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Chao, Jie; Xie, Charles; Nourian, Saeid; Chen, Guanhua; Bailey, Siobhan; Goldstein, Molly H.; Purzer, Senay; Adams, Robin S.; Tutwiler, M. Shane – Journal of Research in Science Teaching, 2017
Many pedagogical innovations aim to integrate engineering design and science learning. However, students frequently show little attempt or have difficulties in connecting their design projects with the underlying science. Drawing upon the Cultural-Historical Activity Theory, we argue that the design tools available in a learning environment…
Descriptors: Science Instruction, Engineering Education, Integrated Activities, Design
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Adnan, Nor Hafizah; Ritzhaupt, Albert D. – TechTrends: Linking Research and Practice to Improve Learning, 2018
The failure of many instructional design initiatives is often attributed to poor instructional design. Current instructional design models do not provide much insight into design processes for creating e-learning instructional solutions. Given the similarities between the fields of instructional design and software engineering, instructional…
Descriptors: Instructional Design, Computer Software, Design, Electronic Learning
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Berk, Sarabeth – Art Education, 2016
In order to understand the importance of design in art education, contemporary pedagogy, and for students, the author outlines what design education and the field of design means, and explains the unique skill sets that designers possess. As teachers attempt to make educational experiences more relevant, design must be leveraged as a key component…
Descriptors: Art Education, Design, Elementary Secondary Education, STEM Education
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Pepin, B.; Gueudet, G.; Trouche, L. – ZDM: The International Journal on Mathematics Education, 2017
The goal of this conceptual paper is to develop enhanced understandings of mathematics teacher design and design capacity when interacting with digital curriculum resources. We argue that digital resources in particular offer incentives and increasing opportunities for mathematics teachers' design, both individually and in collectives. Indeed they…
Descriptors: Mathematics Teachers, Mathematics Instruction, Instructional Design, Educational Technology
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Kim, Yongnam; Steiner, Peter – Educational Psychologist, 2016
When randomized experiments are infeasible, quasi-experimental designs can be exploited to evaluate causal treatment effects. The strongest quasi-experimental designs for causal inference are regression discontinuity designs, instrumental variable designs, matching and propensity score designs, and comparative interrupted time series designs. This…
Descriptors: Quasiexperimental Design, Causal Models, Statistical Inference, Randomized Controlled Trials
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Westera, Wim – Educational Technology & Society, 2019
This paper aims to improve the design methods for serious games (games for learning) by identifying a set of well-established pedagogical misconceptions and presenting design guidelines to avoid these. It analyses the pedagogical principles and models that are commonly used in serious game design, and contrasts these with evidence and advances in…
Descriptors: Educational Games, Instructional Effectiveness, Learning Experience, Learning Motivation
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Luo, Heng; Koszalka, Tiffany A.; Arnone, Marilyn P.; Choi, Ikseon – Educational Technology Research and Development, 2018
This study investigated the case-based method (CBM) instructional-design theory and its application in designing self-directed online instruction. The purpose of this study was to validate and refine the theory for a self-directed online instruction context. Guided by formative research methodology, this study first developed an online tutorial…
Descriptors: Case Method (Teaching Technique), Instructional Design, Online Courses, Research Methodology
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Sánchez, Fernando – Journal of Technical Writing and Communication, 2017
Design has come to be understood as an essential aspect of the work that technical communicators claim. As a result, research in the field of technical communication has approached studies of design in numerous ways. This article showcases how technical communication researchers assume the roles of observers, testers, critics, creators, and…
Descriptors: Communications, Design, Research, Technical Writing
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Yang, Cheng; Liu, Zheng; Wang, Haobai; Shen, Jiaoqi – International Journal of Technology and Design Education, 2013
Design knowledge was reused for innovative design work to support designers with product design knowledge and help designers who lack rich experiences to improve their design capacity and efficiency. First, based on the ontological model of product design knowledge constructed by taxonomy, implicit and explicit knowledge was extracted from some…
Descriptors: Design, Taxonomy, Innovation, Knowledge Management
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Lin, Hanyu – International Journal of Technology and Design Education, 2016
Numerous studies have reported that spatial ability improves through training. This study investigated the following: (1) whether design training enhances spatial ability and (2) whether differing solution strategies are applied or generated following design training. On the basis of these two research objectives, this study divided the…
Descriptors: Design, Spatial Ability, Visualization, Visual Perception
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Goldstein, Molly H.; Purzer, Senay; Adams, Robin S.; Chao, Jie; Xie, Charles – European Journal of Engineering Education, 2019
Although reflection is a key behaviour of expert designers, it is often a challenging task for new designers. In addition, research on the reflectivity of student designers is limited. The purpose of this study is twofold: (1) to identify the levels of reflectivity while designing, and (2) to study the relationship between reflectivity and…
Descriptors: High School Students, Reflection, Design, Engineering
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Wright, Natalie; Wrigley, Cara – International Journal of Technology and Design Education, 2019
Design as an overarching pedagogical framework has been regarded by some as the avenue to re-envision general education to develop capabilities required for twenty-first century citizens. However, despite the adoption of design thinking within other domains, generic design-based education for lifelong learning remains largely unexplored. A…
Descriptors: Design, Futures (of Society), Educational Innovation, Informal Education
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Eroglu, Ilgim; Ekmekçioglu, Deniz – Design and Technology Education, 2018
In this study, the similarities between the actions of design students in product design project courses and open innovation processes were examined through a survey conducted among the students. Studies on open innovation were evaluated together with up-to-date discussions about design and its role in innovation and business environment in…
Descriptors: Student Research, Research Projects, Design, Innovation
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Song, Donggil; Oh, Eun Young – Journal of Educational Technology Systems, 2016
This study reports on a participatory design approach including the design, development, implementation, and evaluation of a mobile app-based personal response system (PRS). The first cycle formulated initial design principles through context and needs analysis; the second utilized the collaboration with instructors and experts embodying specific…
Descriptors: Teacher Participation, Participative Decision Making, Electronic Learning, Class Activities
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Shuang, Liang; Yibin, Han – International Education Studies, 2016
With the deepening of the concept of green building design, the course of university education gradually exposed many problems in the teaching of architectural design theory; based on the existing mode of teaching and combined with the needs of architectural design practice it proposed the "integrated" method of green building design. It…
Descriptors: Building Design, Teaching Methods, Teaching Models, Integrated Curriculum
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