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Bledsoe, Johnny Mark – ProQuest LLC, 2012
The content created by digital natives via collaborative Web 2.0 applications provides a rich source of unique knowledge and social capital for their virtual communities of interest. The problem addressed in this study was the limited understanding of older digital immigrants who use Web 2.0 applications to access, distribute, or enhance these…
Descriptors: Adult Students, Electronic Learning, Web 2.0 Technologies, Computer Attitudes
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Berger, Margot – Pythagoras, 2013
In this article I use Sfard's theory of commognition to examine the surprising activities of a pair of in-service mathematics teachers in South Africa as they engaged in a particular mathematical task which allowed for, but did not prescribe, the use of GeoGebra. The (pre-calculus) task required students to examine a function at an undefined point…
Descriptors: Mathematics Instruction, Mathematics Activities, Inservice Teacher Education, Mathematical Concepts
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Firat, Mehmet – Turkish Online Journal of Distance Education, 2013
With the beginning of the second half of the past century, advances in Information and Communication Technologies had unprecedented influence deeply felt in all social structures. The effects were so much widespread that the differences in technology use have created a huge gap between generations in terms of everyday life and lifestyle. As a…
Descriptors: Technological Advancement, Usability, Generational Differences, Time Management
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Newman, John H. – Journal of the American Academy of Special Education Professionals, 2011
A case is directed at digital immigrants to utilize mobile computing devices such as an Apple iPod to deliver content to students in self-contained special education classrooms. The author discusses the current state of the use of iPods in classrooms, and how research using these devices has been limited to institutions of higher learning, while…
Descriptors: Classroom Techniques, Multimedia Materials, Multimedia Instruction, Handheld Devices
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Engdahl, Eric – Art Education, 2014
Through Alternate Reality Games, students engage in narrative, play, cooperation, creativity, and joy by creating storylines focusing on one element of art. In 2008, the Luce Center at the Smithsonian American Art Museum presented Ghosts of a Chance. The first Alternative Reality Game (ARG) to be hosted by a museum, it was designed to deepen and…
Descriptors: Games, Visual Arts, Art Education, Preservice Teacher Education
Grover, Susan Hendricks – ProQuest LLC, 2010
Heuristics are deeply-held, tacit knowledge structures connected to our feelings. A heuristic study explores a phenomenon crucial to the researcher's self-discovery (Moustakas, 1990). Like me, many undergraduate composition instructors feel both fear and hope at the crossroads of composition and technology. Technology and composition shape one…
Descriptors: Andragogy, Portraiture, Heuristics, English Departments
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Salajan, Florin D.; Schonwetter, Dieter J.; Cleghorn, Blaine M. – Computers & Education, 2010
This article analyzes the digital native-digital immigrant dichotomy based on the results of a small-scale study conducted at the University of Toronto, Faculty of Dentistry, regarding students' and faculty members' perceptions toward the implementation of digital learning technologies in the curriculum. The first element chosen for measurement…
Descriptors: Dentistry, Educational Technology, Access to Computers, Access to Information
Go, Cecilia – ProQuest LLC, 2022
It is not known how Korean immigrant mothers perceive parent involvement and the use of technology as they unpack complexities and uncertainties in immigrant parenting in this digital age. The purpose of this qualitative, narrative study is to examine how Korean immigrant mothers perceive parent involvement and the use of technology as they unpack…
Descriptors: Foreign Countries, Korean Americans, Immigrants, Mothers
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Benini, Silvia; Murray, Liam – Research-publishing.net, 2013
More than 10 years have passed since the first introduction of the term "digital natives" in Prensky's (2001a, 2001b) two seminal articles. Prensky argues that students today, having grown up in the Digital Age, learn differently from their predecessors, or "digital immigrants". As such, the pedagogical tools and methods used…
Descriptors: Computer Assisted Instruction, Second Language Learning, Theories, Case Studies
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Darvin, Ron – Language Learning & Technology, 2023
Based on a study of the digital literacy practices of immigrant Filipino students in Vancouver, this paper focuses on how learners with unequal access to resources engage with different tools to locate information and find opportunities for language learning online. Data was collected through interviews and observations of participants as they…
Descriptors: Semiotics, Second Language Learning, Second Language Instruction, Immigrants
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Ransdell, Sarah; Kent, Brianna; Gaillard-Kenney, Sandrine; Long, John – British Journal of Educational Technology, 2011
Older adult cohorts show greater external locus of control (LOC), a marker of social reliance, compared to younger cohorts. In the present study, American college students from 27 to 61 years of age participated in online courses in a graduate health science programme. Four birth-year cohorts were included: "millennials", born in 1982+;…
Descriptors: Locus of Control, Baby Boomers, Older Adults, Cognitive Ability
Bunch, J. C.; Robinson, J. Shane; Edwards, M. Craig – Journal of Agricultural Education, 2012
The purpose of this descriptive-correlational study was to examine the level of self-efficacy of Oklahoma secondary agricultural education teachers regarding their use of the interactive whiteboard (IWB) in classroom teaching. The study also sought to determine if relationships existed between teachers' IWB self-efficacy scores, outcome…
Descriptors: Experienced Teachers, Expectation, Self Efficacy, Agricultural Education
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Onguko, Brown Bully – Electronic Journal of e-Learning, 2014
JiFUNzeni blended learning approach is a sustainable approach to provision of professional development (PD) for those in challenging educational contexts. JiFUNzeni approach emphasizes training regional experts to create blended learning content, working with appropriate technology while building content repositories. JiFUNzeni approach was…
Descriptors: Blended Learning, Faculty Development, Sustainability, Educational Technology
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Thomas, Kevin; O'Bannon, Blanche – Journal of Digital Learning in Teacher Education, 2013
This study employed a survey to examine the perceptions of 92 preservice teachers enrolled at a small Midwestern liberal arts university regarding their support of the use of cell phones in the classroom, the benefits of specific cell phone features for school-related work, and the instructional benefits of and barriers to using cell phones in the…
Descriptors: Student Surveys, Preservice Teachers, Student Attitudes, Telecommunications
Gobel, Peter; Kano, Makimi – International Association for Development of the Information Society, 2013
"Digital Native" and "Digital Immigrant" are terms, popularized by Prensky (2001), to describe those born either before, or in the digital era (i.e. after 1980). In recent years, this dichotomy has been used to raise awareness of differences in technology usage and what these differences may mean for education. The present…
Descriptors: Technology Uses in Education, Educational Technology, Technology Integration, Web 2.0 Technologies
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