov, Evgeny G.; Skvortsova, Elena M.; Bayanova, Almira R. – Contemporary Educational Technology, 2023
This study's main objective is to present bibliometric data on articles related to digital educational environments (DEEs) published in the journals indexed in Scopus database between 2003 and February 2023. The data collected from 61 articles published within the study's scope were subjected to bibliometric analysis based on six categories:…
Descriptors: Bibliometrics, Electronic Learning, Educational Environment, Citation Analysis
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Marijana Tomic; Laura Grzunov; Marta Ivanovic – Education for Information, 2023
The aim of this paper is to support and foster the research on the Croatian Glagolitism within the digital humanities framework, by identifying and examining the features of a virtual research environment that would enhance the possibilities of an interdisciplinary collaborative research of Croatian Glagolitism in a digital environment, supported…
Descriptors: Foreign Countries, Publications, Written Language, Alphabets
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Bembenutty, Héfer – New Directions for Teaching and Learning, 2023
Along with the increased interest in self-regulated learning research, there has been a high engrossment in computer-based learning environments that facilitate instruction and promote learning. These two crucial pedagogical approaches have been identified as being valuable to educators and learners. They merit refreshed considerations in light of…
Descriptors: Metacognition, Computer Assisted Instruction, Teaching Methods, Learning Processes
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Nguyen, Kim V.; Tansan, Merve; Newcombe, Nora S. – Journal of Cognition and Development, 2023
Research on spatial navigation is essential to understanding how mobile species adapt to their environments. Such research increasingly uses virtual environments (VEs) because, although VE has drawbacks, it allows for standardization of procedures, precision in measuring behaviors, ease in introducing variation, and cross-investigator…
Descriptors: Computer Simulation, Spatial Ability, Navigation, Research Methodology
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Cheerapakorn, Pasawut; Chatwattana, Pinanta – Higher Education Studies, 2023
The objectives of this research are (1) to study and synthesise the conceptual framework of the virtual learning environment model on cloud using hybrid learning, (2) to develop the virtual learning environment model on cloud using hybrid learning, and (3) to study the results after using the virtual learning environment model on cloud using…
Descriptors: Electronic Learning, Educational Environment, Educational Technology, Blended Learning
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Shively, Kate; Taylor, Linda K. – International Journal of Early Years Education, 2023
This qualitative study explores how play informs the making process in a media arts environment. Drawing on Dewey's ([1938]1998). Concepts of experience, purpose, and freedom, we explore how play and making are employed in an out-of-school media arts environment. The purpose of this study is to examine one child's use of digital media in this…
Descriptors: Play, Art Activities, Tablet Computers, Photography
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Bellarhmouch, Youssra; Jeghal, Adil; Tairi, Hamid; Benjelloun, Nadia – Education and Information Technologies, 2023
Nowadays, the need for e-learning is amplified, especially after the COVID-19 pandemic. E-learning platforms present a solution for the continuity of the learning process. Learners are using different platforms and tools for learning. For this, it is necessary to model the learner for the personalization of the learning environment according to…
Descriptors: Electronic Learning, Educational Environment, Models, Individualized Instruction
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Prakasha, G. S.; Chakraborty, Rituparna; Thirumalesha, S.; Gururaja, C. S.; Sangtam, T. Yolila; Rhatsu, Keneivi-u; Jochan, Grace Maria – Problems of Education in the 21st Century, 2023
Education in the 21st century has become more technology integrated, and the shift from conventional modalities of teaching to technology-assisted teaching methodologies accelerated during the pandemic years. The current study employed a qualitative research design (n=12) to explore this shift and the expectations of these novel teaching…
Descriptors: Foreign Countries, College Faculty, College Students, Expectation
Karen Dan Wang – ProQuest LLC, 2023
Digital learning environments are becoming increasingly ubiquitous as a wide range of EdTech products and services enter classrooms and households across the globe. One salient attribute of these environments is their capacity to generate large amounts of data as students interact with the technology. These data logs can help construct a detailed…
Descriptors: Educational Technology, Electronic Learning, Data Collection, Problem Solving
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