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Stone, Melissa L.; Kent, Kevin M.; Roscoe, Rod D.; Corley, Kathleen M.; Allen, Laura K.; McNamara, Danielle S. – Grantee Submission, 2017
This chapter explores three broad principles of user-centered design methodologies: participatory design, iteration, and usability considerations. The authors highlight the importance of considering teachers as a prominent type of ITS end user, by describing the barriers teachers face as users and their role in educational technology design. To…
Descriptors: Intelligent Tutoring Systems, Design, Usability, Barriers
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Vaino, Katrin; Vaino, Toomas; Ottander, Christina – Science Education International, 2018
In this study, middle school students' (8th grade, n = 24) problem-solving processes were investigated while implementing a design-based science learning (DBSL) approach. DBSL tries to incorporate science learning with the processes of engineering design. A DBSL module was developed by the research team within which students were expected to…
Descriptors: Middle School Students, Secondary School Science, Science Process Skills, Problem Solving
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Mubin, Omar; Novoa, Mauricio; Al Mahmud, Abdullah – Interactive Technology and Smart Education, 2017
Purpose: This paper narrates a case study on design thinking-based education work in an industrial design honours program. Student projects were developed in a multi-disciplinary setting across a Computing and Engineering faculty that allowed promoting technologically and user-driven innovation strategies. Design/methodology/approach: A renewed…
Descriptors: Industrial Arts, Design, Case Studies, Teaching Methods
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Bartholomew, Scott R.; Strimel, Greg J.; Yoshikawa, Emily – International Journal of Technology and Design Education, 2019
While design-based pedagogies have increasingly been emphasized, the assessment of design projects remains difficult due to the large number of potentially "correct" solutions. Adaptive comparative judgment (ACJ), an approach based on assessors/judges working through a series of paired comparisons and selecting the better of two items,…
Descriptors: Middle School Students, Feedback (Response), Formative Evaluation, Design
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Hernández-Leo, Davinia; Martinez-Maldonado, Roberto; Pardo, Abelardo; Muñoz-Cristóbal, Juan A.; Rodríguez-Triana, María J. – British Journal of Educational Technology, 2019
The field of "learning design" studies how to support teachers in devising suitable activities for their students to learn. The field of "learning analytics" explores how data about students' interactions can be used to increase the understanding of learning experiences. Despite its clear synergy, there is only limited and…
Descriptors: Instructional Design, Data Analysis, Guidelines, Decision Making
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Kalmpourtzis, George – British Journal of Educational Technology, 2019
This paper presents a teaching experiment with preschoolers, considering games as means for presenting problem-based situations and focusing on the development of game design in connection to problem posing skills. The study was conducted in a focus group of eighteen 5-6-year-old students who participated in game design sessions, compared to a…
Descriptors: Preschool Children, Teaching Methods, Educational Games, Problem Solving
Günbayi, Ilhan; Sorm, Sath – Online Submission, 2018
The four paradigms are influential philosophical stances applied to advocate social research designs since they have been supported by eight different analytical lenses and had various functions for analysing the research nature as well as social phenomena based on two main analytical approaches, objective and subjective viewpoints. After…
Descriptors: Research Design, Models, Statistical Analysis, Qualitative Research
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Schmidt, Matthew; Tawfik, Andrew A. – Interdisciplinary Journal of Problem-based Learning, 2018
This article describes the iterative design, development, and evaluation of a case-based learning environment focusing on an ill-structured sales management problem. We discuss our processes and situate them within the broader framework of educational design research. The learning environment evolved over the course of three design phases. A…
Descriptors: Problem Based Learning, Educational Research, Instructional Design, Research Design
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Wu, Min Lun – International Education Studies, 2018
This qualitative case study reports descriptive findings of digital game-based learning involving 15 Taiwanese middle school students' use of computational thinking skills elicited through programmed activities in a game design workshop. Situated learning theory is utilized as framework to evaluate novice game designers' individual advancement in…
Descriptors: Computation, Thinking Skills, Middle School Students, Educational Games
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Carstensen, Anna-Karin; Bernhard, Jonte – European Journal of Engineering Education, 2019
Modelling is a central activity in practical engineering and something that is also useful in engineering education research (EER). Additionally, qualitative research methods have found important applications in engineering research, although their use in EER has not always been widely accepted. Design science research is a qualitative research…
Descriptors: Engineering Education, Design, Scientific Research, Teaching Methods
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Baaki, John; Luo, Tian – TechTrends: Linking Research and Practice to Improve Learning, 2017
As faculty members in an instructional design and technology (IDT) program, we wanted to help our graduate students better understand and experience how designers design in the real world. We aimed to design a reflective and collaborative learning environment where we sparked students to engage in reflection, ideation, and the iterative process of…
Descriptors: Distance Education, Teaching Methods, Graduate Students, Graduate School Faculty
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Xu, Song; Fan, Kuo-Kuang – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Along with the information technology rising, Computer Aided Design activities are becoming more modern and more complex. But learning how to operation these new design tools has become the main problem lying in front of each designer. This study was purpose on finding problems encountered during code-based design tools learning period of…
Descriptors: Computer Assisted Design, Protocol Analysis, Case Studies, Coding
Chen, Zengguan – ProQuest LLC, 2018
Instructional designers working in higher education play a pivotal role in the design of learning experiences. With new technologies and changes in conceptions of learning and teaching, they are faced with increasing complexities in the design process. Although instructional design is traditionally considered as a systematic process in the field…
Descriptors: Instructional Design, Higher Education, Educational Technology
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Abutabenjeh, Sawsan; Jaradat, Raed – Teaching Public Administration, 2018
Research design is a critical topic that is central to research studies in science, social science, and many other disciplines. After identifying the research topic and formulating questions, selecting the appropriate design is perhaps the most important decision a researcher makes. Currently, there is a plethora of literature presenting multiple…
Descriptors: Research Design, Research Methodology, Comparative Analysis, Public Administration
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Fleischmann, Katja – Canadian Journal of Learning and Technology, 2019
Digital technology is reshaping the way higher education subjects are taught, including design. Various design disciplines use studio teaching as a pedagogy to educate students for professions in art and design. Studio teaching bases a high premium on face-to-face interactions which guide learning through dialogue and feedback on individual work.…
Descriptors: Online Courses, Design, Teaching Methods, Studio Art
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