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Kwiatek, Piotr; Papakonstantinidis, Stavros; Limani, Emira – Marketing Education Review, 2022
Group composition presents a compelling, significant, and timely topic for educators, given the widespread use of group assignments in today's pedagogical models. This paper adopts a Fuzzy Set Qualitative Comparative Analysis (fsQCA) as a systematic approach to investigate the conditions for high learning performance in marketing simulations. We…
Descriptors: Cognitive Style, Marketing, Undergraduate Students, Student Attitudes
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Tsai, Chia-Wen; Hsu, Pi-Fang; Tseng, Hsueh-Ju – International Journal of Information and Communication Technology Education, 2013
This research focuses on exploring the effects of game-based learning (GBL) and self-regulated learning (SRL) on promoting students' learning and the interactions between teachers, students and peers. The experiment designed for this study was conducted in the course of "Media Marketing Management". The effects of GBL, SRL, and their…
Descriptors: Educational Games, Computer Games, Independent Study, Interaction
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Yuksel, Mujde; Smith, Andrew N.; Smith, Robert S.; Bicen, Pelin; Wilson, Elizabeth J.; Weiner, Jay – Journal of Marketing Education, 2021
Student engagement is regarded as a critical educational outcome. However, it has proven to be elusive to educators within technical domains, such as marketing research and analytics, which has inspired the exploration of experiential course design elements. Client-sponsored projects (CSPs) have become a popular tactic to meet this objective in…
Descriptors: Student Interests, Marketing, Outcomes of Education, Instructional Design
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Sung, Billy; Mergelsberg, Enrique; Teah, Min; D'Silva, Brandon; Phau, Ian – British Journal of Educational Technology, 2021
Virtual reality (VR) technology has been shown to be a promising teaching method in STEM subjects. Extending these findings, the current study is the first to develop and examine the feasibility of using a VR simulation in marketing (i.e., a non-STEM subject). Specifically, the levels of immersion and three learning outcomes (learning attitude,…
Descriptors: Computer Simulation, Technology Uses in Education, Teaching Methods, Marketing
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Kim, Dae-Hee; Hettche, Matt; Spiller, Lisa – Marketing Education Review, 2019
To advance the pedagogical discussion on adopting third-party certifications in marketing courses, this article examines responses of undergraduate students with different learning styles to the online certification program incorporated into marketing classes. While the overall student opinions were positive especially as a valuable addition for…
Descriptors: Marketing, Cognitive Style, Certification, Undergraduate Students
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O'Rourke, Vicky; Miller, Sarah – Journal of Media Literacy Education, 2022
Via diverse content including programmes, songs and child-led social media channels, children are constantly exposed to commercially funded messages encouraging purchase behaviour. While there is no definitive agreement that advertising to children is detrimental to their wellbeing (Rowthorn, 2019), there is an enduring concern over the unintended…
Descriptors: Well Being, Social Media, Media Literacy, Advertising
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Metcalf, Lynn E.; Neill, Stern; Simon, Lisa R.; Dobson, Sharon; Davis, Brennan – Marketing Education Review, 2016
This article describes and assesses a course design that uses peer mentors to facilitate a collaborative, hands-on learning experience in an introductory marketing course. Results demonstrate that peer mentoring increased content mastery and had a positive effect on students' perceptions of the learning experience. Peer marketing mentors, along…
Descriptors: Marketing, Introductory Courses, Course Content, Career Readiness
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Canales-Ronda, Pedro; Aragonés-Jericó, Cristina – Education & Training, 2022
Purpose: This research aims to focus on analysing the opinion of university students on the effects that agile methodologies are having on their education during this time of pandemic that is affecting the normal functioning of on-site universities. Specifically, the authors intend to analyse the effect that different constructs have on the…
Descriptors: Job Skills, Higher Education, College Students, Business Education
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Ackerman, David S.; Dommeyer, Curt J.; Gross, Barbara L. – Journal of Marketing Education, 2017
This study examines how three factors affect students' reactions to critical feedback on an assignment--amount of feedback (none vs. low amount vs. high amount), source of feedback (instructor-provided feedback vs. peer-provided feedback), and the situational context of the feedback (revision of paper is or is not possible). An incomplete 3 × 2 ×…
Descriptors: Marketing, Feedback (Response), Assignments, Student Attitudes
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Mykolenko, Olena; Ippolitova, Inna; Doroshenko, Hanna; Strapchuk, Svitlana – Higher Education, Skills and Work-based Learning, 2022
Purpose: The purpose of the research is to test empirically whether the variables of personal attitudes towards entrepreneurship and perceived control mediate the relationship between entrepreneurship education and intentions of Ukrainian students to become entrepreneurs; to determine whether personal attitudes mediate the relationship between…
Descriptors: Entrepreneurship, Foreign Countries, College Students, Student Attitudes
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Nichols, Linda M. – Contemporary Issues in Education Research, 2018
This study evolved from a previous study that examined the perceptions of the importance of specific traits to success in the accounting profession by both accounting professionals in the United States and internationally. That study found that the international subjects valued some soft skills, such as creativity, as being more important to…
Descriptors: Teaching Methods, Accounting, Student Attitudes, Success
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Al Fadda Hind, Abdulaziz – Arab World English Journal, 2020
The purpose of this research paper was to explore the effects of social media in learning English speaking and reading skills. Although social media platforms like Facebook, Instagram, Twitter, and Snapchat, are mostly used socially and for marketing, they also have a significant impact on learning English. In determining how social media affects…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Social Media
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Lang, Guido; Ceccucci, Wendy – Information Systems Education Journal, 2014
The Google Online Marketing Challenge is a global student competition in which teams are given $250 to develop and run an online advertising campaign for a business or non-profit organization over a three-week period. Despite the fact that 50,000 students have competed in the Challenge since its inception in 2008, relatively little is known about…
Descriptors: Marketing, Internet, Information Systems, Experiential Learning
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Johnson, Aaron; Billups, M. Judi; Poddar, Amit – Marketing Education Review, 2022
The role-play is a valued experiential tool used by university sales programs to engage students and better prepare them for a potential career in sales. However, in-class role-play activities have the potential to create scheduling dilemmas. Mandatory, internal role-play competitions are proposed as a solution to these logistical issues while…
Descriptors: Role Playing, Sales Occupations, Student Attitudes, Career Choice
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Liu, Guan-Chen; Ko, Chih-Hsiang – E-Learning and Digital Media, 2021
The present study aimed at exploring the effects of integrating social media (instant messaging through Line App and Facebook) and design thinking into a vocational education course on corporate identity design in Taiwan. Corporate identity helps organizations achieve competitive advantage. This benefit is even more pronounced in Taiwan, where…
Descriptors: Social Media, Teaching Methods, Design, Comparative Education
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